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Professor Wynde issue #2 - Well, actually it's #1 with the LORE KNIGHTS and WONDERMAN!

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Post  Admin Mon Aug 17 2020, 13:07

Soaring straight down Prof Wynde crouches in the knee high heather and behind rocks where he can.

The aeroplanes were strange in that they landed and took off straight up thanks to a jet in its main body but tilted the wings/jets to provide up/down thrust and the tail to steer. Small enough to be fast and agile, probably lacking in real punch but a high calibre machine gun might leave a mark on the mystic!

He watched and waited as they flew towards his position, expecting to be targeted in a hail of bullets!

Instead one flew several hundred feet overhead and two peeled off to widen the search area. Then he realised they were looking for the downed missile and might not have realised it was a superhuman who had downed it! Their radar would detect incoming planes and the like but to avoid false positives things like flocks of birds - or lone flying superheroes - might not show up as a threat!

He waited until the planes buzzed out of range and the klaxons stopped wailing in the compound though it was on high alert. Powerful AA type guns scoured the skies...

He was now on the far side of the large Nazi/Advent complex and would have to make his way around to avoid being seen. Sure enough, patrols were leaving in armoured vehicles. Some were patrolling, others escorted what seemed to be a large crane/recovery vehicle for the missile...

The sun started creeping up in the sky, giving an orange tint to everything...

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Post  DavidMcMahon Mon Aug 17 2020, 14:21

"Nothing works, nothing works, nothing works," Prof. Wynde mutters angrily to himself. "No plan survives contact with the enemy but dang! we haven't had anything work for us at all. I think I'm cursed. Just lucky I could stop the missile but that's all that's gone right for us so far. Can't ambush a patrol. Can't sneak onto the base. Can't even hide to get at least 4 hours sleep for everyone. Can't even stay dry and warm. Don't have any food and have to scramble to find any to keep our bellies full. Now the sun's coming up. Hope the others remember that this is the time to have Faerie try and teleport into the base building where the strong magic is so she can get us into there unobserved. And even if she does, they will have cameras and it will be a race to see if we can get to the magic and either take control of it or nullify it. If not, we will have to wait for the sun to start going down and get on the west side of the base and try then."

"I'm almost to the point of making that frontal assault that Snaga wants to do."

He grumbles some more to himself as he tries to figure out how to get back to the others without being spotted.

"Guess I will hide and hope someone can detect me with their magic sense and can either join me here or Faerie, after her mission, can teleport me back to them."

He plans on trying to avoid patrols and hiding as best he can. He will keep using his Magic Sense to track the others and when safe, try moving a bit closer to them but hiding is more important.
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Post  Admin Mon Aug 17 2020, 21:04

A nudge.

Whispered words. Prof Wynde opened his eyes.

Faerie flitted about, tiny and trailing blue sparkles. "Hey you sleepy head." she said. Prof Wynde rubbed his eyes and looked about. He was in a shallow cave, bushes and heather pulled across the entrance. He remembered waiting for the others and it started to drizzle again so he'd found shelter.

Faerie flitted to the entrance and looked out.

"Things have calmed down a bit but there's something weird going on in the sea. They are trying to dredge something up." she explained.

Prof Wynde told her what had happened and she gasped. "You brought down that... on your own? Imagine what would have happened if it had landed on a city... or... or London?!?!"

"The others are lying low and waiting for you. Took a bit of flying around and searching for you but the planes made it tricky. The place is buzzing like a hornets nest!" she said. "I was thinking we could teleport in and use the confusion of them looking OUT when we're IN."

Wynde crept out of his makeshift shelter and followed Faerie to where the others were waiting. One of the few trees on this windswept isle had bushes and shrubs growing quite high, and a tree next to it looked ... new. It turned out to be Major Oak and the tree 'grew' eyes and a mouth before smiling. "Welcome back Prof Wynde! You did a great job taking down that nazi missile!" said the youngster from the future.

Snaga, Boudicea, Wonder Man, Faerie and Major Oak gathered under the tree. "What's the plan?" asked Snaga. "I was thinking some kind of distraction then sneak in with a couple of you..." he said, looking at Faerie and Prof Wynde himself. "Me n Wondy can tear stuff up, Boudicea can whizz about and smash things... Major Oak... uhhh what do you...?"

"I'll manage something." said the youngster.

Wonder Man turned to Prof Wynde. "Well? We need to put a stop to this. I say we just go for it and see what happens!"
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Post  DavidMcMahon Mon Aug 17 2020, 21:35

"Faerie, were you able to find a place to teleport into the building with the magic in it," he asked. "If not, we need to do that now."

"Once we get inside, assuming we can, we will be spotted almost immediately unless their cameras are broken or the operators are too busy looking outside to see us right away. Either way, that gives us a very short time to get to the magic, figure out what it is and does and either take it away or stop it. So we are going to need everybody so we can fight our way out, if we need to. Faerie, you and I may be able to turn off their cameras so maybe if we move fast we can sneak to the magic source."

ooc: Just checking but can Faerie and Prof. Wynde's neutralize power turn off cameras? If so, if they get in, he and Faerie will do their best to turn off the cameras as they work their way down to the magic source.
IF we can, are we close enough or can get close enough without being on the base to neutralize the outside ones facing the direction Faerie is going to teleport in from?
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Post  Admin Tue Aug 18 2020, 08:07

OOC

Professor Wynde issue #2 - Well, actually it's #1 with the LORE KNIGHTS and WONDERMAN! - Page 9 Neutralize

If the gadget has what could be termed as a power it can be turned off. With regards cameras I don't think there is a power there (recall, maybe, so you can wipe the memory or telescopic vision for zooming in).


Faerie explained. "I waited in the darkness and slipped inside behind an armoured guy. I don't know what I was seeing in there. It's unlike anything I've seen before. All made out of metal, smooth floor like a mirror... I saw domes like those outside but was clung to the guard and they may not have seen me. Machines... metal arms that moved about, a light at the end... I've heard of those factories the American Henry Ford came up with. These were similar. Great lines, things rolling down them and metal arms moving over to buzz and flash light at certain places..."

"There were people too. They looked like ordinary people but with some kind of .... metal web on their heads. They looked... but weren't really seeing. I could sense the magic. It was lower down but there was a metal doorway with guards at it, dome things and I didn't want to risk detection."

"I did find a quiet area where stuff seem to be dumped. I can get us there. No domes." she said.

"As soon as I found the place I 'hopped' back to the farmhouse to tell the others then we came to find you." said Faerie.

Boudicea added "We can all get in there, and we can get out, so long as Faerie doesn't get ..."

"Um..." said Major Oak, holding up a hand. "I can teleport too. I can transport us all back to CaerAlwyn but that would take a little more effort. I can transport us to wherever there's a tree though. Not many on this place but we passed plenty on the mainland."

Snaga settled back. "Well that's something. Goof for you lad! I was starting to think you were useless!"

Wonder Man face palmed then added "Robbie, keep testing your powers, finding their limits. I'm as guilty as anyone for not knowing what I can do. If we are going to stop these people we need to know our limits, maybe even push past them. If only two go in there... or all of us... remember this. We are the last, best, only hope for Britain against the Nazis and their allies who are clearly helping them with gizmos from the future. They are trying to push the war in the Nazis favour, probably for a quick win. History is at stake, and people may not know about us but we are the Lore Knights. We don't quit, we don't retreat, we don't compromise."

He turned to Prof Wynde. "We have our 'in'. Do all of us go in?" asked Wonder Man. Prof Wynde noted his voice had been cooler, more determined, and he seemed to have changed attitude.
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Post  DavidMcMahon Tue Aug 18 2020, 12:03

"We all go in, we all head for the magic source and figure out what to do with it when we get to it," Prof. Wynde replies. "And knowing we have two people who can teleport us out of there is good to know. If we are ready, let's go."
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Post  Admin Wed Aug 19 2020, 10:15

Faerie nodded, glanced about then concentrated...

OOC Adren Surge 9 + Roll(2d12)+0: 11,1,+0 Total:12 (21) vs
OV1 + Roll(2d12)+0: 7,5,+0 Total:12 (13)
+4 (to 13) vs RV1=12 RAPs. Teleport boosted to 12 (500 mile range).


With a wave of her hand and a trailing of pixie dust she teleported the group with a touch on Wonder Man's shoulder and all those in the chain of holding hands vanished with him.

They reappeared instantly and Snaga made a gurgling sound in his belly. "Uhh. Ready for some breakfast."

"You've had it!" hissed Boudicea.

"That was a snack." he grumbled.

Wonder Man crouched next to Prof Wynde and looked about. They were in a factory, dimly lit and with several production lines. There were a number of robotic arms applying welds to devices that rolled along. They looked like armoured suits, making more for new 'converts' the Nazi/Advent cause no doubt. The place was pretty big and there were lots of places to hide. Ordinary people - men, women and children - stood along the production lines like drones, working away to assemble things. Each wore a wire frame headset like a web over their head.

There were guards dotted about and half a dozen in armour/with large rifle type weapons stood guard at a metal hatch in the floor. It didn't look like it opened, more like it lowered into the ground onto the next level down.

There were too many lights around that area to sneak past the guards unless you were invisible.

Prof Wynde did a count up. In this place, all told he could see twenty guards. There were a few dome cameras mostly watching the production lines though some overlooked two roller shutter entrances on two sides of the factory and one large one overlooked the whole place. That would be tricky to avoid unless the person on the other end was asleep.

Wonder Man frowned. "Tricky. I think we could take the guards but there are people inside the suits and doubtless if one goes down the alarm sounds. We may have to take our chances and just go for it, battling to that hatch and smashing through it to see what's down there." The hatch was about fifty feet away from the group with little cover save the manned production lines in between.
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Post  DavidMcMahon Wed Aug 19 2020, 10:28

"Does it look like the guards have the same kind of wire headsets controlling them," Prof. Wynde asks the others. "And from here, where does everyone sense the magic coming from? Speed may be more important than stealth from now on."

ooc: If it is below us, I am thinking we may want to just smash our way down straight to it. Kinda of depends on whether the floor is regular reinforced concrete or something similar that we can bust through or some kind of special alien flooring that we might not be able to bust through. So Magic Sense will be our guide from now on until we reach it.
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Post  Admin Wed Aug 19 2020, 22:52

Faerie whispered "The magic is coming from where that metal door set in the floor is. Must be below us."

"Can we smash through this hard concrete floor?" asked Boudicea, "Or do we break through that steel hatch? Might be your thing Wonder Man... or Snaga."

Major Oak whispered "The guards are in those armoured suits. Chances are those headsets are built into the armour. Fiends! Controlling people like they are puppets!"

Wonder Man frowned. "I say we create a diversion, get them running around the place chasing ghosts..." he said looking at Faerie. "Then use the confusion to get over there, pound that door to a pulp and see what's down there."

Snaga bristled. "All this sneaking about is well and good but I feel a need to smash these machines into fragments and let this lot know they can't have things their own way."
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Post  DavidMcMahon Thu Aug 20 2020, 03:06

"What do you think is easier to smash through," Prof. Wynde asks the strong ones of the group. "That steel and some kind of alloy door or the reinforced concrete floor around it? Whichever we pick, we will make tons of noise and bring down the guards on us, so a distraction probably won't work. We need speed. Those of us who can't smash through, do their best to hold off the guards. Faerie, let's see if you and I can negate the thing controlling the guards. This would be our best chance to try it. the rest of you smash and claw through."

ooc: Seems like everyone but Faerie can boost their strength or claws, so they all could help Wonderman smash through the object of their choice while Faerie and I try using Negation on the nearest guards.
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Post  Admin Thu Aug 20 2020, 08:49

Wonder man shrugged. "That axe and spear it seems can cut through just about anything. The only problem is how thick the concrete is. I've burst through the equivalent of a vault door before, a couple inches thick. I'm betting the Axe will make short work of that lift door thing."

Snaga shrugged in agreement. It seemed the two of them had had words and cleared the air whilst Prof Wynde slept.

"I only need a peek of what's inside to teleport us in there and I can get us out, maybe all the way to Caer Alwyn, at any time. And back here." said Faerie. It seemed her confidence was growing.

"I can get over there fast." said Boudicea "And maybe my spear can carve that up too. I can't imagine this place is without protection besides those guards. There won't be any giant robots though, unless they are happy to smash the place up."

"What will there be?" asked Major Oak. The question went unanswered.

"So... Me, Snaga and Boudicea get to the door, smash it open. Prof Wynde and Faerie do your... thing... on the helmets of the guards. Major Oak. Uh..." said Wonder Man.

"I'll fill in wherever." said Robbie. "I died once, doesn't mean I'll do it again."

Wonder Man squirmed a little. "Well kid, we're away from the house and Caer Alwyn. If anything should happen..."

"I'll be fine, though if I AM injured, get me to where trees grow, fast." replied Major Oak.

"That sound like a plan?" asked Wonder Man to Prof Wynde.

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Post  DavidMcMahon Thu Aug 20 2020, 10:29

"Works, do it. Major Oak, you will have to shield Faerie and I if and when the guards attack."
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Post  Admin Thu Aug 20 2020, 22:47

Wonder Man, Snaga and Boudicea all leapt from their position to land on the metal lift/hatch.

Instantly the alarms started blaring and guards took aim! The workers didn't even look or respond in any way, assembling more armoured suits like automatons.

Wonder Man slammed a foot down on the hatch....

OOC Str 13 + Roll(2d12)+0: 12,12,+0 Total:24 BOOM double plus Roll(2d12)+0: 4,7,+0 Total:35 (48) vs
OV14 + Roll(2d12)+0: 10,10,+0 Total:20 Uh oh DOUBLE plus Roll(2d12)+0: 6,12,+0 Total:38 (52) FAILED


He didn't even make a dent! "What the...?"

Snaga flexed his muscles and swung the mighty axe!

OOC Adren Surge 14 + Roll(2d12)+0: 2,1,+0 Total:3 FAILED ADRENALINE SURGE FOR SNAGA BURNS OUT FOR ONE HOUR

Claws 6 + Roll(2d12)+0: 12,8,+0 Total:20 (26) vs
OV14 + Roll(2d12)+0: 12,10,+0 Total:22 (36) failed


Snaga didn't even scratch the door/hatch and he wrung his hands with the vibration muttering "Something is wrong."

"Step aside men!" screams Boudicea. She swings her spear at the hatch!

OOC Adren Surge 13 + Roll(2d12)+0: 12,2,+0 Total:14 (27) vs
Claws 6 + Roll(2d12)+0: 12,5,+0 Total:17 (23)
+3 (to 16) vs RV6=10 RAPs. Claws now 16.

Claws 16 + Roll(2d12)+0: 9,10,+0 Total:19 (35) vs
OV14 + Roll(2d12)+0: 11,4,+0 Total:15 (29)
+3 (to 19) vs 14=5RAPs the hatch is on 9/14 Body but is HARDENED which means to break through it needs to be reduced to zero or less.


"This is going to take some time." muttered Boudicea.

Prof Wynde sees his team struggling with the heavy duty hatch and knows they only have a certain amount of time!

He uses the Neutralize on an armoured soldier but finds the power doesn't have anything to actually neutralise... it's as if the soldiers were robots with human innards and the humans were unconscious, drugged or otherwise.

"What's happening?" hissed faerie. Prof Wynde saw the others start to be surrounded as soldiers ran up with their wrist mounted blasters aiming at his team mates! His Neutralise ability could target the Strength of the suit or any of its abilities but wouldn't stop those blasters!

Faerie levelled her arms and blasted magical energy at one of the soldiers. "I hope this doesn't cause lasting damage!"

OOC CRIT BLOW Magic Blast 9 + Roll(2d12)+0: 3,5,+0 Total:8 (17) vs
OV5 + range 2 + crit blow 4 + Roll(2d12)+0: 10,1,+0 Total:11 (22) Attack Missed.


Her blast missed and Major Oak muttered "This isn't going as well as I thought it might." with the alarm blaring in the background!

He reached out a hand and muttered "Hope this makes a dent."

OOC CRIT BLOW Projectile Weapons 10 + Roll(2d12)+0: 11,7,+0 Total:18 (28) vs
OV7 + Range 2 + crit Blow 4 + Roll(2d12)+0: 7,5,+0 Total:12 (25)
+2 (to 12) vs RV11 - 6 Crit Blow=5RAPs damage. Body 1/6 on one Advent Soldier


Unleashing a hail of dents against the heavily armoured form Major Oak sees some success as the soldier staggers.

"Careful!" said Faerie.

"This is war! We can't hold back or WE will die!" said Major Oak.

OOC You can try the neutralise but it won't work too well. Magic Blast may work better. Once that's done it's initiative... against TWENTY Advent soldiers!
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Post  DavidMcMahon Thu Aug 20 2020, 23:23

Let's try gust of wind multi attack on six of them. Trying to knock them back into their comrades.
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Post  Admin Fri Aug 21 2020, 08:48

OOC Air Control is an excellent power (so versatile!) but maybe not quite as precise as you are hoping for. From where Prof Wynde is stood EVERYONE in the factory will be affected by the winds. That includes his team mates but the three out there (Boudicea, Wonder Man, Snaga) are best equipped to deal with it. Wonder Man probably won't be affected at all.

Professor Wynde issue #2 - Well, actually it's #1 with the LORE KNIGHTS and WONDERMAN! - Page 9 Air-control

Still want to hit them with it? A decent roll might flatten EVERYONE in the place!
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Post  DavidMcMahon Fri Aug 21 2020, 12:27

I was going for the first one, sort of an air energy blast/directed small tornado kind of thing. But if that doesn't work then Magic Blast multi-attack on 6 of the guards
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Post  DavidMcMahon Fri Aug 21 2020, 16:00

So just to clarify what I was trying to do, it was a condensed directed air blast.  So take Elongated Man's attack from below but make it air instead of stretched arm.  But like I said, if it isn't allowed then multi-attack six of them with magic blast.


Professor Wynde issue #2 - Well, actually it's #1 with the LORE KNIGHTS and WONDERMAN! - Page 9 Mash6b10
Professor Wynde issue #2 - Well, actually it's #1 with the LORE KNIGHTS and WONDERMAN! - Page 9 Red_to11
Professor Wynde issue #2 - Well, actually it's #1 with the LORE KNIGHTS and WONDERMAN! - Page 9 Mash13
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Post  Admin Sat Aug 22 2020, 10:09

OOC No problem, just a misunderstanding. You can of course multi attack a bunch with the straight up attack. Your 'affect everyone in a 10AP volume like superbreath' is pretty badass though. A few more APs and you could have helped Frostbite out with the Demon hordes at stonehenge.

Prof Wynde took aim. Though new to his powers he knew he would get better with practise.

OOC Air Control...

Multi Attack on 6 AC 10 + Roll(2d12)+0: 3,11,+0 Total:14 (24) vs
OV7 + 6 Multi + range 2 + Roll(2d12)+0: 2,10,+0 Total:12 (27) Attack missed.


Prof Wynde was frustrated as his shot went awry. Too many targets? Too far away? Whatever, he'd attracted the attention of several soldiers who now took aim!

OOC I'm fiddling about with Excel to try and sort by initiative value but it keeps screwing me around. I'll post later when I've had a fiddle with it and see if I can get it to work because fighting against groups is cropping up more and more. I used to know how to do this stuff in the 90s when I did it every day but my old brain has leaked out I fear. I'll work on it.

Basically (dunno if anyone knows) I select a column then sort by value on the column (E, for initiative) and it rearranges stuff in a weird order.
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Post  Admin Sat Aug 22 2020, 19:36

OOC I think I've sussed it. I was looking for a more difficult answer than the one I needed, and it's pretty simple really. I think where I was slipping up was having a blank row in the spreadsheet. Will update (in this post) when I get home. At work at the moment and on the wrong computer (there's not much in the way of game data and I need to copy everything over to the tiny laptop I carry around at work. Which i can hardly use except when I'm 'spare' today and... forget the game stuff I need. Doh.)

What a faff. Excel wouldn't sort because a random number was involved and every time you do ANYTHING to any cell the random numbers change and it spits its dummy out. Solution was to create a string of random numbers in a different column and copy the values (not the formula) to where I needed it to be then sort via total. Voila. Just typed that out to remind me in the future!


Professor Wynde issue #2 - Well, actually it's #1 with the LORE KNIGHTS and WONDERMAN! - Page 9 Prof-Wynde-Battle-Rnd-1

OOC As you can see from the order there's a bunch of Advent soldiers act before Prof Wynde. Wonder Man is targeting those four first with a Multi attack..

Multi attack Crit Blow Dex 11 +3D M Arts + Roll(5d12)+0: 1,11,10,4,9,+0 Total:21 (32) vs
OV7 + Multi 4 + Crit Blow 4 + Roll(2d12)+0: 5,12,+0 Total:17 (32) Hit JUST!
+0 (to 13) vs RV11 = 6 CB so RV5=8 RAPs. ADVENT SOLDIER #2,7,6,16 ARE DOWN AND OUT!


"SORRY!" shouted Wonder Man as he punched, kicked, elbowed and punched again, laying out four armoured foes! He drops them and calls out "Don't hold back! These things are TOUGH!"

Hopefully that meant that whoever was inside was protected pretty well.

Faerie called out "Nice one Fr... Wonder Man!" and levelled her hands to blast at a pair of ADVENT soldiers.

OOC MULTI Magic Blast 9 + Roll(2d12)+0: 2,5,+0 Total:7 (16) vs
OV5 + 2 Multi + range 3+ Roll(2d12)+0: 3,9,+0 Total:12 (22) Attack Missed.


OOC Prof Wynde is up.


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Post  DavidMcMahon Sat Aug 22 2020, 22:23

Go for Magic Blast multi-attack. six again but move up so I don't get range penalties and hope the dice like me this time. sunny confused
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Post  Admin Sun Aug 23 2020, 00:10

OOC May as well go for 8 with the multi attack...

Professor Wynde issue #2 - Well, actually it's #1 with the LORE KNIGHTS and WONDERMAN! - Page 9 Multi-attack

Prof Wynde broke cover and ran into the midst of a group of soldiers! "Prof!" shouted Faerie, hand to her mouth!

OOC Multi Magic Blast 11 + Roll(2d12)+0: 12,6,+0 Total:18 (29) vs
OV 5 + Multi 6 + Roll(2d12)+0: 3,9,+0 Total:12 (23)
+3 (to 14) vs RV6 + Multi 6 so RV12=2 RAPs damage to ADVENT SOLDIER #8,19,12,18,1,3,11 and 4 who are all on Spirit 4/6


Snaga gasped "Prof Wynde! To arms! Help him!" he cried as he saw his leader surrounded!

He leapt into the fray, swinging about with the axe!

OOC Everyone came into the fight with full health/powers after several hours rest.

MULTI Adren Surge 14 + Roll(2d12)+0: 10,2,+0 Total:12 (26) vs
OV9 + Multi 2 + Roll(2d12)+0: 4,11,+0 Total:15 (26) success. JUST!!!!
+0 (to 14) vs RV9 +Multi 2=3 RAPs. Claws boost to 9, Kinetic absorption to 12


Snaga roars and swings his axe with a "HAVE AT THEEE!"

OOC MULTI on 8 CRIT BLOW Dex 9 + 4D Weaponry + Roll(6d12)+0: 12,11,11,7,1,6,+0 Total:22 DOUBLE plus Roll(2d12)+0: 1,5,+0 Total:28 (37) vs
OV7 + Multi 6 + Crit Blow 4 + Roll(2d12)+0: 2,1,+0 Total:3 BOOM FAILURE OV0!!!
+9 (to 18) vs RV11 - 6 Crit blow +6 Multi so RV11=8 RAPs. ADVENT SOLDIER #8,19,12,18,1,3,11 and 4 are all DOWN and OUT on Body 0/6!


Snaga gets lucky and DROPS all of those around Prof Wynde with a sweep of that mighty axe, although he is careful to use it as a club with the head turned (OOC no killing combat). The Advent soldiers go flying through the air in every direction (OOC kirby style) and crash into machines, walls, crates, landing in heaps!

Major Oak, buoyed by Snaga's success, spreads his hands and blasts four ADVENT soldiers!

OOC MULTI CRIT BLOW Projectile Weapons 10 + Roll(2d12)+0: 3,7,+0 Total:10 (20) vs
OV7 + Multi 2 + range 2 + Crit Blow 4 + Roll(2d12)+0: 10,7,+0 Total:17 (32) Attack Missed


He frowned as his shots go wide, the Advent Soldiers ducking out the way of the razor sharp thorn shower he sent their way!

Boudicea gathered herself then screamed a war cry!

OOC MULTI GO FOR BROKE +4/-6 Adren Surge 13 + Roll(2d12)+0: 5,3,+0 Total:8 (21) vs
OV6 + 2 Multi + GFB 4 + Roll(2d12)+0: 12,11,+0 Total:23 (35) Adren Surge FAILED


Frowning, the warrior woman attacks only one Advent soldier...

OOC Dex 6 + 2D Weaponry (1D Acro) + Roll(4d12)+0: 12,12,3,2,+0 Total:24 DOUBLE plus Roll(2d12)+0:
4,11,+0 Total:39 (45) vs
Ov7 + Roll(2d12)+0: 8,11,+0 Total:19 (26)
+6 (to 12) vs RV11=1 Damage. ADVENT SOLDIER #9 is on Body 5/6


OOC Everyone gets 1 ADVENT Soldier on them and Snaga gets two! Some of the Advent soldiers move to within 10 feet for a better shot!

AV9 +
Roll(2d12)+0: 4,8,+0 Total:12 (21) vs Wonderman Dex 11 + Roll(2d12)+0: 4,9,+0 Total:13 (24) Attack missed
Roll(2d12)+0: 12,1,+0 Total:13 (22) vs Faerie OV13 + Range 2 + 3D Acro + Roll(5d12)+0: 5,2,10,8,11,+0 Total:19 (32) Attack Missed
Roll(2d12)+0: 9,11,+0 Total:20 (29) vs Prof Wynde OV 8 + Roll(2d12)+0: 10,1,+0 Total:11 (19) Attack Hit +4 (to 13) vs RV10=3 RAPs damage. Prof Wynde is on Body 3/6
Roll(2d12)+0: 7,7,+0 Total:14 DOUBLE plus Roll(2d12)+0: 9,12,+0 Total:35 (44) vs Major Oak OV6 + Roll(2d12)+0:
11,2,+0 Total:13 (19)+7 (to 16) vs RV7=9 RAPs damage. Major Oak is STUNNED on BODY 1/7 and absorbs 3HP damage (MAJOR OAK HP 41)
Roll(2d12)+0: 10,3,+0 Total:13 (22) vs Boudicea OV6 + Range 2 + 1D Acro + Roll(3d12)+0: 3,11,11,+0 Total:22 DOUBLE plus Roll(2d12)+0: 3,7,+0 Total:32 (38) Attack Missed
Roll(2d12)+0: 7,1,+0 Total:8 (17) vs Snaga OV9 + Roll(2d12)+0: 3,8,+0 Total:11 (20) Attack Missed
Roll(2d12)+0: 4,12,+0  Total:16 (25) vs Snaga OV9 + Roll(2d12)+0: 10,9,+0 Total:19 (28) Attack Missed

Running out of time here so I shall post tomorrow for the next round!


Professor Wynde issue #2 - Well, actually it's #1 with the LORE KNIGHTS and WONDERMAN! - Page 9 ROUND-2-Prof-Wynde-battle
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Post  Admin Sun Aug 23 2020, 16:02

Snaga roars "Minions of evil! FEAR ME!"

"Just hit 'em already." mutters Boudicea.

OOC heh forgot about Snaga, Adrenaline Surge BURNED OUT FOR ONE HOUR. Will update the sheet. I'll just redo the round I just sorted where he KO'd all the soldiers...

Snaga swung his axe at a single soldier, no longer able to call on the power of Caer Alwyn to boost his incredible abilities!

OOC CRIT BLOW Dex 9 + 4D Weaponry + Roll(6d12)+0: 12,8,6,6,3,6,+0 Total:12 DOUBLE plus Roll(2d12)+0:
1,12,+0 Total:25 (34) vs
OV7 + Crit Blow 4 + Acro 2 + Roll(4d12)+0: 5,10,6,5,+0 Total:10 DOUBLE plus Roll(2d12)+0: 9,9,+0 Total:18 DOUBLE plus Roll(2d12)+0: 2,6,+0 Total:36 (47) attack Missed


The Advent soldier (#20 no dice to attack) ducks aside from Snaga's clumsy swing and leaves the Lore Knight reeling!

Wonder Man leaps into a group of four and lays about him!

OOC Multi Crit Blow + Dex 11 + 3D M Arts + Roll(5d12)+0: 12,9,1,10,4,+0 Total:22 (33) vs
OV7 + Multi 4 + Crit Blow 4 + Acro 2D + Roll(4d12)+0: 10,5,6,6,+0 Total:12 DOUBLE plus Roll(2d12)+0:
12,1,+0 Total:25 (40) Attack Missed


Wonder Man swings wild and the Advent Soldiers sway wide of his blows.

(Advent Soldier #10 no dice to attack)

OOC Crikey it's not good so far. Prof Wynde is up.

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Post  DavidMcMahon Sun Aug 23 2020, 16:19

"Damn, I'm no good today," Prof. Wynde mutters as he tries once again to do a multiattack but with his narrow wind blast.
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Post  Admin Sun Aug 23 2020, 17:02

OOC sorry to ask, how many? Two targets is +2APs OV/RV, 3-4 targets +4AP OV/RV, 5-8 is +6AP OV/RV... The problem seems to be the Lore Knights trying to take out bigger groups than they can handle. Also, Crit Blow? Only saying because they have an RV11 and your Air Control is 10...
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Post  DavidMcMahon Sun Aug 23 2020, 17:51

Go for 2 since I can't seem to hit much more than that. Try crit blow but the dice hate me.
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