Prof Wynde and Wonder Man TEAM UP! Issue #1
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Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
OOC I have it at 3788mph, give or take. Add 10 to the APs of flight to find an hour (21APs). fast enough at any rate to have trouble breathing I would have thought. It's tricky on a motorbike at 150+ when you forget to flip your visor down. Ask me how I know
In terms of physics applying to the airplanes you'd do far more damage with 11APs air control as a straight up blast of air.
Stats of planes (taken from the excellent World at War sourcebook) have a typical fighter plane listed as:
Well that can't be right as 7 Body has them pinging off small arms fire at point blank range when in fact it would punch through the skin of the aircraft without any trouble. However for game purposes it serves as the chances of hitting the plane (or anything vital) whilst it travels at speed with your webley revolver or whatever must be miniscule. Flight 9 is at the bottom end of the scale. I think Fighter planes were around 300Mph which is higher than an 8 so falls into a 9.
Wonder Man took to the water, diving time and again to fish people out and swim them to the nearest vessel.
Indeed, he pushed up from underneath using his titanic strength to heave the largest of the two sinking boats up out of the water slightly and kicks from his powerful legs slowed the sinking process down.
Whilst smaller boats closed in to toss vests out and gather men from the English Channel Prof Wynde turned his attention to the skies and gathered himself to attack a pair of incoming ME109s... He could hear the cries of panic from the small boats below. They were sitting ducks! All the while he looked down from above and saw... there! A streak of silver below the surface, moving faster than any boat - or creature - had a right to! And heading straight for Wonder Man where he helped people by holding up the sinking ship! All the while the ME109s closed in at speed! They opened fire, but were too far away to really draw a bead on him... yet!
OOC Waiting until he can see the whites of their eyes (range penalty) or having a long range attack (win initiative)? If you wait (and reduce the range penalty) they will attack first at range.
In terms of physics applying to the airplanes you'd do far more damage with 11APs air control as a straight up blast of air.
Stats of planes (taken from the excellent World at War sourcebook) have a typical fighter plane listed as:
Well that can't be right as 7 Body has them pinging off small arms fire at point blank range when in fact it would punch through the skin of the aircraft without any trouble. However for game purposes it serves as the chances of hitting the plane (or anything vital) whilst it travels at speed with your webley revolver or whatever must be miniscule. Flight 9 is at the bottom end of the scale. I think Fighter planes were around 300Mph which is higher than an 8 so falls into a 9.
Wonder Man took to the water, diving time and again to fish people out and swim them to the nearest vessel.
Indeed, he pushed up from underneath using his titanic strength to heave the largest of the two sinking boats up out of the water slightly and kicks from his powerful legs slowed the sinking process down.
Whilst smaller boats closed in to toss vests out and gather men from the English Channel Prof Wynde turned his attention to the skies and gathered himself to attack a pair of incoming ME109s... He could hear the cries of panic from the small boats below. They were sitting ducks! All the while he looked down from above and saw... there! A streak of silver below the surface, moving faster than any boat - or creature - had a right to! And heading straight for Wonder Man where he helped people by holding up the sinking ship! All the while the ME109s closed in at speed! They opened fire, but were too far away to really draw a bead on him... yet!
OOC Waiting until he can see the whites of their eyes (range penalty) or having a long range attack (win initiative)? If you wait (and reduce the range penalty) they will attack first at range.
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
ooc: Some, like the Zero, were heavily armored and small arms would ping off but you are right, most would go through, assuming small arms had the range to attack a plane in the air. And this early in the war, biplanes were still being used too.
Here's an interesting link that list all planes and prototypes used in WW2 by everyone by speed. So with doubling, it would probably put all planes between 5 and 9, maybe 10 for the prototypes at the end of the war?
https://www.militaryfactory.com/aircraft/ww2-aircraft-ranked-by-speed.php
I was getting Speed by taking the distance of the power level, multiplying that by 15 to get how far you would travel in a minute and then multiplying that by 60 to get distance in an hour for total distance which is how I got 1800 miles with the upper range of 11 being 3409 miles. Probably not right but in the ballpark. Circumference of the Earth being 24,902 miles, using your speed, it would take Prof. Wynde just 6.57 hours to circle the Earth. Escape velocity is 25,020 mph so he would need an Air Control of 14 to escape Earth .. well, except for the fact that there is no air and he doesn't have Sealed Systems, so while he might be able to shoot himself up out of Earth's atmosphere at 30,304 MPH at AC 14, he would die doing it.
I have a 7 accuracy in my Air Control so not sure what the range minuses would be to equal the pluses from the Accuracy to attack two planes. So basically have the range minuses negate the accuracy pluses to give me the equal of a normal chance to hit two planes as if I was at no range minuses. Does that make sense?
Move me closer to zero out the range minuses with Accuracy or if I am close enough, blast from where he is.
The Bf 109E, the principal German fighter from the invasion of Poland in 1939 through the Battle of Britain (1940–41), had a top speed of 350 miles (570 km) per hour and a ceiling of 36,000 feet (11,000 metres).
Messerschmitt Bf109E-3 of the Spanish Civil War.
Prof. Wynde sends a quick blast of air into the water next to Wonderman to get his attention by creating a small waterspout and when he looks up, points him at the approaching silver object. {Hopefully that will be counted as a free action since I figure he is too far away to yell and point} Mentally wishing him luck, he zooms off to take out the ME109s.
Here's an interesting link that list all planes and prototypes used in WW2 by everyone by speed. So with doubling, it would probably put all planes between 5 and 9, maybe 10 for the prototypes at the end of the war?
https://www.militaryfactory.com/aircraft/ww2-aircraft-ranked-by-speed.php
I was getting Speed by taking the distance of the power level, multiplying that by 15 to get how far you would travel in a minute and then multiplying that by 60 to get distance in an hour for total distance which is how I got 1800 miles with the upper range of 11 being 3409 miles. Probably not right but in the ballpark. Circumference of the Earth being 24,902 miles, using your speed, it would take Prof. Wynde just 6.57 hours to circle the Earth. Escape velocity is 25,020 mph so he would need an Air Control of 14 to escape Earth .. well, except for the fact that there is no air and he doesn't have Sealed Systems, so while he might be able to shoot himself up out of Earth's atmosphere at 30,304 MPH at AC 14, he would die doing it.
I have a 7 accuracy in my Air Control so not sure what the range minuses would be to equal the pluses from the Accuracy to attack two planes. So basically have the range minuses negate the accuracy pluses to give me the equal of a normal chance to hit two planes as if I was at no range minuses. Does that make sense?
Move me closer to zero out the range minuses with Accuracy or if I am close enough, blast from where he is.
The Bf 109E, the principal German fighter from the invasion of Poland in 1939 through the Battle of Britain (1940–41), had a top speed of 350 miles (570 km) per hour and a ceiling of 36,000 feet (11,000 metres).
Messerschmitt Bf109E-3 of the Spanish Civil War.
Prof. Wynde sends a quick blast of air into the water next to Wonderman to get his attention by creating a small waterspout and when he looks up, points him at the approaching silver object. {Hopefully that will be counted as a free action since I figure he is too far away to yell and point} Mentally wishing him luck, he zooms off to take out the ME109s.
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Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
OOC The Beauty of the DC Heroes system makes it easy to get a rough idea of speed in MPH simply by adding 10APs (1 hour) to the speed to find how far you travel in 1 hour. It's not exact and the way you do it (15 x speed x 60) is more accurate but fiddly and needing a calculator.
Accuracy doesn't do anything other than grant you four extra dice to roll but that would be far more useful than something that reduces range... which you have with Telescopic Vision as well.
Creating a waterspout that causes Wonder Man to turn and look. Prof Wynde doesn't hang around to see if his friend acts on it though as the planes are incoming and he needed to take them out!
Bullets roared at a distance but were little more than noise as they fell away or were otherwise inaccurate beyond a certain range. Still, they'd seen him...
OOC Air Control 11 + 4D Accuracy + Roll(6d12)+0: 2,12,12,11,12,10,+0 Total:24 DOUBLE (boom) plus Roll(2d12)+0: 7,9,+0 Total:40 (51) vs
OV8 (speed) + range 7 + vehicles 1d - Telescopic Vision 1 +
Roll(3d12)+0: 11,11,5,+0 Total:22 DOUBLE plus Roll(2d12)+0: 7,8,+0 Total:37 (51) Hit + 0. 11EV vs RV7=4 RAPs (Body 3/7)
Roll(3d12)+0: 7,8,10,+0 Total:18 (32) +6 (17EV) vs RV7=10 RAPs second plane goes down!
The wings tear off one plane whilst the other suffers incredible buffeting and tearing of body materials from the main frame! That's enough to discourage that pilot who turns off and limps away trailing smoke in his wake!
The other - wingless - nosedives into the sea!
Proving himself once more the undisputed master of the sky despite being hundreds of yards away Prof Wynde turns to the ships below having bought some time before the next planes turn up...
The ship Wonder Man had been helping was starting to sink again and there was no sign of the hero!
With people in the water and floundering, the two stricken ships were sinking again with plenty still on board...
Accuracy doesn't do anything other than grant you four extra dice to roll but that would be far more useful than something that reduces range... which you have with Telescopic Vision as well.
Creating a waterspout that causes Wonder Man to turn and look. Prof Wynde doesn't hang around to see if his friend acts on it though as the planes are incoming and he needed to take them out!
Bullets roared at a distance but were little more than noise as they fell away or were otherwise inaccurate beyond a certain range. Still, they'd seen him...
OOC Air Control 11 + 4D Accuracy + Roll(6d12)+0: 2,12,12,11,12,10,+0 Total:24 DOUBLE (boom) plus Roll(2d12)+0: 7,9,+0 Total:40 (51) vs
OV8 (speed) + range 7 + vehicles 1d - Telescopic Vision 1 +
Roll(3d12)+0: 11,11,5,+0 Total:22 DOUBLE plus Roll(2d12)+0: 7,8,+0 Total:37 (51) Hit + 0. 11EV vs RV7=4 RAPs (Body 3/7)
Roll(3d12)+0: 7,8,10,+0 Total:18 (32) +6 (17EV) vs RV7=10 RAPs second plane goes down!
The wings tear off one plane whilst the other suffers incredible buffeting and tearing of body materials from the main frame! That's enough to discourage that pilot who turns off and limps away trailing smoke in his wake!
The other - wingless - nosedives into the sea!
Proving himself once more the undisputed master of the sky despite being hundreds of yards away Prof Wynde turns to the ships below having bought some time before the next planes turn up...
The ship Wonder Man had been helping was starting to sink again and there was no sign of the hero!
With people in the water and floundering, the two stricken ships were sinking again with plenty still on board...
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
ooc: don't know if my power works like this but could I build an air cushion under the two ships or one if they weigh too much and basically fly them to the nearest point of England, sort of hydroplaning I guess. Aren't there islands out there that belong to England? If so, could drop them there if it is closer.
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Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
OOC If I recall Jersey and Guernsey would be more to the west and were occupied by the Germans in the war though I'd have to check when that was. Hmmm... The Germans occupied Jersey from 30th June (after the Dunkirk evacuation) so that is an option.
Marked the estimated location with a green cross so you can see the distance to the Southern coast of England and the time/distance reqd to get to Guernsey/Jersey...
With regards air to lift and move the ships you can do that... but only when the ships are out of the water already as you control the air, not the water they are sat in. If Wonder Man had something solid to push off he could throw them into the air but he's treading water. If Wondy had ever gotten Issue #2 I expect it would have revealed faster swimming or some kind of mind powers or hypnotism, depending on what the writers came up with and what they could copy from other characters to outdo superman.
We'll never know!
So yes you could move the ships (up to a weight of 11APs a distance of 10' or 11AP minus weight=speed) and Jersey/Guernsey are options at this moment in time, but about 180 miles west whereas Dover is like, 15 miles north of the current ship location.
Marked the estimated location with a green cross so you can see the distance to the Southern coast of England and the time/distance reqd to get to Guernsey/Jersey...
With regards air to lift and move the ships you can do that... but only when the ships are out of the water already as you control the air, not the water they are sat in. If Wonder Man had something solid to push off he could throw them into the air but he's treading water. If Wondy had ever gotten Issue #2 I expect it would have revealed faster swimming or some kind of mind powers or hypnotism, depending on what the writers came up with and what they could copy from other characters to outdo superman.
We'll never know!
So yes you could move the ships (up to a weight of 11APs a distance of 10' or 11AP minus weight=speed) and Jersey/Guernsey are options at this moment in time, but about 180 miles west whereas Dover is like, 15 miles north of the current ship location.
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
OOC looking at this and how long it takes to get anywhere in the UK (traffic, bendy twisty roads and low speed limits) I can't help but wonder how much longer it would take to get somewhere over on your side of the pond! Hopefully next year I'll be going to Toronto with the girlfriend but also combine it with a trip to Chicago and upstate New York. never been over there so it will be an eye opener. Of course, depends on the Covid thing and travel, but looking at May 2022...
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
Cool! You plan on taking your girlfriend to one of the most dangerous city in the U.S.! At least upstate New York will be nice. Our governor has told us state employees that we are all expected back working in our offices and doing our jobs by Sept 7th. You guys, from what I read and due to Variant D, may be locked down longer than that.
Admin wrote:OOC looking at this and how long it takes to get anywhere in the UK (traffic, bendy twisty roads and low speed limits) I can't help but wonder how much longer it would take to get somewhere over on your side of the pond! Hopefully next year I'll be going to Toronto with the girlfriend but also combine it with a trip to Chicago and upstate New York. never been over there so it will be an eye opener. Of course, depends on the Covid thing and travel, but looking at May 2022...
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Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
So yeah, Dover it is then!
Like a hovercraft, that's what I was thinking of. Has to be some way to contain the air so it does hover. Let me sleep on this and figure out what I need to do.
Like a hovercraft, that's what I was thinking of. Has to be some way to contain the air so it does hover. Let me sleep on this and figure out what I need to do.
Admin wrote:OOC If I recall Jersey and Guernsey would be more to the west and were occupied by the Germans in the war though I'd have to check when that was. Hmmm... The Germans occupied Jersey from 30th June (after the Dunkirk evacuation) so that is an option.
Marked the estimated location with a green cross so you can see the distance to the Southern coast of England and the time/distance reqd to get to Guernsey/Jersey...
With regards air to lift and move the ships you can do that... but only when the ships are out of the water already as you control the air, not the water they are sat in. If Wonder Man had something solid to push off he could throw them into the air but he's treading water. If Wondy had ever gotten Issue #2 I expect it would have revealed faster swimming or some kind of mind powers or hypnotism, depending on what the writers came up with and what they could copy from other characters to outdo superman.
We'll never know!
So yes you could move the ships (up to a weight of 11APs a distance of 10' or 11AP minus weight=speed) and Jersey/Guernsey are options at this moment in time, but about 180 miles west whereas Dover is like, 15 miles north of the current ship location.
DavidMcMahon- Cosmic Level
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Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
Major Police Departments Losing Officers, Struggling With Recruiting
PETR SVAB
The largest police departments in the United States have seen a steady decline in officers over the past year and a half amid the CCP virus pandemic and a rash of anti-police activism.
The top three police departments in the country have lost thousands of officers since 2019, driven by an increase in retirements and resignations on top of recruiting woes. Reports of officers leaving in droves have been coming from other major jurisdictions as well. Meanwhile, those cities have seen a significant uptick in murders and shootings.
New York City
The largest police agency in the country, the New York Police Department (NYPD) is down about 1,500 officers as retirements jumped to 2,600 last year from 1,509 in 2019, the department’s spokesperson told The Epoch Times via email. Another nearly 350 officers had exited by mid-May this year.
Many of the retirements had to do with anti-police sentiment fanned by activist groups during protests and riots that followed the death of convicted felon George Floyd, a black man, during an arrest in Minneapolis last year. The officer had knelt on his neck and back for more than eight minutes as Floyd repeatedly said he couldn’t breathe before becoming unresponsive.
Last year, the state of New York outlawed officers from using a knee on a suspect’s back or chest as a restraint technique during an arrest. Police officers and experts have criticized the law for criminalizing martial arts techniques routinely used by police to safely subdue resisting subjects.
New York City also implemented new laws regarding bail that banned judges from requiring cash bail for most nonviolent and some lower-level violent crimes, resulting in criminals returning to the street quickly after an arrest. Officers called the policy demoralizing as it makes their work seem pointless.
The NYPD mounted a large recruitment drive this year, even waiving the usual $40
Just as fast as we can hire and get new recruits trained and placed on our police department for patrol work, we are losing police officers at the same or an even faster rate. Sgt. Christy Allen, St. Louis Metropolitan Police Department
application fee, although still falling short of the applicant numbers of a previous drive, according to NYPD Personnel Chief Martin Morales. Part of the reason is that the drive was shorter than usual this time.
Of the more than 14,500 who applied, only about one in nine will make it through the entrance exam and the academy, if past results are any indication, Morales said during a May 18 press conference.
That means there will be about 1,600 new officers sometime next year. By then, thousands more may have left the force, if the pace of retirements continues.
While overall crime in the city continues to decline slightly, shootings are still on the rise. In 2019, the police reported over 900 people shot, fatally and nonfatally. In 2020, that number more than doubled. This year, 721 have been shot as of June 13—the highest number for this period since 2002.
Chicago
The Chicago Police Department has lost nearly 700 officers since 2019, according to data provided to The Epoch Times by the local lodge of the Fraternal Order of Police (FOP), the officers’ union. FOP represents about 8,000 active and retired Chicago police officers.
In 2019, the department was able to hire 464 officers. In 2020, that number dropped to 157. This year, 101 have been hired as of June 15, based on the FOP data.
Meanwhile, 560 officers retired last year, compared to 475 in 2019 and 339 the year before. This year, 360 have retired as of June 15.
It’s not just the old guard leaving, though.
“We have young officers doing lateral transfers, leaving this department and going somewhere else, whether it’s a suburb or out of state entirely,” the FOP lodge’s president, John Catanzara, told The Epoch Times. “I’m talking the same people that [wanted] to pick up the mantle and carry on this police department are the ones that are even saying they
had enough.”
Earlier this year, the union voted no confidence in Chicago Mayor Lori Lightfoot as well as Police Superintendent David Brown.
Catanzara indicated salary disputes, excessive workloads, and lack of respect for the force as the main areas of friction.
Lightfoot blamed the union leadership for protracting contract negotiations, which Catanzara rejects.
Meanwhile, murders and shooting incidents went up more than 50 percent in 2020 and are up another 5 percent and 18 percent, respectively, this year as of June 13 (pdf, pdf).
Lightfoot blamed the violence on unemployment, poverty, and the fact that people can “purchase military-grade weapons” in neighboring Indiana. Most poor and unemployed people don’t engage in murder and shootings, and such incidents almost never involve “military-grade weapons.” The favored weapons of inner-city criminals are small, easily concealable handguns.
Los Angeles
The Los Angeles Police Department has lost nearly 600 officers since 2019. That’s in major part due to a government hiring freeze instituted in response to the pandemic, as well as the city’s decision last year to cut the police budget by $150 million in response to calls from activists to “defund the police.”
The defunding was supposed to cut the staffing level to 9,757 officers by this summer. As of June 21, the department is down to 9,444 officers.
The city somewhat boosted the department’s budget this year, which will allow it to start hiring on July 1, LAPD Chief Michel Moore said at the May 25 commissioner meeting. That won’t be enough to restore it to pre-pandemic strength, but merely to replenish “staffing levels that were the result of the budget cutbacks that were implemented last year by the mayor and city council,” he said.
The city recorded more than 1,300 people shot, fatally and nonfatally, in 2020, an increase of nearly 40 percent from the year before. This year, 626 have been shot as of June 12, up almost 60 percent from the yearearlier period (pdf, pdf).
Other Agencies
Similar stories of staffing shortages have been coming from other major police departments.
The St. Louis police department has hired 109 officers in 2020 and 2021 by June 2; in the same period, it has lost 192.
“Just as fast as we can hire and get new recruits trained and placed on our police department for patrol work, we are losing police officers at the same or an even faster rate,” SLPD Sgt. Christy Allen told The Epoch Times.
There were 264 murders and 3,047 aggravated assaults with a gun in the city in 2020. That’s up more than 36 percent and 20 percent, respectively, compared to 2019.
The Seattle Police Department has hired 86 officers in 2020 and through April 2021. In the same period, it has lost 252, Sgt. Randy Huserik told The Epoch Times via email. Violent crime in the city somewhat declined overall in 2020, although murders went up to 52 from 37 the year before.
In May, Axios reported staffing concerns at the Charlotte–Mecklenburg Police Department in North Carolina, Des Moines Police Department in Iowa, as well as the Fayetteville Police Department in Arkansas.
Cara Ding and Vanessa Serna contributed to this report.
DavidMcMahon wrote:Cool! You plan on taking your girlfriend to one of the most dangerous city in the U.S.! At least upstate New York will be nice. Our governor has told us state employees that we are all expected back working in our offices and doing our jobs by Sept 7th. You guys, from what I read and due to Variant D, may be locked down longer than that.Admin wrote:OOC looking at this and how long it takes to get anywhere in the UK (traffic, bendy twisty roads and low speed limits) I can't help but wonder how much longer it would take to get somewhere over on your side of the pond! Hopefully next year I'll be going to Toronto with the girlfriend but also combine it with a trip to Chicago and upstate New York. never been over there so it will be an eye opener. Of course, depends on the Covid thing and travel, but looking at May 2022...
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Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
ooc: Okay if Prof Wynde can't lift the ships by placing an air cushion under them then the only two choices I see for him are find and fight the silver thing in the water or help save the drowning men. Since Wonderman stopped lifting one of the sinking boats, I have to figure he is fighting or has been attacked by the silver thing underwater.
Prof Wynde will look and see if he can spot the silver thing. He has no idea if his magic blast will go through the water to let him attack the silver thing with it or not but if he spots it, he will try a magic blast against it. If he can't spot it, then he will work on rescuing drowning men. I think the best way he can save more than two at a time is if he goes to another ship and gets a long length of rope, he can then drop one end of the rope near a man, pull him along as he gets near another man and has him grab on, and repeat until the rope is full of men or he reaches his limit in strength to pull them through the water to the next closest boat or ship.
Prof Wynde will look and see if he can spot the silver thing. He has no idea if his magic blast will go through the water to let him attack the silver thing with it or not but if he spots it, he will try a magic blast against it. If he can't spot it, then he will work on rescuing drowning men. I think the best way he can save more than two at a time is if he goes to another ship and gets a long length of rope, he can then drop one end of the rope near a man, pull him along as he gets near another man and has him grab on, and repeat until the rope is full of men or he reaches his limit in strength to pull them through the water to the next closest boat or ship.
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Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
Prof Wynde scours about but can't see sign of Wonder Man or the silvery bullet like shape under the water...
However no other ships have been struck so that might mean his friend had engaged the enemy! injured or otherwise, it would take quite the opponent to tackle Wonder Man physically... and so Prof Wynde swooped down and called for rope.
Moments later he trailed it through the water with dozens of Sailors clung on and in a minute or so the people in the water from the stricken ships were distributed to the other vessels, though most of them were now dangerously low in the water and looked ready to capsize!
Swooping back up into the air again, Prof Wynde once more looked into the rolling ocean depths... Nothing! That planted a seed of doubt. How long could Wonder Man hold his breath? Might his friend drown down there?
As he pondered his options the drone of airplanes in the sky turned him about. A squadron of six incoming fighters! More than that, dots in the sky flying alongside the planes which suggested superhumans of the Nazi kind! A glance at the dozens of overloaded slow vessels, the sinking pair of ships, the rolling waves which Wonder Man was no doubt under, fighting for his life... Prof Wynde had to wonder if life EVER got easier! Judging by the planes distance it seemed he still had a minute or two before they got here, but those supers with them...
However no other ships have been struck so that might mean his friend had engaged the enemy! injured or otherwise, it would take quite the opponent to tackle Wonder Man physically... and so Prof Wynde swooped down and called for rope.
Moments later he trailed it through the water with dozens of Sailors clung on and in a minute or so the people in the water from the stricken ships were distributed to the other vessels, though most of them were now dangerously low in the water and looked ready to capsize!
Swooping back up into the air again, Prof Wynde once more looked into the rolling ocean depths... Nothing! That planted a seed of doubt. How long could Wonder Man hold his breath? Might his friend drown down there?
As he pondered his options the drone of airplanes in the sky turned him about. A squadron of six incoming fighters! More than that, dots in the sky flying alongside the planes which suggested superhumans of the Nazi kind! A glance at the dozens of overloaded slow vessels, the sinking pair of ships, the rolling waves which Wonder Man was no doubt under, fighting for his life... Prof Wynde had to wonder if life EVER got easier! Judging by the planes distance it seemed he still had a minute or two before they got here, but those supers with them...
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
"Wonder how far off the coast the Lore Knights can operate," Prof. Wynde muttered as he zoomed into the air, "They might be able to protect the ships on their last leg of their journey home."
He zoomed off to fight the flying Nazis.
ooc: Plan is to magic blast the closest one when he or she is within a -6 range modifier, whatever that is.
He zoomed off to fight the flying Nazis.
ooc: Plan is to magic blast the closest one when he or she is within a -6 range modifier, whatever that is.
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Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
Once more the planes seem to home in on the brightly coloured flying figure!
This time he was prepared to shoot from range, however!
OOC Magic Blast 11 + 4D Accuracy + Roll(6d12)+0: 9,6,10,6,3,1,+0 Total:12 DOUBLE plus Roll(2d12)+0:
4,9,+0 Total:25 (36) vs
OV2 + Range 6 -1 Telescopic Vision + Modifier (trying to see target behind a shiny window - you know the kind. If you see cars coming towards you you don't see the person inside until they are close) 4 + Roll(2d12)+0: 5,10,+0 Total:15 (28)
+4 (to 15) vs RV2=13 RAPs.
Despite shooting at a dot the eldritch beam flies true and the lead plane immediately spins before it nosedives into the English Channel! The German pilots panic, splitting left and right and flying away!
Not so the group of flying individuals who home in on Prof Wynde!
One of those tried a long range shot at Prof Wynde...
OOC Energy Blast 10 + 2D Accuracy (1D Acro) + Roll(4d12)+0: 2,10,8,10,+0 Total:20 DOUBLE plus Roll(2d12)+0: 1,11,+0 Total:32 (42) vs
OV8 + Range 7 + Roll(2d12)+0: 12,4,+0 Total:16 (31)
+5 (to 15) vs RV10=Amulet now on ZERO body and is useless! It saved him one last time... now nothing can save him!
Prof Wynde staggers but the magical amulet around his neck saves him once more... though it was covered in cracks and gave off a 'leaking' type glow... He was outnumbered and it seems, outgunned by a group of Nazis who were flying in!
OOC You have one round before they get to you! At range 7 they can still hit you! Of course the rolls helped...
This time he was prepared to shoot from range, however!
OOC Magic Blast 11 + 4D Accuracy + Roll(6d12)+0: 9,6,10,6,3,1,+0 Total:12 DOUBLE plus Roll(2d12)+0:
4,9,+0 Total:25 (36) vs
OV2 + Range 6 -1 Telescopic Vision + Modifier (trying to see target behind a shiny window - you know the kind. If you see cars coming towards you you don't see the person inside until they are close) 4 + Roll(2d12)+0: 5,10,+0 Total:15 (28)
+4 (to 15) vs RV2=13 RAPs.
Despite shooting at a dot the eldritch beam flies true and the lead plane immediately spins before it nosedives into the English Channel! The German pilots panic, splitting left and right and flying away!
Not so the group of flying individuals who home in on Prof Wynde!
One of those tried a long range shot at Prof Wynde...
OOC Energy Blast 10 + 2D Accuracy (1D Acro) + Roll(4d12)+0: 2,10,8,10,+0 Total:20 DOUBLE plus Roll(2d12)+0: 1,11,+0 Total:32 (42) vs
OV8 + Range 7 + Roll(2d12)+0: 12,4,+0 Total:16 (31)
+5 (to 15) vs RV10=Amulet now on ZERO body and is useless! It saved him one last time... now nothing can save him!
Prof Wynde staggers but the magical amulet around his neck saves him once more... though it was covered in cracks and gave off a 'leaking' type glow... He was outnumbered and it seems, outgunned by a group of Nazis who were flying in!
OOC You have one round before they get to you! At range 7 they can still hit you! Of course the rolls helped...
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
ooc: How many are we looking at facing him? If six or less then he is going to hope to get initiative. Fly within a -4 range and blast the six or less with magic blast.
If it is more than six, we need to play Hide N Seek. Use cloud cover, pop out and attack one-three then go back inside the cloud. Or dive for land and try to use the smoke of battle to hide or a copse of trees or a barn or something that gives him a shot of getting out of their sight for a second or two and lets him try to attack from an angle they are not ready to be attacked from.
ooc: If he survives to the end of this adventure, he will be spending his HP on Telescopic Vision and Dispersal - becoming a part of the magic winds he controls.
If it is more than six, we need to play Hide N Seek. Use cloud cover, pop out and attack one-three then go back inside the cloud. Or dive for land and try to use the smoke of battle to hide or a copse of trees or a barn or something that gives him a shot of getting out of their sight for a second or two and lets him try to attack from an angle they are not ready to be attacked from.
ooc: If he survives to the end of this adventure, he will be spending his HP on Telescopic Vision and Dispersal - becoming a part of the magic winds he controls.
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
OOC there are six targets incoming, some are carrying others.
Initiative...
Roll(7d12)+0:
10PW (35)
9CT1 (27)
10CT2 (28)
9CT3 (27)
9CT4 (39)
1CT5 (17)
7CT6 (22)
Crimson Tide Agent 4 acts first but is being carried so has to delay.
Prof Wynde swoops in closing the distance...
Multi on 6 Magic Blast 11 + Accuracy 4d + Roll(6d12)+0: 11,5,6,8,2,4,+0 Total:19 (30) vs
Highest OV 8 + Range 4 - Telescopic Vision 1 + Multi 6 + Roll(2d12)+0: 11,9,+0 Total:20 (37) Missed!
Prof Wynde blasts... but it seems his targets, or at least one of that group at any rate, are 'elusive' in the area of the metaphysical arts!
OOC And that reminds me. We have Accuracy for attack powers and Martial Artist for physical attacks. We have Acrobatics to avoid physical attacks... and we have nothing to avoid Mental or Mystical Attacks. I'm going to change that.
The incoming Nazi supersoldiers seem to split up slightly, coming at Prof Wynde in a pincer effect!
One of them blasts at Prof Wynde with her own eldritch beam!
OOC Magic Blast 11 + Roll(2d12)+0: 3,12,+0 Total:15 (26) vs
OV10 + Range 2 + Roll(2d12)+0: 7,4,+0 Total:11 (23) Hit +2 (to 13) vs RV17=No damage
The green energy splashes against Prof Wynde's runic energy shield as he casually blocks it. Her power was potent indeed, but his shields were more so!
Another of the group levelled an arm as he swooped about, though he carried one of his team mates, dangling by an arm and was slightly hampered...
OOC Crimson Tide Agent #1 Energy Blast 12 + Roll(2d12)+0: 2,2,+0 Total:4 ENERGY BLAST BURNED OUT!
There was an uttered curse as whatever the Nazi was trying failed!
A woman, carrying a man by his dangling arm, took her own shot!
OOC Mind Blast 11 + Roll(2d12)+0: 4,9,+0 Total:13 (24) vs
OV5 + range 3 + Hampered 2 + Roll(2d12)+0: 11,6,+0 Total:17 (27) Missed
Once more he avoids the incoming blast... and knows that had it hit, he might have gone down!
Another flyer swoops in and bursts into flames!
OOC Flash 10 + Roll(2d12)+0: 2,11,+0 Total:13 (23) vs
OV8 + Roll(2d12)+0: 10,12,+0 Total:22 (30) Missed!
The experienced hero turns his head aside and avoids the blinding glare of a light almost as that of the sun! These Nazis seem powerful but raw, untested and untried with their powers. That might save his life this time but a lucky shot would change this battle... and chances were Prof Wynde's luck would run out!
OOC initiative...
Roll(7d12)+0:
11PW (36) NO AMULET PROTECTION
CT1 12 (37) NO ENERGY BLAST
CT2 3 (21)
CT3 4 (22)
CT4 12 (42)
CT5 2 (18)
CT6 2 (17)
Once more the speedster dangling from the arms of the woman is frustrated and can't act until he gets in close! Without being able to fly he was effectively useless!
There was a SPLASH! And Prof Wynde glanced down, far down, to see his friend Wonder Man burst from the water and tumble through the air to splash into the water again! The silver streak flashes through the waves to chase its prey!
OOC And that means Prof Wynde is up...Suggest maybe 6 in one go might be tricky
Initiative...
Roll(7d12)+0:
10PW (35)
9CT1 (27)
10CT2 (28)
9CT3 (27)
9CT4 (39)
1CT5 (17)
7CT6 (22)
Crimson Tide Agent 4 acts first but is being carried so has to delay.
Prof Wynde swoops in closing the distance...
Multi on 6 Magic Blast 11 + Accuracy 4d + Roll(6d12)+0: 11,5,6,8,2,4,+0 Total:19 (30) vs
Highest OV 8 + Range 4 - Telescopic Vision 1 + Multi 6 + Roll(2d12)+0: 11,9,+0 Total:20 (37) Missed!
Prof Wynde blasts... but it seems his targets, or at least one of that group at any rate, are 'elusive' in the area of the metaphysical arts!
OOC And that reminds me. We have Accuracy for attack powers and Martial Artist for physical attacks. We have Acrobatics to avoid physical attacks... and we have nothing to avoid Mental or Mystical Attacks. I'm going to change that.
The incoming Nazi supersoldiers seem to split up slightly, coming at Prof Wynde in a pincer effect!
One of them blasts at Prof Wynde with her own eldritch beam!
OOC Magic Blast 11 + Roll(2d12)+0: 3,12,+0 Total:15 (26) vs
OV10 + Range 2 + Roll(2d12)+0: 7,4,+0 Total:11 (23) Hit +2 (to 13) vs RV17=No damage
The green energy splashes against Prof Wynde's runic energy shield as he casually blocks it. Her power was potent indeed, but his shields were more so!
Another of the group levelled an arm as he swooped about, though he carried one of his team mates, dangling by an arm and was slightly hampered...
OOC Crimson Tide Agent #1 Energy Blast 12 + Roll(2d12)+0: 2,2,+0 Total:4 ENERGY BLAST BURNED OUT!
There was an uttered curse as whatever the Nazi was trying failed!
A woman, carrying a man by his dangling arm, took her own shot!
OOC Mind Blast 11 + Roll(2d12)+0: 4,9,+0 Total:13 (24) vs
OV5 + range 3 + Hampered 2 + Roll(2d12)+0: 11,6,+0 Total:17 (27) Missed
Once more he avoids the incoming blast... and knows that had it hit, he might have gone down!
Another flyer swoops in and bursts into flames!
OOC Flash 10 + Roll(2d12)+0: 2,11,+0 Total:13 (23) vs
OV8 + Roll(2d12)+0: 10,12,+0 Total:22 (30) Missed!
The experienced hero turns his head aside and avoids the blinding glare of a light almost as that of the sun! These Nazis seem powerful but raw, untested and untried with their powers. That might save his life this time but a lucky shot would change this battle... and chances were Prof Wynde's luck would run out!
OOC initiative...
Roll(7d12)+0:
11PW (36) NO AMULET PROTECTION
CT1 12 (37) NO ENERGY BLAST
CT2 3 (21)
CT3 4 (22)
CT4 12 (42)
CT5 2 (18)
CT6 2 (17)
Once more the speedster dangling from the arms of the woman is frustrated and can't act until he gets in close! Without being able to fly he was effectively useless!
There was a SPLASH! And Prof Wynde glanced down, far down, to see his friend Wonder Man burst from the water and tumble through the air to splash into the water again! The silver streak flashes through the waves to chase its prey!
OOC And that means Prof Wynde is up...Suggest maybe 6 in one go might be tricky
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
OOC And that means Prof Wynde is up...Suggest maybe 6 in one go might be tricky
_________________
ooc: Really?! Never would have figured he would have such problems! LOL!
Let's try just blasting the ones who are carrying someone else. Might get two with one stone that way.
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
OOC just about able to post but it's unreliable and slow. 1mbps up and down, tethered off my phone. Really hopeless but my home broadband is cancelled and the new place has nothing till Saturday. The house is at the stage where the walls are painted, the floor repairs done and waiting for carpets to go in. I'll install the wood floor myself (not a big job, hopefully take only a couple of hours). After that it should 'just' be a process of moving in. Probably another couple of weeks of patchy updates/posting but I need this to stay sane! It's like having two full time jobs and sleep is an afterthought...
Prof Wynde knew taking six opponents on wasn't smart so he switched tactics and targeted the man and the woman who were carrying a team mate each...
OOC Magic Blast 11 + Accuracy 4D + Roll(6d12)+0: 1,3,4,3,9,5,+0 Total:6 DOUBLE plus Roll(2d12)+0: 5,6,+0 Total:17 (28) vs
Highest OV 5 + Range 3 + Multi 2 + Roll(2d12)+0: 8,6,+0 Total:14 (24) Hit + 3 (to 14EV) vs Highest RV6 + Multi 2 (RV8)=6 RAPs. Both targets go down, and take their carried team mates with them as they spiral down into the English Channel!
With an accurate shot the hero takes down two of the flying Nazis and sees them plummet towards the water below! However the two Nazis being carried don't seem to be afraid... One seems to fall much much faster than he should and the other spins like a top, faster than the eye can see!
Prof Wynde had no time to watch them though as the remaining fliers attacked him!
The first with Magic...
OOC Magic Blast 11 + Roll(2d12)+0: 1,10,+0 Total:11 (22) vs
OV10 + Range 2 + Roll(2d12)+0: 1,9,+0 Total:10 (22) Hit EV11 vs RV21=No damage
Once more she is frustrated as her normally infallible magic beam glances off Prof Wynde's shield!
The other tries once again to blind Prof Wynde...
OOC Flash 10 + Roll(2d12)+0: 5,2,+0 Total:7 (17) vs
OV8 + Range 3 + Roll(2d12)+0: 6,10,+0 Total:16 (27) attack missed!
Once more Prof Wynde avoids the searing, intense beam of light that flashes past his eyes!
He sees dots in the channel where the four Nazis had plunged into the water. That wouldn't kill them he figured but two were unconscious and... he frowned. One of the Nazis was a speedster and was racing about on top of the water, scooping up one then another of the unconscious team mates and racing off towards the land with a plume of water in his wake!
OOC Crimson Tide agents #1 and #3 are down. #4 (speedster) is racing back and forth to rescue team mates and #5 is treading water waiting for his rescue but otherwise ineffective! That leaves #2 (Magic blaster) and #6 (Fire Controller) left to fly about and attack PW!
Initiative...
Roll(3d12)+0:
2 PW (27)
11 (29) CT#2
7 (22) CT#6
The Magic Blaster swoops down for the guy in the water leaving Prof Wynde to act...
Prof Wynde knew taking six opponents on wasn't smart so he switched tactics and targeted the man and the woman who were carrying a team mate each...
OOC Magic Blast 11 + Accuracy 4D + Roll(6d12)+0: 1,3,4,3,9,5,+0 Total:6 DOUBLE plus Roll(2d12)+0: 5,6,+0 Total:17 (28) vs
Highest OV 5 + Range 3 + Multi 2 + Roll(2d12)+0: 8,6,+0 Total:14 (24) Hit + 3 (to 14EV) vs Highest RV6 + Multi 2 (RV8)=6 RAPs. Both targets go down, and take their carried team mates with them as they spiral down into the English Channel!
With an accurate shot the hero takes down two of the flying Nazis and sees them plummet towards the water below! However the two Nazis being carried don't seem to be afraid... One seems to fall much much faster than he should and the other spins like a top, faster than the eye can see!
Prof Wynde had no time to watch them though as the remaining fliers attacked him!
The first with Magic...
OOC Magic Blast 11 + Roll(2d12)+0: 1,10,+0 Total:11 (22) vs
OV10 + Range 2 + Roll(2d12)+0: 1,9,+0 Total:10 (22) Hit EV11 vs RV21=No damage
Once more she is frustrated as her normally infallible magic beam glances off Prof Wynde's shield!
The other tries once again to blind Prof Wynde...
OOC Flash 10 + Roll(2d12)+0: 5,2,+0 Total:7 (17) vs
OV8 + Range 3 + Roll(2d12)+0: 6,10,+0 Total:16 (27) attack missed!
Once more Prof Wynde avoids the searing, intense beam of light that flashes past his eyes!
He sees dots in the channel where the four Nazis had plunged into the water. That wouldn't kill them he figured but two were unconscious and... he frowned. One of the Nazis was a speedster and was racing about on top of the water, scooping up one then another of the unconscious team mates and racing off towards the land with a plume of water in his wake!
OOC Crimson Tide agents #1 and #3 are down. #4 (speedster) is racing back and forth to rescue team mates and #5 is treading water waiting for his rescue but otherwise ineffective! That leaves #2 (Magic blaster) and #6 (Fire Controller) left to fly about and attack PW!
Initiative...
Roll(3d12)+0:
2 PW (27)
11 (29) CT#2
7 (22) CT#6
The Magic Blaster swoops down for the guy in the water leaving Prof Wynde to act...
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
Prf. Wynde, finally hoping to settle things, goes after the two remaining foes in the air. He comes into range of the one blasting fire at him and fires off a magic blast at him and then continues to continues to blast. trying to hit the magic blaster who is going after the Super Nazi in the water.
actions: multi-blast the two, moving up to no range penalties on the fire blaster before doing so.
actions: multi-blast the two, moving up to no range penalties on the fire blaster before doing so.
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
Prof Wynde flies closer to the fire blaster to then unleash his mighty magic blast!
OOC
Magic Blast 11 + Accuracy 4D + Roll(6d12)+0: 3,8,6,1,11,3,+0 Total:6 DOUBLE plus Roll(2d12)+0: 5,7,+0 Total:18 (would have been marginally better with the 11+8...) (29) vs
Highest OV8 + Multi 2 + Range 2 - Telescopic Vision 1 + Roll(2d12)+0: 3,5,+0 Total:8 (19)
Hit +4 (to 15EV) vs Highest RV16 + Multi 2 (18)=No damage
Unfortunately his attack splashed against the shield of the magic user and knew he's have to take her down separately!
The fiery man swoops to close on Prof Wynde and takes a fiery punch at him!
OOC AV8 + Roll(2d12)+0: 8,8,+0 Total:16 DOUBLE plus Roll(2d12)+0: 10,4,+0 Total:30 (38) vs
OV8 + Roll(2d12)+0: 7,11,+0 Total:18 (26)
Hit +5 (to 10EV) vs RV6=4 RAPs.
Prof Wynde on Body 2/6
Prof Wynde staggers in the air, his cloak smouldering and his body battered by the searing, powerful punch!
He's also sent some distance - around forty feet - away from the fiery nazi!
The Magic wielding Nazi swoops around and takes aim with her own magic blast!
OOC
Magic Blast 11 + Roll(2d12)+0: 1,8,+0 Total:9 (20) vs
PW's OV10 + Range 3 + Roll(2d12)+0: 5,1,+0 Total:6 (19)
Hit +1 (to 12EV) vs RV21=No damage
Against Magic the hero felt more confident. Indeed he barely felt the magical attack pound against his shield and knew that whilst the woman was powerful her attack stood virtually no chance of breaking his defence so long as he faced in the right direction!
OOC Prof Wynde is up...
OOC
Magic Blast 11 + Accuracy 4D + Roll(6d12)+0: 3,8,6,1,11,3,+0 Total:6 DOUBLE plus Roll(2d12)+0: 5,7,+0 Total:18 (would have been marginally better with the 11+8...) (29) vs
Highest OV8 + Multi 2 + Range 2 - Telescopic Vision 1 + Roll(2d12)+0: 3,5,+0 Total:8 (19)
Hit +4 (to 15EV) vs Highest RV16 + Multi 2 (18)=No damage
Unfortunately his attack splashed against the shield of the magic user and knew he's have to take her down separately!
The fiery man swoops to close on Prof Wynde and takes a fiery punch at him!
OOC AV8 + Roll(2d12)+0: 8,8,+0 Total:16 DOUBLE plus Roll(2d12)+0: 10,4,+0 Total:30 (38) vs
OV8 + Roll(2d12)+0: 7,11,+0 Total:18 (26)
Hit +5 (to 10EV) vs RV6=4 RAPs.
Prof Wynde on Body 2/6
Prof Wynde staggers in the air, his cloak smouldering and his body battered by the searing, powerful punch!
He's also sent some distance - around forty feet - away from the fiery nazi!
The Magic wielding Nazi swoops around and takes aim with her own magic blast!
OOC
Magic Blast 11 + Roll(2d12)+0: 1,8,+0 Total:9 (20) vs
PW's OV10 + Range 3 + Roll(2d12)+0: 5,1,+0 Total:6 (19)
Hit +1 (to 12EV) vs RV21=No damage
Against Magic the hero felt more confident. Indeed he barely felt the magical attack pound against his shield and knew that whilst the woman was powerful her attack stood virtually no chance of breaking his defence so long as he faced in the right direction!
OOC Prof Wynde is up...
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
Ignoring the mage for the moment, Prof Wynde takes aim at the fire blaster after moving up close to him.
ooc: crit blow, close enough not to take range penalties.
ooc: crit blow, close enough not to take range penalties.
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
With his magic shield angled towards the mage, Prof Wynde flies up close and personal to the fiery guy, who laughs and shouts something in German... Probably "I'm going to burn you alive!"
OOC Magic Blast 11 + Accuracy 4D + Roll(6d12)+0: 7,4,9,5,10,9,+0 Total:18 DOUBLE plus Roll(2d12)+0: 1,11,+0 Total:30 (41) vs
OV4 + Crit Blow 4 + Roll(2d12)+0: 10,1,+0 Total:11 (19) Hit +7 (to 18 EV) vs RV3 - 6 (crit Blow)=21 RAPs. The Nazi is DOWN and OUT for a very long time! (Can't remember what I said the overflow was but 18APs over the top should be quite a while). Moot point anyway...
The fiery German extinguishes and plummets towards the English Channel far below!
The woman sees her team mate falling and chooses not to attack the master of the air, instead choosing to swoop down and catch hold of her unconscious team mate!
OOC Prof Wynde wins initiative (she has her hands full now) and has an opportunity to blast the remaining Nazi. She seems to be trying to retreat...
OOC Magic Blast 11 + Accuracy 4D + Roll(6d12)+0: 7,4,9,5,10,9,+0 Total:18 DOUBLE plus Roll(2d12)+0: 1,11,+0 Total:30 (41) vs
OV4 + Crit Blow 4 + Roll(2d12)+0: 10,1,+0 Total:11 (19) Hit +7 (to 18 EV) vs RV3 - 6 (crit Blow)=21 RAPs. The Nazi is DOWN and OUT for a very long time! (Can't remember what I said the overflow was but 18APs over the top should be quite a while). Moot point anyway...
The fiery German extinguishes and plummets towards the English Channel far below!
The woman sees her team mate falling and chooses not to attack the master of the air, instead choosing to swoop down and catch hold of her unconscious team mate!
OOC Prof Wynde wins initiative (she has her hands full now) and has an opportunity to blast the remaining Nazi. She seems to be trying to retreat...
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
Going for wind blast this time instead of magic blast. Again get in close enough not to have range penalties and crit blow.
DavidMcMahon- Cosmic Level
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Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
Prof Wynde figured that his air blast attack would have more luck against the magic wielding foe!
OOC Oh really? Let's see...
Air Control 11 + Crit Blow + Roll(6d12)+0: 10,6,6,8,8,2,+0 Total:16 DOUBLE plus Roll(2d12)+0: 2,7,+0 Total:25 (36) vs
OV5 + Crit Blow 4 + Roll(2d12)+0: 8,5,+0 Total:13 (22)
Hit +5 (to 16EV) vs RV5 PLUS Magic Shield 8 (Air Control is mystic linked so magic shield applies...) (RV13) - Crit Blow 6 (RV7)=9 RAPs
Despite the magic shield the final Nazi goes DOWN and is OUT!
The hurricane force wind sends the female tumbling like a rag doll through the air despite her magic shields having a partial effect on the blast! Prof Wynde sees her falling, limp, through the air and destined to smash on the English Channel below! At this height it would be like falling on concrete, but she was an enemy, and this was war so...
He was momentarily distracted by the sight of his friend - Fred Carson, Wonder Man, crashing from the water and spinning like a top to splash down some fifty feet away into the water! The silver streak under the waves is visible for a moment then is gone!
Wonder Man is conscious but clearly out of his natural element! "I can hold my breath no problem but under water this guy holds all the aces! He's dressed like Tarzan, and has pointed ears like... " he treads water and looks down in the water...
OOC There are several rounds before the falling Nazi crashes into the water but Wonderman is still struggling against someone who is a master of underwater combat and active during World War II (bearing in mind we are crossing from DC to Marvel and all points between). You probably can guess who is causing all the problems!
OOC Oh really? Let's see...
Air Control 11 + Crit Blow + Roll(6d12)+0: 10,6,6,8,8,2,+0 Total:16 DOUBLE plus Roll(2d12)+0: 2,7,+0 Total:25 (36) vs
OV5 + Crit Blow 4 + Roll(2d12)+0: 8,5,+0 Total:13 (22)
Hit +5 (to 16EV) vs RV5 PLUS Magic Shield 8 (Air Control is mystic linked so magic shield applies...) (RV13) - Crit Blow 6 (RV7)=9 RAPs
Despite the magic shield the final Nazi goes DOWN and is OUT!
The hurricane force wind sends the female tumbling like a rag doll through the air despite her magic shields having a partial effect on the blast! Prof Wynde sees her falling, limp, through the air and destined to smash on the English Channel below! At this height it would be like falling on concrete, but she was an enemy, and this was war so...
He was momentarily distracted by the sight of his friend - Fred Carson, Wonder Man, crashing from the water and spinning like a top to splash down some fifty feet away into the water! The silver streak under the waves is visible for a moment then is gone!
Wonder Man is conscious but clearly out of his natural element! "I can hold my breath no problem but under water this guy holds all the aces! He's dressed like Tarzan, and has pointed ears like... " he treads water and looks down in the water...
OOC There are several rounds before the falling Nazi crashes into the water but Wonderman is still struggling against someone who is a master of underwater combat and active during World War II (bearing in mind we are crossing from DC to Marvel and all points between). You probably can guess who is causing all the problems!
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
ooc: Double doubles!?! I think that is a first for me.
If Prof. Wynde can spot Namora - oh wait! Wonderman said a "guy" not a "girl" - her cousin then, he will try magic blasting he ... him. If not, well he is a gentleman even if he made it to Sergeant before he decided to get out of the British Army, he will swoop down and plop her on some floating wreckage or the shore or wherever is close. Not sure I want her on a boat full of men fleeing back to England. She might revive and do something bad to them.
If Prof. Wynde can spot Namora - oh wait! Wonderman said a "guy" not a "girl" - her cousin then, he will try magic blasting he ... him. If not, well he is a gentleman even if he made it to Sergeant before he decided to get out of the British Army, he will swoop down and plop her on some floating wreckage or the shore or wherever is close. Not sure I want her on a boat full of men fleeing back to England. She might revive and do something bad to them.
Admin wrote:Prof Wynde figured that his air blast attack would have more luck against the magic wielding foe!
ooc2: Not sure if you guys can link into this in the British Isle or not but here's a link to a free City of Heroes game site that is on a private server. I guess you could try one of those VPNs and hook in that way. If interested.
https://www.youtube.com/c/ThePositiveGamer/videos
OOC Oh really? Let's see...
Air Control 11 + Crit Blow + Roll(6d12)+0: 10,6,6,8,8,2,+0 Total:16 DOUBLE plus Roll(2d12)+0: 2,7,+0 Total:25 (36) vs
OV5 + Crit Blow 4 + Roll(2d12)+0: 8,5,+0 Total:13 (22)
Hit +5 (to 16EV) vs RV5 PLUS Magic Shield 8 (Air Control is mystic linked so magic shield applies...) (RV13) - Crit Blow 6 (RV7)=9 RAPs
Despite the magic shield the final Nazi goes DOWN and is OUT!
The hurricane force wind sends the female tumbling like a rag doll through the air despite her magic shields having a partial effect on the blast! Prof Wynde sees her falling, limp, through the air and destined to smash on the English Channel below! At this height it would be like falling on concrete, but she was an enemy, and this was war so...
He was momentarily distracted by the sight of his friend - Fred Carson, Wonder Man, crashing from the water and spinning like a top to splash down some fifty feet away into the water! The silver streak under the waves is visible for a moment then is gone!
Wonder Man is conscious but clearly out of his natural element! "I can hold my breath no problem but under water this guy holds all the aces! He's dressed like Tarzan, and has pointed ears like... " he treads water and looks down in the water...
OOC There are several rounds before the falling Nazi crashes into the water but Wonderman is still struggling against someone who is a master of underwater combat and active during World War II (bearing in mind we are crossing from DC to Marvel and all points between). You probably can guess who is causing all the problems!
DavidMcMahon- Cosmic Level
- Posts : 8754
Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: Prof Wynde and Wonder Man TEAM UP! Issue #1
Prof Wynde conjures a cushion of air to lower the fallen Nazi onto.
Then he directs her to a piece of broken ship that was still floating. Looking about he saw... waves. The problem was that whoever was attacking Wonder Man - and the ships - from below - was so fast and powerful that they were moving faster through the water than the heroes could through the air!
Wonder Man clambered onto the deck of one of the ships looking somewhat worse for wear. He'd taken a beating down there!
"That guy is probably stronger than I am!" he muttered. "When I went to sleep I was the world's mightiest mortal. A few years later I'm like, the eighteen hundredth. I guess that's inflation for you."
The pair peered over the edge of the boat, Prof Wynde hovering on a cushion and Wonder Man stood on the sinking ship which would be under the waves in a short while. The other boats were slowly steaming or sputtering away but moved at what seemed like a glacial pace. With fallen nazis in the water, burning boats and smashed up planes bobbing about.
"There must be some way we can get that 'fish' out of water! Maybe on dry land, or at least on this boat, I stand a better chance of clobbering him... or at least of trying to convince him to stop!" muttered Wonder Man, glancing about at the waves.
Then he directs her to a piece of broken ship that was still floating. Looking about he saw... waves. The problem was that whoever was attacking Wonder Man - and the ships - from below - was so fast and powerful that they were moving faster through the water than the heroes could through the air!
Wonder Man clambered onto the deck of one of the ships looking somewhat worse for wear. He'd taken a beating down there!
"That guy is probably stronger than I am!" he muttered. "When I went to sleep I was the world's mightiest mortal. A few years later I'm like, the eighteen hundredth. I guess that's inflation for you."
The pair peered over the edge of the boat, Prof Wynde hovering on a cushion and Wonder Man stood on the sinking ship which would be under the waves in a short while. The other boats were slowly steaming or sputtering away but moved at what seemed like a glacial pace. With fallen nazis in the water, burning boats and smashed up planes bobbing about.
"There must be some way we can get that 'fish' out of water! Maybe on dry land, or at least on this boat, I stand a better chance of clobbering him... or at least of trying to convince him to stop!" muttered Wonder Man, glancing about at the waves.
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