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DavidMcMahon
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Post  dunecat Thu Oct 31 2013, 18:52

So, in an effort to address things for SJ I started a similar thread to what I did with Sentinel a while back. Just something to go over the specific rules that work for Frostbite. Lionheart is going to take a bit more work because of all those powers..

Anyway, here it is: https://darkeningshadows.darkbb.com/t150-frostbite

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Post  dunecat Wed Nov 06 2013, 22:06

In a similar line to my last post, would it be helpful if I made a thread on how combat works? I'd start with basic stuff and then add more detailed things in following posts. If anyone thinks they would use it then I'll get into that. I'd like to ask that comments/questions be kept to this thread if I do make that up. Just to keep things easy to read for everyone.

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Post  Admin Wed Nov 06 2013, 22:44

Happy to see your take on describing the game system Ryan. I've tried it a few times and will readily admit that on having re-read what I've written I've scratched my head.

If I were condensing the game system into as few lines as possible, I'd say...

  • The game mechanic is a contest between the Acting value of the character attempting the action, versus the Opposing value another character or the task difficulty.
  • Cross reference Acting value vs Opposing value on the Action table.
  • Roll 2D10.
  • If the roll equals or exceeds a target number, compare the Effect value of the character attempting the action against the Resistance value of opposing character or difficulty of the task.
  • This gives result APs, and the higher the number the more successful the check is.
  • A high roll (doubles explode) gives a chance of getting more Result APs (RAPs) which can translate into damage or success at whatever task is attempted.


Still a mouthful :S
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Post  Admin Sat Nov 09 2013, 23:09

Excellent, clear, concise start to the 'combat boot camp' thread Dune, but I'm probably not the best to comment on it seeing as I've been playing DC Heroes from the 1st Edition.

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Post  Admin Sun Nov 17 2013, 00:32

Still alive, stlll posting, still behind and still intent on catching up. Will have to juggle the kids today (it's 00.31 and have to hit sack then up at 06.00 most likely) but will post what I can when I can. Thanks for hanging in there, hope life hasn't been battering you senseless as it has me!

On another note not seen Ross post for a while Dave (E). Is he ok, still with us?
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Post  Steeple_jackuk Sun Nov 17 2013, 07:42

Admin wrote:Still alive, stlll posting, still behind and still intent on catching up. Will have to juggle the kids today (it's 00.31 and have to hit sack then up at 06.00 most likely) but will post what I can when I can. Thanks for hanging in there, hope life hasn't been battering you senseless as it has me!

On another note not seen Ross post for a while Dave (E). Is he ok, still with us?
Yes just heard from Ross via text, he has moved and is awaiting broadband to be fitted, not going to happen till the 25th.  So he said he'd update by phone, but not sure when.  Ross is about afterwards so look to then for posts and do what you think best in the meantime, unless he is able to chime in sooner, of course.  

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Post  dunecat Wed Nov 20 2013, 18:05

In response to your semi implied question in the main IC thread Dave, I've added another section to my combat/gameplay series on how to use Hero Points. I hope it isn't to rulesy to get your head around. If it is I'll try to streamline it!

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Post  dunecat Fri Nov 22 2013, 19:18

Thanks for the feedback Dave! Would you mind pulling your post out of that thread though? I'd like to keep chatter out of it so that everyone can use it as a reference for gameplay without having to sift through commentary.

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Post  Steeple_jackuk Fri Nov 22 2013, 21:37

dunecat wrote:Thanks for the feedback Dave! Would you mind pulling your post out of that thread though? I'd like to keep chatter out of it so that everyone can use it as a reference for gameplay without having to sift through commentary.
Done ;-)

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Post  Admin Tue Dec 03 2013, 17:28

Back to being able to post tomorrow (4th) once I get up. 12 hour nights and looking after the kids by day has sucked my life up Sad Have a week off from tomorrow though Smile
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Post  Steeple_jackuk Wed Dec 04 2013, 06:53

Admin wrote:Back to being able to post tomorrow (4th) once I get up. 12 hour nights and looking after the kids by day has sucked my life up :(Have a week off from tomorrow though Smile
Yeah:D
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Post  dunecat Fri Dec 06 2013, 18:25

A cautionary warning, Frostbite has a fairly extreme vulnerability to fire/heat. It's not impossible that he could down you in one hit.

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Post  Admin Mon Dec 23 2013, 10:17

Still alive, hopefully get chance to post today. Having the kids all day and going to work all night, so it's a bit tricky finding time to post/sleep :(Hope all well!
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Post  Steeple_jackuk Mon Dec 23 2013, 22:18

All is well, busy final bit before get a break.  Hope to be able to post from parents in law, but see what happens.  

If we don't post before Christmas, let me take this opportunity to wish you a great Christmas Paul, for your Stirling work on all you do for us on top of everything else.  Hope you get some kind of a break and get to enjoy peace, goodwill and family - all part of the reason for the season.  

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Post  Admin Tue Dec 24 2013, 22:49

Will probably have to get up early with the kids but at least I'll have more sleep than I've had in the last 36 hours (2 hours!)

Have the next five days off, juggling kids again but should get a better chance of posting than the usual juggle work/home life stuff.

I'd also like to wish everyone a happy christmas and good new year, and thank you all for your continued support for the game and understanding of my schedule!

Have a good un, see you (in game!) soon Wink

Cheers, Paul
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Post  Steeple_jackuk Wed Dec 25 2013, 07:54

Admin wrote:Will probably have to get up early with the kids but at least I'll have more sleep than I've had in the last 36 hours (2 hours!)

Have the next five days off, juggling kids again but should get a better chance of posting than the usual juggle work/home life stuff.

I'd also like to wish everyone a happy christmas and good new year, and thank you all for your continued support for the game and understanding of my schedule!

Have a good un, see you (in game!) soon Wink

Cheers, Paul

Likewise Paul, have a wonderful day.  

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Post  Admin Fri Dec 27 2013, 22:36

Finally got chance to be back online - no nattering kids/nagging wife etc Smile Hope y'all had a good one Smile
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Post  dunecat Mon Dec 30 2013, 02:13

Merry Christmas guys! I hope you all had a good holiday!

By the way Paul, is it bothering you that I'm posting suggestions in the main Lionheart/Silver Sentinel/Frostbite thread? I don't want to be stepping on any toes and I was about to do it again when this came to mind. Thought I'd ask about it first. Smile

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Post  Admin Tue Dec 31 2013, 23:50

No problem at with suggestions for the other guys Smile

System wise Dave (E) and Ross don't need to worry too much about the mechanics - just state actions and I will interpret, plus offer suggestions, but any extra input is always welcome Smile

The main things I need to know from players are:

What they want to accomplish
How they are going to do it (what power/skill/stat to use in other words)
How much effort do you want to put into it - do you want to 'go for broke' (meaning harder to accomplish but better results) and probably more importantly, do you want to use hero points on:

Acting Value - Your skill at accomplishing the action (e.g. accuracy of attack)
Effect Value - Your effort (e.g. how hard you hit)
Opposing Value - Your defence against attack (e.g. dodging a blow)
Resistance Value - Your attempts to ignore/shrug off an attack

Last Ditch Defence - is what it says. Before you lose points from your Body (Physical attack), Mind (mental attack) or Spirit (Mystical attack) you can spend hero points to absorb the damage instead.

Of course, this post is just another excuse to remind everyone on the basics of the game Smile

Oh, and happy new year - it's 23.49 here so not long now. I expect I will be the first poster on the board in 2014 Smile
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Post  Steeple_jackuk Wed Jan 01 2014, 00:12

Admin wrote:No problem at with suggestions for the other guys Smile

Oh, and happy new year - it's 23.49 here so not long now. I expect I will be the first poster on the board in 2014 Smile

OOC: "Always welcome suggestions, especially from smart players, Paul is too tricky on his own ;-).  Happy New Year all."

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Post  Admin Fri Jan 17 2014, 07:54

Posting from my phone (!) Updates tonight and over the weekend...
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Post  Steeple_jackuk Fri Jan 17 2014, 08:07

Admin wrote:Posting from my phone (!) Updates tonight and over the weekend...

Yeah for smart phones, and smart DM's - thanks Paul.  ;-)

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Post  Admin Fri Jan 17 2014, 22:36

Toying with the idea of a tablet. I lug a laptop around in my work bag and haven't had the chance to open it all week. I figure a tablet would boot up faster and aside from the fat fingers stabbing screen and typos, it might do the trick.

Also recovering from flu. Had it 5 days, the 3 year old has had it a week, then today I find out my mother (who has been looking after the little one) and mother in law (also had a turn watching the little one) have both been struck down with it... Heh, talking of tablets I've downed enough to knock out a herd of elephants this week, and still feel rotten, so can only guess what a sensible person (who doesn't eat drugs like sweets) feels like...

If it's not one thing (well, work, kids, christmas...) it's another (the plague)  Rolling Eyes 
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Post  DavidMcMahon Fri Jan 17 2014, 22:41

Flu? How fun! Don 't bring it over here!  Suspect 
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Post  Admin Fri Jan 24 2014, 23:50

Updates over the weekend. Had the usual night shifts/kids during the day/back onto nights shifts rubbish this week but next is easier. Am aware I need to move the games on as well, so 'stuff' will start to happen...

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