The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
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Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
Miss Victory continued to lie still and tried to determine if her hidden Vita Pills were still on her or if they had been taken away. A power dampening cell was not something she was fond of and she wondered how she would get out of this mess. Even if she did get out, if she didn't have her Vita Pills, any chance she had to continue to delay and obstruct her foes were pretty much trash.
"Note to self," she thought, "work on somehow speeding up my regeneration from damage. Second, find a world class thief and have them teach me how to break out of unbreakable cells. Third, have someone teach me how to be an Escape Artist. Fourth, is Lionheart close to arriving back here with his meteor?"
"Other note to self," she continued to think as she tried to play unconscious and take stock of herself and things around her, "Vita Pills, keep the regular tin of them plus one hidden in a ring, one or two in each of my bootheels, one hidden in my belt buckle. Maybe a small pocket sewn into the interior of my gloves? Maybe the same sewn into my mask right behind the ears where it wouldn't be noticed? Need to have lots of Vita Pills, they keep being taken away too easily."
"Note to self," she thought, "work on somehow speeding up my regeneration from damage. Second, find a world class thief and have them teach me how to break out of unbreakable cells. Third, have someone teach me how to be an Escape Artist. Fourth, is Lionheart close to arriving back here with his meteor?"
"Other note to self," she continued to think as she tried to play unconscious and take stock of herself and things around her, "Vita Pills, keep the regular tin of them plus one hidden in a ring, one or two in each of my bootheels, one hidden in my belt buckle. Maybe a small pocket sewn into the interior of my gloves? Maybe the same sewn into my mask right behind the ears where it wouldn't be noticed? Need to have lots of Vita Pills, they keep being taken away too easily."
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
DavidMcMahon wrote:Miss Victory continued to lie still...Fourth, is Lionheart close to arriving back here with his meteor?"
OOC: Good point! Curious minds wish to know, at this point our time seems to be running out!!! I am wondering why we've not been stopped or stomped on at this point! Although they did do a pretty good number on Miss V, that was so touchy. Glad you survived.
Sj
Steeple_jackuk- Cosmic Level
- Posts : 4435
Join date : 2010-04-28
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
LIONHEART
OOC When LH set off the time to the asteroid belt would be around 15-30 minutes (9APs of time at a Speed of 29APs (light speed) and the Distance is 38APs (lots of millions of miles away). In this game Distance Minus (-) Speed = Time. So 38 - 29=9APs of time which is between 16m 40 secs to 33 mins 20 seconds to be exact! Somewhere in that range. The old Marvel Superheroes game would have Lionhearts' speed at Class 3000 I think, to give some idea of what we're talking about. Golden Heroes? Ummm 'off the chart' is my best guess!
He could have gotten there faster (and might be on his way back) if he'd pushed himself but you elected to save the points and 'plod' along so to speak...
Space was emoty.
Almost, anyway.
Lionheart used his telescopic vision to use the dots of light in the darkness for reference. Earth was now too far behind him even for him to see and he hoped he could find his way back in the void!
For now though he was - steadily - closing in on dots that represented the Asteroid belt in the solar system. The time it took seemed to be interminable. Lionheart had no real idea about how long he could survive without taking a breath and hoped he could manage what he was attempting! He cringed at all the times in those rare 'downtime' moments as one of the Vanguard when Wandafar had suggested some kind of testing regime to give him an idea of his new boosted abilities, but there had never seemed to be long enough in between impending disasters to figure out what he could do.
Well, now was as good a time as any with the United States under siege and the world itself on the brink of being conquered by Nexus and his army of ultra powerful villains!
OOC Just something I pinched from the web...
Interesting Facts About The Asteroid Belt
In terms of time Lionheart has a few more minutes at Light speed before he can start sizing up an asteroid. Then his NEXT problem comes along...
OOC When LH set off the time to the asteroid belt would be around 15-30 minutes (9APs of time at a Speed of 29APs (light speed) and the Distance is 38APs (lots of millions of miles away). In this game Distance Minus (-) Speed = Time. So 38 - 29=9APs of time which is between 16m 40 secs to 33 mins 20 seconds to be exact! Somewhere in that range. The old Marvel Superheroes game would have Lionhearts' speed at Class 3000 I think, to give some idea of what we're talking about. Golden Heroes? Ummm 'off the chart' is my best guess!
He could have gotten there faster (and might be on his way back) if he'd pushed himself but you elected to save the points and 'plod' along so to speak...
Space was emoty.
Almost, anyway.
Lionheart used his telescopic vision to use the dots of light in the darkness for reference. Earth was now too far behind him even for him to see and he hoped he could find his way back in the void!
For now though he was - steadily - closing in on dots that represented the Asteroid belt in the solar system. The time it took seemed to be interminable. Lionheart had no real idea about how long he could survive without taking a breath and hoped he could manage what he was attempting! He cringed at all the times in those rare 'downtime' moments as one of the Vanguard when Wandafar had suggested some kind of testing regime to give him an idea of his new boosted abilities, but there had never seemed to be long enough in between impending disasters to figure out what he could do.
Well, now was as good a time as any with the United States under siege and the world itself on the brink of being conquered by Nexus and his army of ultra powerful villains!
OOC Just something I pinched from the web...
Interesting Facts About The Asteroid Belt
- The asteroid belt was first discovered in 1801. This is when Giuseppe Piazzi discovered Ceres. Ceres is a dwarf planet and was the first object to be observed in the asteroid belt. Fifteen months later a large asteroid was spotted and named Pallas. Over the next few decades more objects were found and in the 1850s astronomers began calling the region “the asteroid belt”. By the year 2000 over 100,000 asteroids had been discovered.
- The asteroid belt is a disc shape, located between the orbits of Mars and Jupiter.
- The asteroids are made of rock and metal and are all irregularly shaped.
- The size of the objects within the asteroid belt range from being as small as a dust particle to almost 1000km wide. The largest is the dwarf planet Ceres. Ceres is the only dwarf planet in the asteroid belt.
- The four largest objects in the belt are Ceres, Vesta, Pallas and Hygiea.
- Many people picture the belt crowded with asteroids. However this is not the case. The asteroid belt is so vast that the objects are widely spread out, in fact spacecraft have managed to easily travel through the belt without collision.
- Astronomers used to believe that the objects within the asteroid belt were the remnant of a planet smaller than Earth’s moon that had exploded. However this theory is now accepted to be untrue and it is thought the asteroids were never part of a planet.
- Gravitational forces can throw asteroids out of the belt and send them towards the inner solar system. Asteroids are similar to comets but lack the coma which appears as a tail.
- Sometimes the asteroid belt is called the main belt to help differentiate between other groups of asteroids in the solar system.
In terms of time Lionheart has a few more minutes at Light speed before he can start sizing up an asteroid. Then his NEXT problem comes along...
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
Admin wrote:In terms of time Lionheart has a few more minutes at Light speed before he can start sizing up an asteroid. Then his NEXT problem comes along...[/i][/color]
OOC: Wow didn't know half of that, esp the bit about the space between them. OK when we get there, I guess not only have I got to 'push' one of these things I've got to accelerate with it and then at some point decelerate so that I can stop it...that is going to be tricky. So knowing what I do, I will size up a likely candidate and hope to get some movement on it to get it back to Earth and then work out how to slow it down, perhaps using the gravity of the moon to haul it in a bit. This is almost more unpredictable than beating up bad guys.
Sj
Steeple_jackuk- Cosmic Level
- Posts : 4435
Join date : 2010-04-28
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
MISS VICTORY
Being dragged along by an ankle without much care for her welfare wasn't the high point of Miss Victorys' career so far.
She'd taken on four powerful villains and been beaten quite soundly by one who could crush a mountain with a punch! That she was still alive was more down to the villains' fear of Atomic Champion and the powers that be above him - including the nefarious NEXUS who was reckoned to be about the most powerful being in existence at least in this corner of reality.
"Throw her in there. Watch her." said a voice. "WATCH I said. We aren't animals, Caveman."
"You heard the lady, forehead. Yeah she's pretty. So what? When we are rulin' the world they'll ALL be there ripe fer th' pluckin. Till then? Keep ya mitts to ya self." growled another voice. "Hey, don't give me dat look. You think I don't wanna get some attention? I'm smart enough ta wait fer it. We're winnin' dis war and we got the 'heroes' right where we want 'em, just as dat creepy dude Portent foresaw."
"He can't tell everything that will happen. There was no guarantee we would win the fights we have."
"He told us which combination of powers and abilities were required to travel alongside each other to get the job done." said the female voice of Sinistress. "When we defeated this one and encountered the other two groups since, did we run into any major problems?"
"Dat slime guy was annoying..."
"Yes, until Alchemist transmuted the air around him into freon gas."
"Cold." muttered Caveman.
"The slime guy thought so when he shattered and spilled over the floor!" laughed Brute.
With superhuman durability Miss Victory could ignore being roughed about. She risked the crack of an eye open.
Brute was dragging several costumed people - men, women and teens - by their ankles. Sinistress was using some kind of magical telekinesis to carry a mound of tangled bodies and limbs in torn and battered spandex. Caveman dragged another hero - a man - in his other hand alongside Miss Victory. His mask had been torn off but even the man's own mother wouldn't recognise him due to the severity of the beating he'd taken...
"How many do you think died? Atomic Champion insisted no deaths." said Alchemist.
"He did admit that some of the heroes were too pig headed to surrender." said Sinistress.
"That gal wasn't going down without a fight." admitted Brute as he started tossing limp forms into cells, two or three in a room. A risked part open eye revealed they'd been dragged/carried/floated to a detention block with a corridor as far as the eye could see.
If Miss Victory was thrown into one of those cells and the power sappers turned on...? It was all over, most likely!
"I didn't have any choice." said Alchemist.
"She sure made a mess on the wall." admitted Brute. "No choice pal. We all saw. She wasn't goin' to back down. They're all tough till they're on their knees tryin' ta pick their teeth up and cryin for their mommas. After that? It's a quick smack inta la la land. Dat gal though... she wasn't budgin. Heroic? Nah. Stoopid? Definitely. Not any more."
"Just get these idiots into cells. Atomic Champion said to move into the west quadrant to help out there." said Sinistress.
"What? Dat idiot Man Mountain an' all those goons? Ya listen ta him, he coulda done all dis on his own." said Brute. "Dat other one, Laser Lord. Man, I hope he gets his ass handed, taken down a peg or two."
"He's on the same side as you." said Alchemist.
"Sure, but he's an *******. I told him to his face back in the slammer. Wid no powers sure, he can fight. Gave me a beatin but I swore I'd get even when we got out. He'll get his." growled Brute as he carelessly tossed limp battered forms into cells. One of the forms looked like an android of some kind and had been smashed up quite badly, landing in several pieces in a tangle of wires and smashed components.
"Dat one's fit fer the trash, not a cell!" laughed Brute.
Miss Victorys' mind raced. If she was waiting for an opening she'd need a good look round and have to move fast. They were all being watched. Unless she wanted a one sided beating again she needed to act decisively and quickly or she'd sit this out in a cell and Lionhearts' efforts would come to nothing!
Being dragged along by an ankle without much care for her welfare wasn't the high point of Miss Victorys' career so far.
She'd taken on four powerful villains and been beaten quite soundly by one who could crush a mountain with a punch! That she was still alive was more down to the villains' fear of Atomic Champion and the powers that be above him - including the nefarious NEXUS who was reckoned to be about the most powerful being in existence at least in this corner of reality.
"Throw her in there. Watch her." said a voice. "WATCH I said. We aren't animals, Caveman."
"You heard the lady, forehead. Yeah she's pretty. So what? When we are rulin' the world they'll ALL be there ripe fer th' pluckin. Till then? Keep ya mitts to ya self." growled another voice. "Hey, don't give me dat look. You think I don't wanna get some attention? I'm smart enough ta wait fer it. We're winnin' dis war and we got the 'heroes' right where we want 'em, just as dat creepy dude Portent foresaw."
"He can't tell everything that will happen. There was no guarantee we would win the fights we have."
"He told us which combination of powers and abilities were required to travel alongside each other to get the job done." said the female voice of Sinistress. "When we defeated this one and encountered the other two groups since, did we run into any major problems?"
"Dat slime guy was annoying..."
"Yes, until Alchemist transmuted the air around him into freon gas."
"Cold." muttered Caveman.
"The slime guy thought so when he shattered and spilled over the floor!" laughed Brute.
With superhuman durability Miss Victory could ignore being roughed about. She risked the crack of an eye open.
Brute was dragging several costumed people - men, women and teens - by their ankles. Sinistress was using some kind of magical telekinesis to carry a mound of tangled bodies and limbs in torn and battered spandex. Caveman dragged another hero - a man - in his other hand alongside Miss Victory. His mask had been torn off but even the man's own mother wouldn't recognise him due to the severity of the beating he'd taken...
"How many do you think died? Atomic Champion insisted no deaths." said Alchemist.
"He did admit that some of the heroes were too pig headed to surrender." said Sinistress.
"That gal wasn't going down without a fight." admitted Brute as he started tossing limp forms into cells, two or three in a room. A risked part open eye revealed they'd been dragged/carried/floated to a detention block with a corridor as far as the eye could see.
If Miss Victory was thrown into one of those cells and the power sappers turned on...? It was all over, most likely!
"I didn't have any choice." said Alchemist.
"She sure made a mess on the wall." admitted Brute. "No choice pal. We all saw. She wasn't goin' to back down. They're all tough till they're on their knees tryin' ta pick their teeth up and cryin for their mommas. After that? It's a quick smack inta la la land. Dat gal though... she wasn't budgin. Heroic? Nah. Stoopid? Definitely. Not any more."
"Just get these idiots into cells. Atomic Champion said to move into the west quadrant to help out there." said Sinistress.
"What? Dat idiot Man Mountain an' all those goons? Ya listen ta him, he coulda done all dis on his own." said Brute. "Dat other one, Laser Lord. Man, I hope he gets his ass handed, taken down a peg or two."
"He's on the same side as you." said Alchemist.
"Sure, but he's an *******. I told him to his face back in the slammer. Wid no powers sure, he can fight. Gave me a beatin but I swore I'd get even when we got out. He'll get his." growled Brute as he carelessly tossed limp battered forms into cells. One of the forms looked like an android of some kind and had been smashed up quite badly, landing in several pieces in a tangle of wires and smashed components.
"Dat one's fit fer the trash, not a cell!" laughed Brute.
Miss Victorys' mind raced. If she was waiting for an opening she'd need a good look round and have to move fast. They were all being watched. Unless she wanted a one sided beating again she needed to act decisively and quickly or she'd sit this out in a cell and Lionhearts' efforts would come to nothing!
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
ooc: Wouldn't he be on his way back if it was 30 minutes to get there? Miss Victory ran around for awhile before losing the fight and was out for most of an hour before waking up. Just wondering.
Steeple_jackuk wrote:Admin wrote:In terms of time Lionheart has a few more minutes at Light speed before he can start sizing up an asteroid. Then his NEXT problem comes along...[/i][/color]
OOC: Wow didn't know half of that, esp the bit about the space between them. OK when we get there, I guess not only have I got to 'push' one of these things I've got to accelerate with it and then at some point decelerate so that I can stop it...that is going to be tricky. So knowing what I do, I will size up a likely candidate and hope to get some movement on it to get it back to Earth and then work out how to slow it down, perhaps using the gravity of the moon to haul it in a bit. This is almost more unpredictable than beating up bad guys.
Sj
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
OOC Just checked back. I misread the post and she's waking up 10 minutes before the pill runs out so you're right about the time. I'll be kind and assume the bad guys have spent all of that time going through corridors and hunting down good guys (with the power levels they have only the most powerful supers in your spandex army have any chance of staying conscious, and even then not for long).
LIONHEART
Finally! Finally the British superhero from the future homed in on the dots he'd been straining to spot in the darkness.
Slowing as he closed in on one section of the asteroid belt, he was struck by how far apart the rocks were and the varied size and shapes...
He figured the best thing to do was work out what size of rock he needed...
OOC I have no idea. This is a game and I'm not an Engineer/Physicist and Lionheart - when boosted - is about as smart as Wandafar (who also boosts his Intelligence to silly levels when needed)
(Boosted) GO FOR BROKE +8/-12 Int 25 (!) Roll(2d12)+0: 11,6,+0 Total:17 (42) vs
OV15 (it's one of those get a room full of really smart people on the problem for a few days type challenge) + 8 GFB + Roll(2d12)+0:
11,2,+0 Total:13 (36) Success +3
Will 7 + 3 (EV10) vs RV15 - 12 GFB (RV3)=7 RAPs
1) The shape AND the size are important, plus there are limits to what even Lionheart can move...
2-3) The rocks in this part of the Asteroid belt won't do. Wrong size, shape, the mass is too much, too little...
4-6) BUT... over there (and that is relatively speaking, using Telescopic vision strained to its limit) are more rocks that could do the trick.
7+) Yup. That one will do.
Lionheart zips about, swooping around and about rocks, ignoring some that come too close and dodging others that might leave a mark (on he on it if he impacted at speed). Finally after scouring around for a few minutes he finds one and sets off in the direction. Long, wide and relatively flat (albeit bumpy up close and quite spiky) it looked like it might serve his purposes... IF, and it was a big if, he could move it.
With his boosted intelligence he guessed its weight. Of course in space technically it was weightless but other factors came into play. Because of the mass of the thing he would have to overcome that to get it moving otherwise the rock would 'push' him along instead. Once he got it moving and in the right direction it would be a case of pushing it and accelerating back up to light speed if he could. Then the tricky part. Slowing the rock down.
He looked about. The inky blackness of space save for distant stars and these graceful, slow tumbling rocks was quite... peaceful. Still, he couldn't stay around to...
OOC AV9 + Roll(2d12)+0: 11,6,+0 Total:17 (26) vs
OV4 + Roll(2d12)+0: 11,3,+0 Total:14 (18) Success +4
EV9 +4 (EV13) vs RV4=9 RAPs
Lionheart blinked then spun.
What the... He stared at the inky blackness and zoomed in. Nothing. No. Something. Something invisible.
A ... weapon...? Nope. A missile! An invisible or stealth capable missile weaving in and out of the asteroids and coming right at him! If he dodged, it might well strike the rock he'd used precious time to find and travel to!!!
LIONHEART
Finally! Finally the British superhero from the future homed in on the dots he'd been straining to spot in the darkness.
Slowing as he closed in on one section of the asteroid belt, he was struck by how far apart the rocks were and the varied size and shapes...
He figured the best thing to do was work out what size of rock he needed...
OOC I have no idea. This is a game and I'm not an Engineer/Physicist and Lionheart - when boosted - is about as smart as Wandafar (who also boosts his Intelligence to silly levels when needed)
(Boosted) GO FOR BROKE +8/-12 Int 25 (!) Roll(2d12)+0: 11,6,+0 Total:17 (42) vs
OV15 (it's one of those get a room full of really smart people on the problem for a few days type challenge) + 8 GFB + Roll(2d12)+0:
11,2,+0 Total:13 (36) Success +3
Will 7 + 3 (EV10) vs RV15 - 12 GFB (RV3)=7 RAPs
1) The shape AND the size are important, plus there are limits to what even Lionheart can move...
2-3) The rocks in this part of the Asteroid belt won't do. Wrong size, shape, the mass is too much, too little...
4-6) BUT... over there (and that is relatively speaking, using Telescopic vision strained to its limit) are more rocks that could do the trick.
7+) Yup. That one will do.
Lionheart zips about, swooping around and about rocks, ignoring some that come too close and dodging others that might leave a mark (on he on it if he impacted at speed). Finally after scouring around for a few minutes he finds one and sets off in the direction. Long, wide and relatively flat (albeit bumpy up close and quite spiky) it looked like it might serve his purposes... IF, and it was a big if, he could move it.
With his boosted intelligence he guessed its weight. Of course in space technically it was weightless but other factors came into play. Because of the mass of the thing he would have to overcome that to get it moving otherwise the rock would 'push' him along instead. Once he got it moving and in the right direction it would be a case of pushing it and accelerating back up to light speed if he could. Then the tricky part. Slowing the rock down.
He looked about. The inky blackness of space save for distant stars and these graceful, slow tumbling rocks was quite... peaceful. Still, he couldn't stay around to...
OOC AV9 + Roll(2d12)+0: 11,6,+0 Total:17 (26) vs
OV4 + Roll(2d12)+0: 11,3,+0 Total:14 (18) Success +4
EV9 +4 (EV13) vs RV4=9 RAPs
Lionheart blinked then spun.
What the... He stared at the inky blackness and zoomed in. Nothing. No. Something. Something invisible.
A ... weapon...? Nope. A missile! An invisible or stealth capable missile weaving in and out of the asteroids and coming right at him! If he dodged, it might well strike the rock he'd used precious time to find and travel to!!!
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
Sort of at a loss of what to do here. Int roll for an idea?
Admin wrote:MISS VICTORY
Being dragged along by an ankle without much care for her welfare wasn't the high point of Miss Victorys' career so far.
She'd taken on four powerful villains and been beaten quite soundly by one who could crush a mountain with a punch! That she was still alive was more down to the villains' fear of Atomic Champion and the powers that be above him - including the nefarious NEXUS who was reckoned to be about the most powerful being in existence at least in this corner of reality.
"Throw her in there. Watch her." said a voice. "WATCH I said. We aren't animals, Caveman."
"You heard the lady, forehead. Yeah she's pretty. So what? When we are rulin' the world they'll ALL be there ripe fer th' pluckin. Till then? Keep ya mitts to ya self." growled another voice. "Hey, don't give me dat look. You think I don't wanna get some attention? I'm smart enough ta wait fer it. We're winnin' dis war and we got the 'heroes' right where we want 'em, just as dat creepy dude Portent foresaw."
"He can't tell everything that will happen. There was no guarantee we would win the fights we have."
"He told us which combination of powers and abilities were required to travel alongside each other to get the job done." said the female voice of Sinistress. "When we defeated this one and encountered the other two groups since, did we run into any major problems?"
"Dat slime guy was annoying..."
"Yes, until Alchemist transmuted the air around him into freon gas."
"Cold." muttered Caveman.
"The slime guy thought so when he shattered and spilled over the floor!" laughed Brute.
With superhuman durability Miss Victory could ignore being roughed about. She risked the crack of an eye open.
Brute was dragging several costumed people - men, women and teens - by their ankles. Sinistress was using some kind of magical telekinesis to carry a mound of tangled bodies and limbs in torn and battered spandex. Caveman dragged another hero - a man - in his other hand alongside Miss Victory. His mask had been torn off but even the man's own mother wouldn't recognise him due to the severity of the beating he'd taken...
"How many do you think died? Atomic Champion insisted no deaths." said Alchemist.
"He did admit that some of the heroes were too pig headed to surrender." said Sinistress.
"That gal wasn't going down without a fight." admitted Brute as he started tossing limp forms into cells, two or three in a room. A risked part open eye revealed they'd been dragged/carried/floated to a detention block with a corridor as far as the eye could see.
If Miss Victory was thrown into one of those cells and the power sappers turned on...? It was all over, most likely!
"I didn't have any choice." said Alchemist.
"She sure made a mess on the wall." admitted Brute. "No choice pal. We all saw. She wasn't goin' to back down. They're all tough till they're on their knees tryin' ta pick their teeth up and cryin for their mommas. After that? It's a quick smack inta la la land. Dat gal though... she wasn't budgin. Heroic? Nah. Stoopid? Definitely. Not any more."
"Just get these idiots into cells. Atomic Champion said to move into the west quadrant to help out there." said Sinistress.
"What? Dat idiot Man Mountain an' all those goons? Ya listen ta him, he coulda done all dis on his own." said Brute. "Dat other one, Laser Lord. Man, I hope he gets his ass handed, taken down a peg or two."
"He's on the same side as you." said Alchemist.
"Sure, but he's an *******. I told him to his face back in the slammer. Wid no powers sure, he can fight. Gave me a beatin but I swore I'd get even when we got out. He'll get his." growled Brute as he carelessly tossed limp battered forms into cells. One of the forms looked like an android of some kind and had been smashed up quite badly, landing in several pieces in a tangle of wires and smashed components.
"Dat one's fit fer the trash, not a cell!" laughed Brute.
Miss Victorys' mind raced. If she was waiting for an opening she'd need a good look round and have to move fast. They were all being watched. Unless she wanted a one sided beating again she needed to act decisively and quickly or she'd sit this out in a cell and Lionhearts' efforts would come to nothing!
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
Admin wrote:A ... weapon...? Nope. A missile! An invisible or stealth capable missile weaving in and out of the asteroids and coming right at him! If he dodged, it might well strike the rock he'd used precious time to find and travel to!!!
OOC: OK not sure what is best. I am wanting to sort of kill two birds with one stone here, and see if I can move the asteroid, and perhaps get the missile to explode on the side that will propel it in the direction I want. So if I get the thing moving whilst keeping an eye on what is coming toward me, then tackle it with my TK powers so that I am sufficiently far enough away that it can't either destabilise my powers or blow up and kill me in its blast radius then that would be good. So I guess I am making a roll v intelligence to work out a way to do this, with all the variables.
Aside from that I also want to know where has it come from and are there any more behind it? A missile flying that fast, as fast as a metahuman is quite extraordinary. I can't help but wonder if I could use it to help me with this problem I've got here of the asteroid? Might not have enough power to push an asteroid but that it has got here so fast (Unless there are random missile silos out here) suggests it's quite powerful.
Sj
Steeple_jackuk- Cosmic Level
- Posts : 4435
Join date : 2010-04-28
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
MISS VICTORY
OOC Int 8 + Roll(2d12)+0: 10,6,+0 Total:16 (24) vs
OV8 + Roll(2d12)+0: 12,3,+0 Total:15 (23) Success +1
EV8 +1 (EV9) vs RV8=1 RAP
1) The villains are somewhat distracted because the four of them are sorting through what must be around twenty battered superheroes and throwing them into certain cells. Miss Victory could spring up and run, but to take all four on at the same time is madness. One on one I think she'd have a good chance against any of them, even Brute (who has to win initiative to be effective otherwise you get a punch + Dev Attack in with that Dex of yours).
2)+ might have brought up a better plan...
OOC Int 8 + Roll(2d12)+0: 10,6,+0 Total:16 (24) vs
OV8 + Roll(2d12)+0: 12,3,+0 Total:15 (23) Success +1
EV8 +1 (EV9) vs RV8=1 RAP
1) The villains are somewhat distracted because the four of them are sorting through what must be around twenty battered superheroes and throwing them into certain cells. Miss Victory could spring up and run, but to take all four on at the same time is madness. One on one I think she'd have a good chance against any of them, even Brute (who has to win initiative to be effective otherwise you get a punch + Dev Attack in with that Dex of yours).
2)+ might have brought up a better plan...
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
LIONHEART
The Ultrahumans' mind raced.
Where had the missile come from? It was obviously alien technology (light bending missiles tend not to be commonplace on Earth, nor do whatever propulsion units this thing is using!) which meant that... he glanced around. Being as fast as he was he had nanoseconds to spare to glance about, the asteroids around him appearing to freeze and even the missile itself appearing as if frozen in time.
The problem, as Lionheart saw it, was being able to spot the source of the missile attack. He couldn't 'see' an invisible base any better than anyone else unless it presented a threat that his Danger Sense could identify. It could literally be anywhere in the asteroid field and be some distance away. The missile was very fast but didn't travel at a speed he couldn't outrun.
The other thing to consider was whether the missile had a big enough yield to even make a dent on an asteroid. Sure, there'd be fragments, dust, rocks thrown out but these things weren't just rock. They were metals, ancient hardened stone, fused by time, heat and cosmic forces.
Lionheart wondered if a nuclear weapon would even be effective against some of the larger ones.
He considered something else. If he let the missile strike him (and his force field take the brunt of the blow and play possum...) maybe whomever had fired it would show themselves...
Of course, all that would take time and he needed to be heading back to Earth, pronto. His super smart mind was intelligent enough (and then some) to have a kind of internal chronometer to guess how much time had passed. Miss Victory and the other supers at Ultrahuman HQ would be trying to get to Atomic Champion and relying on Lionheart stopping the source of the power that boosted Atomic Champion to unbeatable levels! Without it? They were lambs heading to the slaughter!
OOC Lionheart is fast. Too fast for this missile.
1) You can outrun it no problem. When it slows down it will no longer present a threat and become 'invisible' to your danger sense. Only with your force field at its ordinary levels is it a threat. With your force field raised to its highest levels your Danger Sense would see it as a lesser threat or not at all. If you dropped your forcefield completely (or used at a level to stop vacuum affecting you) it would raise the threat level and make it easier for Danger Sense to pick up. Hope that makes sense. Look at it this way. Spider-Man finds it easy to sense danger from the Sinister Six. From Aunt May with a Frying pan? He gets blindsided all the time.
2) If you let this thing clobber you you'll waste precious time playing possum and waiting for whoever it is to show up - if they even do. If they are invisible too you'll be relying on Danger Sense to even know they are there...
3) Finding a base - an invisible one - in this Asteroid field would be nigh on impossible without Thermal Vision or some other means of spotting Invisible Objects which Lionheart doesn't have.
4) You might have to lead the missile off, push the asteroid you want away from the field and ignore being attacked, leaving the mystery of your attackers for another time. Whether you reveal that you know about the missile you detected is another thing and you could fly around randomly looking for whatever it is the attackers think you are looking for until the missile runs out of juice or hits a flying rock (Lionheart is agile enough to avoid particles of dust. A missile is not.)
Some things to think about!
The Ultrahumans' mind raced.
Where had the missile come from? It was obviously alien technology (light bending missiles tend not to be commonplace on Earth, nor do whatever propulsion units this thing is using!) which meant that... he glanced around. Being as fast as he was he had nanoseconds to spare to glance about, the asteroids around him appearing to freeze and even the missile itself appearing as if frozen in time.
The problem, as Lionheart saw it, was being able to spot the source of the missile attack. He couldn't 'see' an invisible base any better than anyone else unless it presented a threat that his Danger Sense could identify. It could literally be anywhere in the asteroid field and be some distance away. The missile was very fast but didn't travel at a speed he couldn't outrun.
The other thing to consider was whether the missile had a big enough yield to even make a dent on an asteroid. Sure, there'd be fragments, dust, rocks thrown out but these things weren't just rock. They were metals, ancient hardened stone, fused by time, heat and cosmic forces.
Lionheart wondered if a nuclear weapon would even be effective against some of the larger ones.
He considered something else. If he let the missile strike him (and his force field take the brunt of the blow and play possum...) maybe whomever had fired it would show themselves...
Of course, all that would take time and he needed to be heading back to Earth, pronto. His super smart mind was intelligent enough (and then some) to have a kind of internal chronometer to guess how much time had passed. Miss Victory and the other supers at Ultrahuman HQ would be trying to get to Atomic Champion and relying on Lionheart stopping the source of the power that boosted Atomic Champion to unbeatable levels! Without it? They were lambs heading to the slaughter!
OOC Lionheart is fast. Too fast for this missile.
1) You can outrun it no problem. When it slows down it will no longer present a threat and become 'invisible' to your danger sense. Only with your force field at its ordinary levels is it a threat. With your force field raised to its highest levels your Danger Sense would see it as a lesser threat or not at all. If you dropped your forcefield completely (or used at a level to stop vacuum affecting you) it would raise the threat level and make it easier for Danger Sense to pick up. Hope that makes sense. Look at it this way. Spider-Man finds it easy to sense danger from the Sinister Six. From Aunt May with a Frying pan? He gets blindsided all the time.
2) If you let this thing clobber you you'll waste precious time playing possum and waiting for whoever it is to show up - if they even do. If they are invisible too you'll be relying on Danger Sense to even know they are there...
3) Finding a base - an invisible one - in this Asteroid field would be nigh on impossible without Thermal Vision or some other means of spotting Invisible Objects which Lionheart doesn't have.
4) You might have to lead the missile off, push the asteroid you want away from the field and ignore being attacked, leaving the mystery of your attackers for another time. Whether you reveal that you know about the missile you detected is another thing and you could fly around randomly looking for whatever it is the attackers think you are looking for until the missile runs out of juice or hits a flying rock (Lionheart is agile enough to avoid particles of dust. A missile is not.)
Some things to think about!
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
ooc: Seriously getting prison vibes again. Attack, get beaten, thrown in some kind of cell and threatened with bad things for women, get free, attack, get thrown in some kind of ....
Let's try a mental blast on the one with highest Dex from surprise and see what that gets me. Crit blow.
Let's try a mental blast on the one with highest Dex from surprise and see what that gets me. Crit blow.
Admin wrote:MISS VICTORY
OOC Int 8 + Roll(2d12)+0: 10,6,+0 Total:16 (24) vs
OV8 + Roll(2d12)+0: 12,3,+0 Total:15 (23) Success +1
EV8 +1 (EV9) vs RV8=1 RAP
1) The villains are somewhat distracted because the four of them are sorting through what must be around twenty battered superheroes and throwing them into certain cells. Miss Victory could spring up and run, but to take all four on at the same time is madness. One on one I think she'd have a good chance against any of them, even Brute (who has to win initiative to be effective otherwise you get a punch + Dev Attack in with that Dex of yours).
2)+ might have brought up a better plan...
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
OOC This whole adventure stemmed from the bad guys being in prison and using their chance to turn the tables and put the good guys in prison. Hopefully by the end of this issue a tide will turn, but till then you're dealing with the nastiest, most powerful villains on this planet!
MISS VICTORY
Brute was the immediate threat. Superhuman reflexes and strong... strong than even Omega Man who'd been a match for a whole group of supers until Miss Victory had (finally) put him down!
The desire to stay out of Prison and away from the grasping paws of unsavoury types drove Miss Victory on...
OOC Mental Blast. I would suggest a Devastating Attack with this. You are targeting just one of the foes (rather than the whole lot which was why you struggled before) and had you been slightly luckier/targeted less with the last time you tried this you'd maybe look at a different outcome. The dice though... no one knows what they will throw up!
Suddenly sitting up and switching her soon to dwindle to nothing power to her Mental Blast Miss Victory poured it on! "Hey!" shouted one of the villains. "LOOK OUT! SHE'S UP!"
"Which one...?" said another...
OOC Seeing as you're going for the one target I applied Dev Attack as a) you are using 6 dice and b) that fink is TOUGH. A crit blow might only annoy him. You need to overwhelm that sucker and hope for a good roll as well otherwise...
DEV ATTACK Mental Blast 23 + Accuracy 4D + Roll(6d12)+0: 3,6,11,10,10,1,+0 Total:20 DOUBLE plus Roll(2d12)+0: 6,11,+0 Total:37 (60) vs
OV9 + No defence (surprise) - 2 Blindside + Dev Attack 8 + Roll(2d12)+0: 7,12,+0 Total:19 (34) Success + 7
EV23 + 7 (EV30) vs RV20 - Dev Attack 12 (RV8)=22 RAPs. Kinetic Absorption is overwhelmed (fails) and protects 0 points and Brute is DOWN and OUT with 12 APs of time (4 hours) over the top so he's out for 5 hours...
Miss Victory immediately switches her Vita power to Dex (23) and remainder to Body (17)
OOC Initiative...Roll(4d12)+0:
12,7,9,3
Miss V 41 + 12 (53)
Sinistress 28 + 7 (35)
Alchemist 25 + 9 (34)
Caveman 20 +3 (23)
Miss Victory is a genius. She's a very, very smart lady. Based on what has happened so far...
Sinistress has to be the biggest threat with magical power, by far. She can one shot Miss V with a wave of her hand, Prof Wynde (and then some) style. Alchemist and Caveman dole out the same kind of damage and are both very dangerous but Alchemist is the trickiest to hit with that fluid form of his. Caveman may have some kind of healing factor if he is, indeed, descended from the Cro Magnon era (or whatever time) and able to tussle with Saber Tooths and everything else in between up to this point.
I would be very careful about Multi Attacking. If you do, aim for a couple as it's a 2 point modifier to go for the third. Of course if you get a roll like the last one chances are you'll drop all three, but who knows?
Miss Victory is up.
MISS VICTORY
Brute was the immediate threat. Superhuman reflexes and strong... strong than even Omega Man who'd been a match for a whole group of supers until Miss Victory had (finally) put him down!
The desire to stay out of Prison and away from the grasping paws of unsavoury types drove Miss Victory on...
OOC Mental Blast. I would suggest a Devastating Attack with this. You are targeting just one of the foes (rather than the whole lot which was why you struggled before) and had you been slightly luckier/targeted less with the last time you tried this you'd maybe look at a different outcome. The dice though... no one knows what they will throw up!
Suddenly sitting up and switching her soon to dwindle to nothing power to her Mental Blast Miss Victory poured it on! "Hey!" shouted one of the villains. "LOOK OUT! SHE'S UP!"
"Which one...?" said another...
OOC Seeing as you're going for the one target I applied Dev Attack as a) you are using 6 dice and b) that fink is TOUGH. A crit blow might only annoy him. You need to overwhelm that sucker and hope for a good roll as well otherwise...
DEV ATTACK Mental Blast 23 + Accuracy 4D + Roll(6d12)+0: 3,6,11,10,10,1,+0 Total:20 DOUBLE plus Roll(2d12)+0: 6,11,+0 Total:37 (60) vs
OV9 + No defence (surprise) - 2 Blindside + Dev Attack 8 + Roll(2d12)+0: 7,12,+0 Total:19 (34) Success + 7
EV23 + 7 (EV30) vs RV20 - Dev Attack 12 (RV8)=22 RAPs. Kinetic Absorption is overwhelmed (fails) and protects 0 points and Brute is DOWN and OUT with 12 APs of time (4 hours) over the top so he's out for 5 hours...
Miss Victory immediately switches her Vita power to Dex (23) and remainder to Body (17)
OOC Initiative...Roll(4d12)+0:
12,7,9,3
Miss V 41 + 12 (53)
Sinistress 28 + 7 (35)
Alchemist 25 + 9 (34)
Caveman 20 +3 (23)
Miss Victory is a genius. She's a very, very smart lady. Based on what has happened so far...
Sinistress has to be the biggest threat with magical power, by far. She can one shot Miss V with a wave of her hand, Prof Wynde (and then some) style. Alchemist and Caveman dole out the same kind of damage and are both very dangerous but Alchemist is the trickiest to hit with that fluid form of his. Caveman may have some kind of healing factor if he is, indeed, descended from the Cro Magnon era (or whatever time) and able to tussle with Saber Tooths and everything else in between up to this point.
I would be very careful about Multi Attacking. If you do, aim for a couple as it's a 2 point modifier to go for the third. Of course if you get a roll like the last one chances are you'll drop all three, but who knows?
Miss Victory is up.
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
Go for Sinestrist same kind of attack. Then the other two
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
MISS VICTORY
With Brute out for the count Miss V knew the others would be less of a threat! At least, she hoped that would be the case...
OOC DEV ATTACK (Assumed) Mental Blast 23 + 4D Accuracy (0D Acro) + Roll(6d12)+0: 8,3,5,7,9,8,+0 Total:16 DOUBLE plus Roll(2d12)+0:
7,9,+0 Total:32 (55) vs
OV6 + Dev Attack 8 + Acro 3D + Roll(5d12)+0: 10,11,12,8,8,+0 Total:16 DOUBLE plus Roll(2d12)+0: 11,3,+0 Total:30 (44) Success +5
EV23 + 5 (EV28) - RV21 (Force field 16, Body 5) - 12 Dev Attack (RV9)=19 RAPs
Sinistress is DOWN and OUT with 14 RAPs 'over the top' meaning she's out for 17 Hours!
Miss Victory switches to Dex 23 (13 points) and Body 17 (10 points) with Skin Armour is RV23 as a simple action.
"Fool! You will never break through my mystic field of ... ARRRGGGGH!" screams Sinistress.
"Argggh?" quipped Alchemist as he raised an eyebrow from where he floated, gaseous style in the corridor. "Why madam, your repartee is sadly... oh dear."
Sinistress had tumbled into a heap on the floor of the corridor and slid along to crash into the wall at the end!
Caveman snarled. "Pretty lady am going to eat now, not take as mate and make clan!" he roared.
"Forget all that just take her down!" screams Alchemist. "How can this be happening?" he splutters and levels a gaseous arm which momentarily solidifies to blast at Miss Victory!
OOC CRIT BLOW Energy Blast 15 + Roll(2d12)+0: 11,1,+0 Total:12 (27) vs
OV23 + 4 Crit Blow + Roll(2d12)+0: 7,3,+0 Total:10 (37) Missed!
Stepping aside from the powerful (but poorly aimed) attack, Miss Victory turns to the Caveman. The beastlike creature is rushing at Miss V and roaring! It would be laughable but those razor sharp claws/talons/finger nails look capable of shredding steel!
OOC Gotta hit first. CRIT BLOW.
AV8 + 4D M Arts + Roll(6d12)+0: 12,2,10,1,1,5,+0 Total:22 (30) vs
OV23 + Crit Blow 4 + Roll(2d12)+0: 8,2,+0 Total:10 (37) Missed
Casually Miss Victory watches both attacks move past her as if they were in slow motion. Lionheart was faster than she was but when she enhanced her reflexes in this way she'd bet there wasn't much in it! She was 'in her groove' now. The two most dangerous opponents were down, the last two seemed clumsy at best. Still dangerous if they landed a blow, but so long as nothing else intervened she should be...
"What... what's happening?" spluttered a young man as he raised himself from the floor on shaky legs. His costume was charred and the mask half missing from one side of the head with a flowering purple bruise underneath. He was directly in the line of fire between Miss V and the villains!
OOC Miss V wins initiative but lets see who acts when...Roll(3d12)+0:
5,10,3
Miss V 41 + 5 (46)
Alchemist 25 + 10 (35)
Caveman 20 +3 (23)
You may feel confident enough using similar tactics (maybe with a Crit Blow instead of Dev Attack) on the pair of bad guys but to blast around the shaky superhero who's inconveniently just got up off the floor in the middle of a fight (hey, no one said being a heroine would be easy!) there may well be a +4 modifier unless you move closer to the bad guys. Caveman is up close and personal anyway, Alchemist is on the other side of the battered superhero.
With Brute out for the count Miss V knew the others would be less of a threat! At least, she hoped that would be the case...
OOC DEV ATTACK (Assumed) Mental Blast 23 + 4D Accuracy (0D Acro) + Roll(6d12)+0: 8,3,5,7,9,8,+0 Total:16 DOUBLE plus Roll(2d12)+0:
7,9,+0 Total:32 (55) vs
OV6 + Dev Attack 8 + Acro 3D + Roll(5d12)+0: 10,11,12,8,8,+0 Total:16 DOUBLE plus Roll(2d12)+0: 11,3,+0 Total:30 (44) Success +5
EV23 + 5 (EV28) - RV21 (Force field 16, Body 5) - 12 Dev Attack (RV9)=19 RAPs
Sinistress is DOWN and OUT with 14 RAPs 'over the top' meaning she's out for 17 Hours!
Miss Victory switches to Dex 23 (13 points) and Body 17 (10 points) with Skin Armour is RV23 as a simple action.
"Fool! You will never break through my mystic field of ... ARRRGGGGH!" screams Sinistress.
"Argggh?" quipped Alchemist as he raised an eyebrow from where he floated, gaseous style in the corridor. "Why madam, your repartee is sadly... oh dear."
Sinistress had tumbled into a heap on the floor of the corridor and slid along to crash into the wall at the end!
Caveman snarled. "Pretty lady am going to eat now, not take as mate and make clan!" he roared.
"Forget all that just take her down!" screams Alchemist. "How can this be happening?" he splutters and levels a gaseous arm which momentarily solidifies to blast at Miss Victory!
OOC CRIT BLOW Energy Blast 15 + Roll(2d12)+0: 11,1,+0 Total:12 (27) vs
OV23 + 4 Crit Blow + Roll(2d12)+0: 7,3,+0 Total:10 (37) Missed!
Stepping aside from the powerful (but poorly aimed) attack, Miss Victory turns to the Caveman. The beastlike creature is rushing at Miss V and roaring! It would be laughable but those razor sharp claws/talons/finger nails look capable of shredding steel!
OOC Gotta hit first. CRIT BLOW.
AV8 + 4D M Arts + Roll(6d12)+0: 12,2,10,1,1,5,+0 Total:22 (30) vs
OV23 + Crit Blow 4 + Roll(2d12)+0: 8,2,+0 Total:10 (37) Missed
Casually Miss Victory watches both attacks move past her as if they were in slow motion. Lionheart was faster than she was but when she enhanced her reflexes in this way she'd bet there wasn't much in it! She was 'in her groove' now. The two most dangerous opponents were down, the last two seemed clumsy at best. Still dangerous if they landed a blow, but so long as nothing else intervened she should be...
"What... what's happening?" spluttered a young man as he raised himself from the floor on shaky legs. His costume was charred and the mask half missing from one side of the head with a flowering purple bruise underneath. He was directly in the line of fire between Miss V and the villains!
OOC Miss V wins initiative but lets see who acts when...Roll(3d12)+0:
5,10,3
Miss V 41 + 5 (46)
Alchemist 25 + 10 (35)
Caveman 20 +3 (23)
You may feel confident enough using similar tactics (maybe with a Crit Blow instead of Dev Attack) on the pair of bad guys but to blast around the shaky superhero who's inconveniently just got up off the floor in the middle of a fight (hey, no one said being a heroine would be easy!) there may well be a +4 modifier unless you move closer to the bad guys. Caveman is up close and personal anyway, Alchemist is on the other side of the battered superhero.
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
Admin wrote:LIONHEART
4) You might have to lead the missile off, push the asteroid you want away from the field and ignore being attacked, leaving the mystery of your attackers for another time. Whether you reveal that you know about the missile you detected is another thing and you could fly around randomly looking for whatever it is the attackers think you are looking for until the missile runs out of juice or hits a flying rock (Lionheart is agile enough to avoid particles of dust. A missile is not.)
Some things to think about![/i][/color]
Lionheart didn't have time to lose, perhaps there was some base or some enemy or just someone wanting to be left alone out here. But right now, getting back to the mission at hand was his priority. Selecting a likely asteroid as a candidate he got into position. He lowered his forcefield to make him more sensitive to the oncoming attack and got himself ready should he have to switch tasks with the incoming missile and strove to put all his effort into moving it!
OOC: Door no 4, no time to investigate, need to focus on the task at hand. Lower forcefield so danger sense is more aware of oncoming missile and see what I can get away with doing before I start worrying about that zeroing in on me.
Sj
Steeple_jackuk- Cosmic Level
- Posts : 4435
Join date : 2010-04-28
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
Since Caveman is up close and personal, let's switch to personally punching his face in with her strength and martial arts and Crit Blow. Switching the energy points around as needed - Strength and Dex to attack and then back to Dex and Body to defend. Will get smoky guy later.
Admin wrote:MISS VICTORY
With Brute out for the count Miss V knew the others would be less of a threat! At least, she hoped that would be the case...
OOC DEV ATTACK (Assumed) Mental Blast 23 + 4D Accuracy (0D Acro) + Roll(6d12)+0: 8,3,5,7,9,8,+0 Total:16 DOUBLE plus Roll(2d12)+0:
7,9,+0 Total:32 (55) vs
OV6 + Dev Attack 8 + Acro 3D + Roll(5d12)+0: 10,11,12,8,8,+0 Total:16 DOUBLE plus Roll(2d12)+0: 11,3,+0 Total:30 (44) Success +5
EV23 + 5 (EV28) - RV21 (Force field 16, Body 5) - 12 Dev Attack (RV9)=19 RAPs
Sinistress is DOWN and OUT with 14 RAPs 'over the top' meaning she's out for 17 Hours!
Miss Victory switches to Dex 23 (13 points) and Body 17 (10 points) with Skin Armour is RV23 as a simple action.
"Fool! You will never break through my mystic field of ... ARRRGGGGH!" screams Sinistress.
"Argggh?" quipped Alchemist as he raised an eyebrow from where he floated, gaseous style in the corridor. "Why madam, your repartee is sadly... oh dear."
Sinistress had tumbled into a heap on the floor of the corridor and slid along to crash into the wall at the end!
Caveman snarled. "Pretty lady am going to eat now, not take as mate and make clan!" he roared.
"Forget all that just take her down!" screams Alchemist. "How can this be happening?" he splutters and levels a gaseous arm which momentarily solidifies to blast at Miss Victory!
OOC CRIT BLOW Energy Blast 15 + Roll(2d12)+0: 11,1,+0 Total:12 (27) vs
OV23 + 4 Crit Blow + Roll(2d12)+0: 7,3,+0 Total:10 (37) Missed!
Stepping aside from the powerful (but poorly aimed) attack, Miss Victory turns to the Caveman. The beastlike creature is rushing at Miss V and roaring! It would be laughable but those razor sharp claws/talons/finger nails look capable of shredding steel!
OOC Gotta hit first. CRIT BLOW.
AV8 + 4D M Arts + Roll(6d12)+0: 12,2,10,1,1,5,+0 Total:22 (30) vs
OV23 + Crit Blow 4 + Roll(2d12)+0: 8,2,+0 Total:10 (37) Missed
Casually Miss Victory watches both attacks move past her as if they were in slow motion. Lionheart was faster than she was but when she enhanced her reflexes in this way she'd bet there wasn't much in it! She was 'in her groove' now. The two most dangerous opponents were down, the last two seemed clumsy at best. Still dangerous if they landed a blow, but so long as nothing else intervened she should be...
"What... what's happening?" spluttered a young man as he raised himself from the floor on shaky legs. His costume was charred and the mask half missing from one side of the head with a flowering purple bruise underneath. He was directly in the line of fire between Miss V and the villains!
OOC Miss V wins initiative but lets see who acts when...Roll(3d12)+0:
5,10,3
Miss V 41 + 5 (46)
Alchemist 25 + 10 (35)
Caveman 20 +3 (23)
You may feel confident enough using similar tactics (maybe with a Crit Blow instead of Dev Attack) on the pair of bad guys but to blast around the shaky superhero who's inconveniently just got up off the floor in the middle of a fight (hey, no one said being a heroine would be easy!) there may well be a +4 modifier unless you move closer to the bad guys. Caveman is up close and personal anyway, Alchemist is on the other side of the battered superhero.
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
LIONHEART
Swooping through the asteroid field was less 'Empire Strikes Back' than 'oh look! A distant rock though it's a dot at this range...' but the speeds Lionheart moved at meant he had to be on the ball.
Dropping his force field to its minimum level definitely increased the danger...
OOC Danger Sense 9 + Roll(2d12)+0: 5,6,+0 Total:11 (20) vs
OV2+ Roll(2d12)+0: 2,10,+0 Total:12 (14) Success +3
EV9 + 3 (EV12) vs RV2=10 RAPs
Lionheart has to wait until this thing is nearly 'on top of him' and by that I mean half a mile away (the range of his Danger Sense) and then modulate his speed so as not to outrun the thing so it slips out of range again. He's smart enough, fast enough and it proves no problem to figure out where the danger is coming from, its speed relative to his and he can also slow down so that the missile more or less can't catch him only keep up.
Once he's done that...
Lionheart glanced back. Inky blackness, yet he *knew* there was a thirty or so foot long missile swooping through space, following him, tracking him somehow!
With his danger sense revealing the location, speed and nature of the danger he swooped away from the asteroid field and headed into deep space.
Once that was done he poured on the speed and swooped in a huge arc up and back around the missile to go back to the Asteroid field. Whatever it used to detect him, be it heat or some life sensing technology he'd be alerted to its presence if it turned around to find him. As it was the thing was surrounded by space and not much else away from the Asteroid field. He'd have to keep his force field down to expose himself to danger but that should warn him about any other missiles...
Moments later he swooped up to the asteroid he'd selected. Relatively speaking it wasn't that big but if positioned correctly and at the right distance it would create a circular shadow on Earth that was big enough to cover the Ultrahuman HQ. Here was the issue.
Whilst it was relatively small... in cosmic terms... Lionheart was a dot up against it!
OOC It all depends on what you want to do. Move the whole thing? That's going to need your maximum strength (29) +1 from your speed vs its weight/speed (somewhere in the low 30s) to overcome its trajectory and point it in a new one (towards Earth). Once you've done that you can then try to push the thing through space faster and faster to get it to Earth. THEN the next problem will be to slow it down. Needless to say if a small town sized asteroid hits any continent at light speed it could be a planet killer...
OR you can pick a smaller hunk of rock or try to break this one up then hope to position it in the right place and get the job done. A smaller rock would be easier to shove about but require much more precise placement (and more Int Rolls as a result). Your call.
So far the missile hasn't picked up your scent and nothing else in range is a danger but that range is 9APs - 1/2 a mile - and in the blackness of space that's not very far...
Swooping through the asteroid field was less 'Empire Strikes Back' than 'oh look! A distant rock though it's a dot at this range...' but the speeds Lionheart moved at meant he had to be on the ball.
Dropping his force field to its minimum level definitely increased the danger...
OOC Danger Sense 9 + Roll(2d12)+0: 5,6,+0 Total:11 (20) vs
OV2+ Roll(2d12)+0: 2,10,+0 Total:12 (14) Success +3
EV9 + 3 (EV12) vs RV2=10 RAPs
Lionheart has to wait until this thing is nearly 'on top of him' and by that I mean half a mile away (the range of his Danger Sense) and then modulate his speed so as not to outrun the thing so it slips out of range again. He's smart enough, fast enough and it proves no problem to figure out where the danger is coming from, its speed relative to his and he can also slow down so that the missile more or less can't catch him only keep up.
Once he's done that...
Lionheart glanced back. Inky blackness, yet he *knew* there was a thirty or so foot long missile swooping through space, following him, tracking him somehow!
With his danger sense revealing the location, speed and nature of the danger he swooped away from the asteroid field and headed into deep space.
Once that was done he poured on the speed and swooped in a huge arc up and back around the missile to go back to the Asteroid field. Whatever it used to detect him, be it heat or some life sensing technology he'd be alerted to its presence if it turned around to find him. As it was the thing was surrounded by space and not much else away from the Asteroid field. He'd have to keep his force field down to expose himself to danger but that should warn him about any other missiles...
Moments later he swooped up to the asteroid he'd selected. Relatively speaking it wasn't that big but if positioned correctly and at the right distance it would create a circular shadow on Earth that was big enough to cover the Ultrahuman HQ. Here was the issue.
Whilst it was relatively small... in cosmic terms... Lionheart was a dot up against it!
OOC It all depends on what you want to do. Move the whole thing? That's going to need your maximum strength (29) +1 from your speed vs its weight/speed (somewhere in the low 30s) to overcome its trajectory and point it in a new one (towards Earth). Once you've done that you can then try to push the thing through space faster and faster to get it to Earth. THEN the next problem will be to slow it down. Needless to say if a small town sized asteroid hits any continent at light speed it could be a planet killer...
OR you can pick a smaller hunk of rock or try to break this one up then hope to position it in the right place and get the job done. A smaller rock would be easier to shove about but require much more precise placement (and more Int Rolls as a result). Your call.
So far the missile hasn't picked up your scent and nothing else in range is a danger but that range is 9APs - 1/2 a mile - and in the blackness of space that's not very far...
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
MISS VICTORY
The heroine could relax some - despite being in deadly combat with two super powerful bad guys who'd mopped the floor with her a short while ago and dozens of heroes since!
That was because the two biggest threats - Brute and Sinistress - had been taken out and Miss V could cut loose, fighting with speed, skill, agility and reflexes that no ordinary human could comprehend! (OOC And with 23 Dex/16 Str she'd batter Superman who has 15 Dex/18 Body. Only a giant stash of Hero Points would slow the process down.)
OOC To be honest with Dex 23 I'd think a Devastating Attack would be comfortably within your range to lay the smack down on this hairy caveman creep.
Again (as per the Haunt/Steeplejack thread) I'll go with the slightly more aggressive option for you and if you absolutely want to stick with a Crit Blow I'll re-run the blow.
DEV ATTACK Dex 23 + 4D M Arts (0D Acro. No real need with Dex 23 to dodge those shots) + Roll(6d12)+0:
12,2,10,12,4,1,+0 Total:24 DOUBLE (Boom!) plus Roll(2d12)+0: 4,2,+0 Total:30 (53) vs
Caveman Dex 8 + 2D Acro (3D Weaponry) + Dev Attack 8 + Roll(4d12)+0: 9,9,7,4,+0 Total:18 DOUBLE plus Roll(2d12)+0: 9,6,+0 Total:33 (49) Success +3
EV16 + 3 (EV19) vs RV11 - Dev Attack 12 (RV-1)=20 RAPs
This is 9APs 'over the top' and important in this case because it adds 30 minutes to the recovery time (to 1 1/2 hours). Caveman has 10 Regeneration making him practically invulnerable because he bounces back up but because of that 'over the top' wallop he's still going to have to wait for 30 minutes to heal (whilst anyone else would be down and out for 90 minutes).
Caveman is DOWN and OUT!
"Stupid pretty woman! Caveman am best hunter! Make strongest clan if... OOFF!"
Miss Victory grit her teeth and delivered punch, kick, elbow, jarring headbutt, a knee, stiffened fingers into the throat and a powerful uppercut that sent the Caveman spinning about, then crashing into the corridor floor face down!
Alchemist paused for a heartbeat, then hissed "Stupid! That creature will bounce up faster than you can imagine! NOTHING put's the Caveman down for long!" he said as he floated around in mist form and waited for a second.
"Or, ah, any second now." added Alchemist.
"If you want something done, do it yourself!" he hissed and blasted at Miss Victory!
OOC Who has used her third (simple) action to switch to Dex 23/Body 17.
CRIT BLOW Energy Blast 15 + Roll(2d12)+0: 3,1,+0 Total:4 POWER BURNED OUT!
Yup, I cost the characters up to a budget to provide a fair (ish) threat level and that means handing out weaknesses to balance the books and in this case, my favourite 'burn out' which works nicely for Miss Victory!
Nothing came from the villains' hands and he spluttered "Oh no! Not now! NO!" as his mistlike form wisped about. "I'm not done yet! I am ALCHEMIST and I will turn the air you breathe into deadly poison!"
OOC So you might have another problem with this clown!
He's a trickier proposition with Fluid Form so I'll leave it to you to decide whether a straight up punch, crit blow or dev attack and how many dice to use on attack/defence.
The heroine could relax some - despite being in deadly combat with two super powerful bad guys who'd mopped the floor with her a short while ago and dozens of heroes since!
That was because the two biggest threats - Brute and Sinistress - had been taken out and Miss V could cut loose, fighting with speed, skill, agility and reflexes that no ordinary human could comprehend! (OOC And with 23 Dex/16 Str she'd batter Superman who has 15 Dex/18 Body. Only a giant stash of Hero Points would slow the process down.)
OOC To be honest with Dex 23 I'd think a Devastating Attack would be comfortably within your range to lay the smack down on this hairy caveman creep.
Again (as per the Haunt/Steeplejack thread) I'll go with the slightly more aggressive option for you and if you absolutely want to stick with a Crit Blow I'll re-run the blow.
DEV ATTACK Dex 23 + 4D M Arts (0D Acro. No real need with Dex 23 to dodge those shots) + Roll(6d12)+0:
12,2,10,12,4,1,+0 Total:24 DOUBLE (Boom!) plus Roll(2d12)+0: 4,2,+0 Total:30 (53) vs
Caveman Dex 8 + 2D Acro (3D Weaponry) + Dev Attack 8 + Roll(4d12)+0: 9,9,7,4,+0 Total:18 DOUBLE plus Roll(2d12)+0: 9,6,+0 Total:33 (49) Success +3
EV16 + 3 (EV19) vs RV11 - Dev Attack 12 (RV-1)=20 RAPs
This is 9APs 'over the top' and important in this case because it adds 30 minutes to the recovery time (to 1 1/2 hours). Caveman has 10 Regeneration making him practically invulnerable because he bounces back up but because of that 'over the top' wallop he's still going to have to wait for 30 minutes to heal (whilst anyone else would be down and out for 90 minutes).
Caveman is DOWN and OUT!
"Stupid pretty woman! Caveman am best hunter! Make strongest clan if... OOFF!"
Miss Victory grit her teeth and delivered punch, kick, elbow, jarring headbutt, a knee, stiffened fingers into the throat and a powerful uppercut that sent the Caveman spinning about, then crashing into the corridor floor face down!
Alchemist paused for a heartbeat, then hissed "Stupid! That creature will bounce up faster than you can imagine! NOTHING put's the Caveman down for long!" he said as he floated around in mist form and waited for a second.
"Or, ah, any second now." added Alchemist.
"If you want something done, do it yourself!" he hissed and blasted at Miss Victory!
OOC Who has used her third (simple) action to switch to Dex 23/Body 17.
CRIT BLOW Energy Blast 15 + Roll(2d12)+0: 3,1,+0 Total:4 POWER BURNED OUT!
Yup, I cost the characters up to a budget to provide a fair (ish) threat level and that means handing out weaknesses to balance the books and in this case, my favourite 'burn out' which works nicely for Miss Victory!
Nothing came from the villains' hands and he spluttered "Oh no! Not now! NO!" as his mistlike form wisped about. "I'm not done yet! I am ALCHEMIST and I will turn the air you breathe into deadly poison!"
OOC So you might have another problem with this clown!
He's a trickier proposition with Fluid Form so I'll leave it to you to decide whether a straight up punch, crit blow or dev attack and how many dice to use on attack/defence.
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
Admin wrote:LIONHEART
So far the missile hasn't picked up your scent and nothing else in range is a danger but that range is 9APs - 1/2 a mile - and in the blackness of space that's not very far...[/i][/color]
OOC: OK I am going to push the whole thing, but then when it's near perhaps consider taking part as planned. I just think that once it's moving it will be easier and doesn't limit my options when I get back. Unless uncommon sense/superhuman intelligence says otherwise.
So let's pour it on, to get this thing moving...
Sj
Steeple_jackuk- Cosmic Level
- Posts : 4435
Join date : 2010-04-28
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
LIONHEART
Lionheart drifted up to the jagged, spiky rock. With a look around into the darkness of space and trusting on his Danger Sense warn him of any more missiles, he pushed... and his hands sank into harder than any steel rock, crunching it and sending a cloud of fragments outwards...
OOC I don't think this will succeed, but here goes. You can use your Strength + Speed or Speed + Strength but they have exactly the same effect as your Flight (29) matches your Strength (29) and adding the other (in this game with these mechanics) adds +1 to the total (up to 30).
AV30 + Roll(2d12)+0: 11,8,+0 Total:19 (49) vs
OV32 + Roll(2d12)+0: 12,2,+0 Total:14 (46) Success +2
EV30 + 2 (EV32) vs RV32=Failed. No RAPs
The rock is too much for Lionheart to overcome - be it the size, weight, speed it was moving, the sheer... mass and the speed which it was travelling at combined... whatever it was, for the first time since he'd merged with Saladin to boost his abilities, he wasn't strong enough! He'd have to think of something else or have another go, maybe with a run up but that would possibly smash the asteroid into zillions of pieces... always a risk.
Lionheart drifted up to the jagged, spiky rock. With a look around into the darkness of space and trusting on his Danger Sense warn him of any more missiles, he pushed... and his hands sank into harder than any steel rock, crunching it and sending a cloud of fragments outwards...
OOC I don't think this will succeed, but here goes. You can use your Strength + Speed or Speed + Strength but they have exactly the same effect as your Flight (29) matches your Strength (29) and adding the other (in this game with these mechanics) adds +1 to the total (up to 30).
AV30 + Roll(2d12)+0: 11,8,+0 Total:19 (49) vs
OV32 + Roll(2d12)+0: 12,2,+0 Total:14 (46) Success +2
EV30 + 2 (EV32) vs RV32=Failed. No RAPs
The rock is too much for Lionheart to overcome - be it the size, weight, speed it was moving, the sheer... mass and the speed which it was travelling at combined... whatever it was, for the first time since he'd merged with Saladin to boost his abilities, he wasn't strong enough! He'd have to think of something else or have another go, maybe with a run up but that would possibly smash the asteroid into zillions of pieces... always a risk.
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
Admin wrote:LIONHEART
The rock is too much for Lionheart to overcome - be it the size, weight, speed it was moving, the sheer... mass and the speed which it was travelling at combined... whatever it was, for the first time since he'd merged with Saladin to boost his abilities, he wasn't strong enough! He'd have to think of something else or have another go, maybe with a run up but that would possibly smash the asteroid into zillions of pieces... always a risk.[/i][/color]
OOC: That is annoying, OK, I guess I've got to go with knocking a sizeable chunk off and flying that back instead. I'll put all my effort into whatever needs to be maxed out to do it and go for it. Or else chose a smaller more manageable rock if there is one lying about within suitable distance.
Sj
Steeple_jackuk- Cosmic Level
- Posts : 4435
Join date : 2010-04-28
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
Hmmmm ....
Let's go with mind blast, devastating attack and all attack. Shifting power pool around to get initiative and then to increase my chance to hit.
"Nothing is totally invulnerable," Miss Victory says, "now try something I've been working on but haven't done in combat yet! Victory Blast!"
Let's go with mind blast, devastating attack and all attack. Shifting power pool around to get initiative and then to increase my chance to hit.
"Nothing is totally invulnerable," Miss Victory says, "now try something I've been working on but haven't done in combat yet! Victory Blast!"
Admin wrote:MISS VICTORY
The heroine could relax some - despite being in deadly combat with two super powerful bad guys who'd mopped the floor with her a short while ago and dozens of heroes since!
That was because the two biggest threats - Brute and Sinistress - had been taken out and Miss V could cut loose, fighting with speed, skill, agility and reflexes that no ordinary human could comprehend! (OOC And with 23 Dex/16 Str she'd batter Superman who has 15 Dex/18 Body. Only a giant stash of Hero Points would slow the process down.)
OOC To be honest with Dex 23 I'd think a Devastating Attack would be comfortably within your range to lay the smack down on this hairy caveman creep.
Again (as per the Haunt/Steeplejack thread) I'll go with the slightly more aggressive option for you and if you absolutely want to stick with a Crit Blow I'll re-run the blow.
DEV ATTACK Dex 23 + 4D M Arts (0D Acro. No real need with Dex 23 to dodge those shots) + Roll(6d12)+0:
12,2,10,12,4,1,+0 Total:24 DOUBLE (Boom!) plus Roll(2d12)+0: 4,2,+0 Total:30 (53) vs
Caveman Dex 8 + 2D Acro (3D Weaponry) + Dev Attack 8 + Roll(4d12)+0: 9,9,7,4,+0 Total:18 DOUBLE plus Roll(2d12)+0: 9,6,+0 Total:33 (49) Success +3
EV16 + 3 (EV19) vs RV11 - Dev Attack 12 (RV-1)=20 RAPs
This is 9APs 'over the top' and important in this case because it adds 30 minutes to the recovery time (to 1 1/2 hours). Caveman has 10 Regeneration making him practically invulnerable because he bounces back up but because of that 'over the top' wallop he's still going to have to wait for 30 minutes to heal (whilst anyone else would be down and out for 90 minutes).
Caveman is DOWN and OUT!
"Stupid pretty woman! Caveman am best hunter! Make strongest clan if... OOFF!"
Miss Victory grit her teeth and delivered punch, kick, elbow, jarring headbutt, a knee, stiffened fingers into the throat and a powerful uppercut that sent the Caveman spinning about, then crashing into the corridor floor face down!
Alchemist paused for a heartbeat, then hissed "Stupid! That creature will bounce up faster than you can imagine! NOTHING put's the Caveman down for long!" he said as he floated around in mist form and waited for a second.
"Or, ah, any second now." added Alchemist.
"If you want something done, do it yourself!" he hissed and blasted at Miss Victory!
OOC Who has used her third (simple) action to switch to Dex 23/Body 17.
CRIT BLOW Energy Blast 15 + Roll(2d12)+0: 3,1,+0 Total:4 POWER BURNED OUT!
Yup, I cost the characters up to a budget to provide a fair (ish) threat level and that means handing out weaknesses to balance the books and in this case, my favourite 'burn out' which works nicely for Miss Victory!
Nothing came from the villains' hands and he spluttered "Oh no! Not now! NO!" as his mistlike form wisped about. "I'm not done yet! I am ALCHEMIST and I will turn the air you breathe into deadly poison!"
OOC So you might have another problem with this clown!
He's a trickier proposition with Fluid Form so I'll leave it to you to decide whether a straight up punch, crit blow or dev attack and how many dice to use on attack/defence.
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
ooc: just a thought but what about slowly shifting it's orbit instead of trying to shift it completely in one go? You know, change its trajectory a few degrees, then a few more and then a few more, etc. until it is heading where you want it to go. Constant pressure should be able to do that. Well, real world, yeah. Our superhero world? Only the GM knows.
Steeple_jackuk wrote:Admin wrote:LIONHEART
The rock is too much for Lionheart to overcome - be it the size, weight, speed it was moving, the sheer... mass and the speed which it was travelling at combined... whatever it was, for the first time since he'd merged with Saladin to boost his abilities, he wasn't strong enough! He'd have to think of something else or have another go, maybe with a run up but that would possibly smash the asteroid into zillions of pieces... always a risk.[/i][/color]
OOC: That is annoying, OK, I guess I've got to go with knocking a sizeable chunk off and flying that back instead. I'll put all my effort into whatever needs to be maxed out to do it and go for it. Or else chose a smaller more manageable rock if there is one lying about within suitable distance.
Sj
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Steeple_jackuk likes this post
Re: The Ultrahumans! Issue #3 starring Miss Victory and Lionheart "And there came a reckoning!"
LIONHEART
OOC Lol yeah, real world physics. Uhhh, let's see. best analogy I can come up with is that you are stood on an icy slope trying to stop or divert a large rock as it slides down the hill. It's going to take you with it unless you can overcome its mass and speed.
There's probably a better way to describe that.
Once you have halted the rocks' direction and steered it in another it will effectively have less speed (though still a giant mass) and be easier to get moving until you get to your top speed. Then the problem will be slowing the thing down...
Or you can just look for a different rock and use that super mega genius brain to find another point in space which does the same thing albeit at a greater distance and requiring more adjustment...
Lionheart, frustrated, glanced about. His danger sense was quiet for the moment but whatever was out here shooting missiles at him hadn't gone away. He looked at the rock. It was so big, it would take even him time to chip away at it. Easier to zip over to another one, do some more mental calculations and use that instead...
OOC Boost Power Reserve to Int (8 points to 18) and Will (7 points to 14) to tackle the problem...
This is one of those you'd need to be Lex Luthor smart type problems (OV/RV14) so...
GO FOR BROKE +2/-3
Int 18 + Roll(2d12)+0: 6,10,+0 Total:16 (34) vs
OV14 + 4 GFB + Roll(2d12)+0: 11,3,+0 Total:14 (32) Success +2
EV14 vs RV14 - 6 GFB (RV8)=6 RAPs
Success.
1) Finding a smaller rock should be a problem but will take time
2-3) Moving about in the asteroid field is sure to attract the attention of whatever it is that is shooting cloaked missiles at Lionheart. Maybe he can use that to his advantage depending on how powerful those missiles are...
4-6) Why would someone shoot missiles in an asteroid field? What are they protecting? Unless... unless those missiles are specifically designed to break asteroids and can also be used for defence. Is someone out here mining the asteroids or looking for something among them that requires using the missiles to split the rocks up and sift among the debris?
Lionheart was a smart guy anyway. Combined with Saladin, and then able to boost his intelligence to (briefly) Wandafar levels (Wandy is one of the smartest beings in our little game universe, he just chooses to hide it by watching eighteen channels of soap operas at the same time as inventing something and solving world hunger on the back of a napkin whilst he eats his lunch) he is a really, REALLY smart guy and considers that it seems ultimately pointless to ward or warn anyone away from a bunch of rocks floating in space unless there was a reason to.
OOC Lol yeah, real world physics. Uhhh, let's see. best analogy I can come up with is that you are stood on an icy slope trying to stop or divert a large rock as it slides down the hill. It's going to take you with it unless you can overcome its mass and speed.
There's probably a better way to describe that.
Once you have halted the rocks' direction and steered it in another it will effectively have less speed (though still a giant mass) and be easier to get moving until you get to your top speed. Then the problem will be slowing the thing down...
Or you can just look for a different rock and use that super mega genius brain to find another point in space which does the same thing albeit at a greater distance and requiring more adjustment...
Lionheart, frustrated, glanced about. His danger sense was quiet for the moment but whatever was out here shooting missiles at him hadn't gone away. He looked at the rock. It was so big, it would take even him time to chip away at it. Easier to zip over to another one, do some more mental calculations and use that instead...
OOC Boost Power Reserve to Int (8 points to 18) and Will (7 points to 14) to tackle the problem...
This is one of those you'd need to be Lex Luthor smart type problems (OV/RV14) so...
GO FOR BROKE +2/-3
Int 18 + Roll(2d12)+0: 6,10,+0 Total:16 (34) vs
OV14 + 4 GFB + Roll(2d12)+0: 11,3,+0 Total:14 (32) Success +2
EV14 vs RV14 - 6 GFB (RV8)=6 RAPs
Success.
1) Finding a smaller rock should be a problem but will take time
2-3) Moving about in the asteroid field is sure to attract the attention of whatever it is that is shooting cloaked missiles at Lionheart. Maybe he can use that to his advantage depending on how powerful those missiles are...
4-6) Why would someone shoot missiles in an asteroid field? What are they protecting? Unless... unless those missiles are specifically designed to break asteroids and can also be used for defence. Is someone out here mining the asteroids or looking for something among them that requires using the missiles to split the rocks up and sift among the debris?
Lionheart was a smart guy anyway. Combined with Saladin, and then able to boost his intelligence to (briefly) Wandafar levels (Wandy is one of the smartest beings in our little game universe, he just chooses to hide it by watching eighteen channels of soap operas at the same time as inventing something and solving world hunger on the back of a napkin whilst he eats his lunch) he is a really, REALLY smart guy and considers that it seems ultimately pointless to ward or warn anyone away from a bunch of rocks floating in space unless there was a reason to.
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Similar topics
» The Ultrahumans! Issue #2 Starring Miss Victory and Lionheart! "World under siege!"
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» The New Vanguard! Miss Victory issue #3 Enter... NEXUS! guest Starring Lionheart!
» The New Vanguard! Miss Victory issue #1 Fighting for the Flag!
» The Ultrahumans! Issue #1 Starring Miss Victory and Lionheart! "White House Down..."
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» The New Vanguard! Miss Victory issue #3 Enter... NEXUS! guest Starring Lionheart!
» The New Vanguard! Miss Victory issue #1 Fighting for the Flag!
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