World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
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The Vanguard Play by Post Roleplaying Game :: GAME ARCHIVE for finished topics :: The Story So far...
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Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
Ok here is my picture of Joe after training but without many of his powers, hence he now carries a gun as a back up for his energy attack and I'd like to suggest some smoke, flash or hand grenades?
What do you think:
Sj
What do you think:
Sj
Steeple_jackuk- Cosmic Level
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Join date : 2010-04-28
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
OOC I like the costume (reminds me of Steeplejack - you just love that 'blue' thing don't ya ) but remember which era we are in - spandex, clingy materials of any kind for the most part, will be in short supply or not invented yet. HOWEVER, both Lionheart and Frostbite (from his computer) will have some details on more modern materials (basically just about anything you can get off wiki and a few other websites that list basic - moderate technology) so that's a possibility, as is good old fashioned leather. Just a heads up, but whatever costume you guys want to come up with using materials around in the 1940s (no kevlar till mid-late 60s) is fine by me. If one of the characters had a scientist adv background you could've invented something similar too. I'm also aware Hoskyn is a yank - they tend to be somewhat less restrained and less understated that us stuffy Brits Capes and all that... So Frostbite could go mad, for example, and Lionheart go for something like:
With just a small helmet/mask (easy to swap out for a standard one) and a badge of recognition/rank on his lapel (easy to tuck back up and cover). It has the look of an American uniform, so the jacket could easily be swapped for the traditional 'half mast' British army jacket covered in pockets etc. Let's face it, back then the Americans had style. We had... ah, a traditional 'Dunkirk' fighting spirit (in other words putting a brave face on getting our backsides kicked) and a distinct lack of style :S It was enough though
However, with all that said this is entirely up to you guys - I wanted something to post on the front page of the site as a team image (converted to greyscale with the Vanguard logo, whatever it is, in colour)
Also, with three characters preferences for skills in, I'm ready to start up your solo threads again. TDM7, Kendal, I'm ready to go when you are Both Dave/David watch for updates in your solo threads over next day or so please
With just a small helmet/mask (easy to swap out for a standard one) and a badge of recognition/rank on his lapel (easy to tuck back up and cover). It has the look of an American uniform, so the jacket could easily be swapped for the traditional 'half mast' British army jacket covered in pockets etc. Let's face it, back then the Americans had style. We had... ah, a traditional 'Dunkirk' fighting spirit (in other words putting a brave face on getting our backsides kicked) and a distinct lack of style :S It was enough though
However, with all that said this is entirely up to you guys - I wanted something to post on the front page of the site as a team image (converted to greyscale with the Vanguard logo, whatever it is, in colour)
Also, with three characters preferences for skills in, I'm ready to start up your solo threads again. TDM7, Kendal, I'm ready to go when you are Both Dave/David watch for updates in your solo threads over next day or so please
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
Ready when you are.
Anyman
I also stuck my idea of a group uniform over in the OOC section. It's more of a 60s paramilitary/spy organization uniform.
Anyman
I also stuck my idea of a group uniform over in the OOC section. It's more of a 60s paramilitary/spy organization uniform.
DavidMcMahon- Cosmic Level
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Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
OOC with regards equipment I'm happy to go with what you suggest might have been around in a science fiction style setting back then. I will be introducing rayguns and rocketpacks (sounds like a title for a pulpy two fisted rpg) and things like those nutty Nitrogen grenades (which go off in your hand if you're not careful) and tranquilliser guns (nutty because everyone else will be shooting real bullets whilst you shoot extra strength horse KO serum) are fine, along with lightweight grapple hooks, nunchucks and other exotic weapons (maybe a staff that separates into nunchucks and doubles as a grapple hook with pop out hooks, allowing a rope to be attached to the bottom, with a first aid kit tucked in one end and a one shot pistol in the other). Early James Bond film tech sort of thing. The boffins will go barmy and have you testing their exploding chickens, 'marble bombs' (with ball bearings that burst out to take out groups) and knockout gas cannisters. The wacky the suggestions, the more potentially lethal to the user of course...
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
DavidMcMahon wrote:Ready when you are.
Anyman
I also stuck my idea of a group uniform over in the OOC section. It's more of a 60s paramilitary/spy organization uniform.
I tried to get that version of heromachine up this morning (after a 14 hours shift - damn those 'fuel tanker trains with their sparks and flames coming out the side' delaying me. Whilst outside the temperature dropped to around -15...) but it wasn't having it. Will try again and put together the costume you describe.
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
I could make the costume but when I tried saving it as a JPG, it wouldn't load. Nor could I get a screen capture. Hopefully you have better luck than I did.
Unfortunately, out of the five or so Heromaker choices you can try building from, its the only one with the beret. I really really like the idea of us having berets!
I was so disappointed that both Heromaker Zombies and Heromaker Pin Up Girl didn't have berets.
Unfortunately, out of the five or so Heromaker choices you can try building from, its the only one with the beret. I really really like the idea of us having berets!
I was so disappointed that both Heromaker Zombies and Heromaker Pin Up Girl didn't have berets.
DavidMcMahon- Cosmic Level
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Join date : 2010-05-10
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Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
Ok I did this for Lionheart
or this
And now alternate Frostbite in keeping with more ww2 theme :
But I can go with what you want. I am using the newer version of HM3 its only in alpha but the images are so much better, but the choices are somewhat limited. I was going for the idea that Joe at least is aware of his family so wanted to distance himself from them by wearing more of a mask.
Also Frostbite owes a lot of his appearance to his chestplate and frosted skin, so at present without a costume he doesn't look all that different. So us being symbols and all that I wanted to go for something flashy. Lionheart more so than even Frostbite. But hey you can change it if you like.
For Lionheart I wanted tight so he could do his acrobatics, speed etc and not have stuff getting in the way. But yeah I go with leathers and stuff - a la Xmen movie, except brown. But I can't get HM3 to do stuff like that.
And besides who says nothings skin tight - both Batman and Superman had skin tight costumes and this was before WW2!
I'm not planning on going back to change these (takes too long) so lets just say it looks like these.
Sj
or this
And now alternate Frostbite in keeping with more ww2 theme :
But I can go with what you want. I am using the newer version of HM3 its only in alpha but the images are so much better, but the choices are somewhat limited. I was going for the idea that Joe at least is aware of his family so wanted to distance himself from them by wearing more of a mask.
Also Frostbite owes a lot of his appearance to his chestplate and frosted skin, so at present without a costume he doesn't look all that different. So us being symbols and all that I wanted to go for something flashy. Lionheart more so than even Frostbite. But hey you can change it if you like.
For Lionheart I wanted tight so he could do his acrobatics, speed etc and not have stuff getting in the way. But yeah I go with leathers and stuff - a la Xmen movie, except brown. But I can't get HM3 to do stuff like that.
And besides who says nothings skin tight - both Batman and Superman had skin tight costumes and this was before WW2!
I'm not planning on going back to change these (takes too long) so lets just say it looks like these.
Sj
Steeple_jackuk- Cosmic Level
- Posts : 4435
Join date : 2010-04-28
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
OOC I love the first costume - conjures up images of 'golden age' bright flashy superheroes. He'll stick out like a sore thumb on a brown battlefield but he was never the shrinking violet type anyway The last one of Frostbite has the feel of a British superhero from the 70s - Leopard of Lime Street and so on. Looks like HM3 will be good when it's finished. I think I tried it but couldn't get on with it. Shame the spanish language DC animation fabrica de herois site went all spanish (unless someone knows different). Can't get that to work at all now, though if I could read spanish I could probably find out why...
Those are the ones I mean.
Those are the ones I mean.
Last edited by Admin on Mon Dec 06 2010, 16:16; edited 1 time in total (Reason for editing : saying that, just noticed Lionheart has no ears. EH? etc :))
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
[quote="Admin"]OOC I love the first costume - conjures up images of 'golden age' bright flashy superheroes. He'll stick out like a sore thumb on a brown battlefield but he was never the shrinking violet type anyway The last one of Frostbite has the feel of a British superhero from the 70s - Leopard of Lime Street and so on.
Great stuff, glad this time I had the time to get these turned out as it gave me the chance to get to grips with HM3 which I've needed to do for a while as it is a great prog just needs more work and more choices but the art is great as are the effects it can pull off now.
Anyway will keep an eye out for the solo threads.
Sj
Great stuff, glad this time I had the time to get these turned out as it gave me the chance to get to grips with HM3 which I've needed to do for a while as it is a great prog just needs more work and more choices but the art is great as are the effects it can pull off now.
Anyway will keep an eye out for the solo threads.
Sj
Steeple_jackuk- Cosmic Level
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Join date : 2010-04-28
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
OOC should have done all this discussion in the OOC section rather than hijack the game thread, but it's not really a problem. Just need to add a few bits of equipment. By the way I'm assigning base stats of 12, 12, 12 and 10 to everyone. When your old personality totally asserts itself, you get your old stats back. These are 'enhanced' because ordinary people would have 6-10 at most if I recall in this game, but unless you have a super power like strength or vigour, you won't have higher than these. Anyone with strength grade 1 gets +18 from that, so Kitten and Putty. Steed got +10 from her vigour so she's one tough cookie, if not exactly bulletproof.
Just need to add equipment for Frostbite. Once I can suss out what Anyman looks like I'll knock the sheet out for him, same for Kitten and Stormwarden. I chose German language for Frostys training. Each language would take up a point. At level 1 (one point) you're at 'tourist level' which is far better than most non germans back then, but some way short of being totally convincing! Expect puzzled looks from German Soldiers when you ask to be admitted into the secret meeting chamber and it comes out like 'my goat wears suspenders' or some such... In the process of doing Lionheart (shouldn't take long) and will then get started on Anyman and Kitten. Expect game threads to be updated in your own issues in the next 24 hours.
Just need to add equipment for Frostbite. Once I can suss out what Anyman looks like I'll knock the sheet out for him, same for Kitten and Stormwarden. I chose German language for Frostys training. Each language would take up a point. At level 1 (one point) you're at 'tourist level' which is far better than most non germans back then, but some way short of being totally convincing! Expect puzzled looks from German Soldiers when you ask to be admitted into the secret meeting chamber and it comes out like 'my goat wears suspenders' or some such... In the process of doing Lionheart (shouldn't take long) and will then get started on Anyman and Kitten. Expect game threads to be updated in your own issues in the next 24 hours.
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
Once I can suss out what Anyman looks like I'll knock the sheet out for him,
Anyman looks just like my brand new head bandaged avatar.
DavidMcMahon- Cosmic Level
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Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
OOC: To be fair, most of these skills will reflect her background knowledge rather than her quick military training.
-Languages: English, German (2) They came to her pretty easily tapping into Kylie's knowledge set
-First Aid (1) Since she had nursing training
-Mechanical Repair (1) Could be from the military, could be from assisting with repairing the machinery in her late husband's shoe factory
-Rifles (1) Because she has to get something out of her military training and wants to keep up with the guys.
-Languages: English, German (2) They came to her pretty easily tapping into Kylie's knowledge set
-First Aid (1) Since she had nursing training
-Mechanical Repair (1) Could be from the military, could be from assisting with repairing the machinery in her late husband's shoe factory
-Rifles (1) Because she has to get something out of her military training and wants to keep up with the guys.
TDM7- Street Level: Hero
- Posts : 129
Join date : 2010-09-06
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
OOC best laid plans and all that *sigh* run out of time today, quite literally had my hands full but will post when I get in around 0400 in the morning, so you'll at least have something to wake up to. I'll try to make the posts interesting enough that you won't instantly fall back to sleep! 7 days off from tomorrow too. Not exactly free to do as I like (plastering, shopping, dropping off presents and junk etc) but certainly should be better than my post rate of last few days. Thanks, as ever, for your patience and watch for your individual threads. As for what's been happening whilst your characters are in training...
Following the German invasion of Poland on 1 September 1939 the British Expeditionary Force was sent to the Franco-Belgian border in mid September 1939. The BEF had been formed earlier in 1938 as a response to signs that war in Europe was likely.
The First deployment was completed by 11 October 1939 at which point 158,000 men had been transported to France. The "War Secretary" Leslie Hore-Belisha said "158,000 had been transported across the Channel within five weeks of the commencement of the present war. Convoys had averaged three each night and the B.E.F. had been transported intact without a single casualty to any of its personnel." There were immense pressures to produce the equipment necessary which led to a severe ramping up of output. Clothing items were one example of this with items such as greatcoats and boots being produced at up to 50 times the normal peacetime rates. 25 years of greatcoats were produced in 6 months and 18 months of army boots were turned out in one week.
By 19 October the BEF had received 25,000 vehicles to complete the first deployment. The majority of the troops were stationed along the Franco-Belgian border and along the Maginot Line. Belgium and The Netherlands were neutral countries at this point and so no troops were sent to either of them. For those troops along the Maginot line the inactivity and an undue reliance on the fortifications, which it was believed would provide an unbreakable defence, led to "Tommy Rot" – as portrayed by the song "Imagine me on the Maginot Line". Morale was high amongst the British troops but the small-scale actions of the Germans by 9 May had led many into assuming that there would not be much chance of a full scale German attack in that area.
The time from September 39 to May 40 was often to referred to as 'The Phoney War'
The Phoney War was a phase early in World War II—in the months following Britain's declaration of war on Germany (shortly after the German invasion of Poland) in September 1939 and preceding the Battle of France in May 1940—that was marked by a lack of major military operations in Continental Europe. The various European powers had declared war on one another but neither side had committed to launching a significant attack, and there was relatively little fighting on the ground, notwithstanding the terms of the Anglo-Polish military alliance and the Franco-Polish military alliance, which obliged the United Kingdom and France to assist Poland.
The period was also called at the time, the Twilight War by Winston Churchill, der Sitzkrieg in German ("the sitting war": a play on the word Blitzkrieg), the Bore War (a play on the Boer War), the Polish dziwna wojna ("strange war"), and the French drôle de guerre ("laughable war").
That's what happened in history.
The Vanguard, and the insidious enemy it faces, will rewrite that. The consequences of their actions will reverberate through time...
Following the German invasion of Poland on 1 September 1939 the British Expeditionary Force was sent to the Franco-Belgian border in mid September 1939. The BEF had been formed earlier in 1938 as a response to signs that war in Europe was likely.
The First deployment was completed by 11 October 1939 at which point 158,000 men had been transported to France. The "War Secretary" Leslie Hore-Belisha said "158,000 had been transported across the Channel within five weeks of the commencement of the present war. Convoys had averaged three each night and the B.E.F. had been transported intact without a single casualty to any of its personnel." There were immense pressures to produce the equipment necessary which led to a severe ramping up of output. Clothing items were one example of this with items such as greatcoats and boots being produced at up to 50 times the normal peacetime rates. 25 years of greatcoats were produced in 6 months and 18 months of army boots were turned out in one week.
By 19 October the BEF had received 25,000 vehicles to complete the first deployment. The majority of the troops were stationed along the Franco-Belgian border and along the Maginot Line. Belgium and The Netherlands were neutral countries at this point and so no troops were sent to either of them. For those troops along the Maginot line the inactivity and an undue reliance on the fortifications, which it was believed would provide an unbreakable defence, led to "Tommy Rot" – as portrayed by the song "Imagine me on the Maginot Line". Morale was high amongst the British troops but the small-scale actions of the Germans by 9 May had led many into assuming that there would not be much chance of a full scale German attack in that area.
The time from September 39 to May 40 was often to referred to as 'The Phoney War'
The Phoney War was a phase early in World War II—in the months following Britain's declaration of war on Germany (shortly after the German invasion of Poland) in September 1939 and preceding the Battle of France in May 1940—that was marked by a lack of major military operations in Continental Europe. The various European powers had declared war on one another but neither side had committed to launching a significant attack, and there was relatively little fighting on the ground, notwithstanding the terms of the Anglo-Polish military alliance and the Franco-Polish military alliance, which obliged the United Kingdom and France to assist Poland.
The period was also called at the time, the Twilight War by Winston Churchill, der Sitzkrieg in German ("the sitting war": a play on the word Blitzkrieg), the Bore War (a play on the Boer War), the Polish dziwna wojna ("strange war"), and the French drôle de guerre ("laughable war").
That's what happened in history.
The Vanguard, and the insidious enemy it faces, will rewrite that. The consequences of their actions will reverberate through time...
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
TDM7 wrote:OOC: To be fair, most of these skills will reflect her background knowledge rather than her quick military training.
-Languages: English, German (2) They came to her pretty easily tapping into Kylie's knowledge set
-First Aid (1) Since she had nursing training
-Mechanical Repair (1) Could be from the military, could be from assisting with repairing the machinery in her late husband's shoe factory
-Rifles (1) Because she has to get something out of her military training and wants to keep up with the guys.
Feel free to pick another language than English - though Dutch would be Joannas native tongue, English would be a close second due to the presence of Kylie inside her and learning it at school as a youngster, along with living in England.
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
Note for Kendal/Stormwarden
General Wynn is a unique case - viewed as being 'too old' for active service he is nonetheless free to offer his services anyway for field work or for behind the scenes planning and recruitment. About that - with his age being so much more than the others he can gain his full repertoire of powers but using the Dark Power is a no-no. His body would explode (whether that would actually be fatal is another question entirely. Nowhere Man has seemingly returned from the afterlife in a different body a number of times. Up to you if you want to try that, mind!) However, he has a unique ability to make up for it. He can give out portions of his dark power to others. To him, he views potential candidates as jigsaws, and simply fills in the gaps with his dark power. In actual fact he joins genetic strands and grants superhuman powers in a mysterious way. At any point, he can remove those powers or interact with the user, through a limited form of telepathy, no maximum range. In some cases he can try to wrest control of that person too, with an Ego vs Ego battle (Wynns ego is 14, he's a tough old coot, mentally. His other stats are 11 Str, 9 Dex and 12 vigour). If he does that it uses ALL of Wynns frames. If he does anything else, he loses control.
At the moment Captain Emma Steed is the only recipient of Wynns powers. She has Precision, Mass Variation:Other and Vigour. Her ego is 10, as are her other stats. (Vigour is 20 including the upgrade)
To see if someone is suitable, the target number is their age+vigour (or ego, whichever is higher) or more on 1D20 + Wynns ego. If Wynn rolls a 20 or matches his ego score, he rolls again and adds the next roll to the total (and same again, 20 or roll 14, adds a die and rolls again). If Wynn equals or exceeds the target number, he can roll three powers for the recipient. So long as they aren't too crazy (cybernetics would be dropped) and can be reasonably rationalised, they can be kept but odd powers should be dropped otherwise. If Wynn doubles the target number the target gets 6 power rolls. If he triples it, they get 9 and so on. I can't see that happening but you never know - the dice are odd beasts sometimes.
Note that it would be easy to hand powers to young, growing children. The ethics and right/wrongs of doing so (not to mention their low stats) would make that a dangerous practise though, especially as the Dark power is fickle. It may (every now and again) attempt to wrest control of the empowered individual. In other words, Ms Steed, watch out...
General Wynn is a unique case - viewed as being 'too old' for active service he is nonetheless free to offer his services anyway for field work or for behind the scenes planning and recruitment. About that - with his age being so much more than the others he can gain his full repertoire of powers but using the Dark Power is a no-no. His body would explode (whether that would actually be fatal is another question entirely. Nowhere Man has seemingly returned from the afterlife in a different body a number of times. Up to you if you want to try that, mind!) However, he has a unique ability to make up for it. He can give out portions of his dark power to others. To him, he views potential candidates as jigsaws, and simply fills in the gaps with his dark power. In actual fact he joins genetic strands and grants superhuman powers in a mysterious way. At any point, he can remove those powers or interact with the user, through a limited form of telepathy, no maximum range. In some cases he can try to wrest control of that person too, with an Ego vs Ego battle (Wynns ego is 14, he's a tough old coot, mentally. His other stats are 11 Str, 9 Dex and 12 vigour). If he does that it uses ALL of Wynns frames. If he does anything else, he loses control.
At the moment Captain Emma Steed is the only recipient of Wynns powers. She has Precision, Mass Variation:Other and Vigour. Her ego is 10, as are her other stats. (Vigour is 20 including the upgrade)
To see if someone is suitable, the target number is their age+vigour (or ego, whichever is higher) or more on 1D20 + Wynns ego. If Wynn rolls a 20 or matches his ego score, he rolls again and adds the next roll to the total (and same again, 20 or roll 14, adds a die and rolls again). If Wynn equals or exceeds the target number, he can roll three powers for the recipient. So long as they aren't too crazy (cybernetics would be dropped) and can be reasonably rationalised, they can be kept but odd powers should be dropped otherwise. If Wynn doubles the target number the target gets 6 power rolls. If he triples it, they get 9 and so on. I can't see that happening but you never know - the dice are odd beasts sometimes.
Note that it would be easy to hand powers to young, growing children. The ethics and right/wrongs of doing so (not to mention their low stats) would make that a dangerous practise though, especially as the Dark power is fickle. It may (every now and again) attempt to wrest control of the empowered individual. In other words, Ms Steed, watch out...
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
Admin wrote:TDM7 wrote:OOC: To be fair, most of these skills will reflect her background knowledge rather than her quick military training.
-Languages: English, German (2) They came to her pretty easily tapping into Kylie's knowledge set
-First Aid (1) Since she had nursing training
-Mechanical Repair (1) Could be from the military, could be from assisting with repairing the machinery in her late husband's shoe factory
-Rifles (1) Because she has to get something out of her military training and wants to keep up with the guys.
Feel free to pick another language than English - though Dutch would be Joannas native tongue, English would be a close second due to the presence of Kylie inside her and learning it at school as a youngster, along with living in England.
Instead of another language, how about making this Land Vehicle Driving instead? I don't think anybody else from the group took the skill so it might help balance things out if we're put in a situation where it is needed.
TDM7- Street Level: Hero
- Posts : 129
Join date : 2010-09-06
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
No problem with that - may well come in handy over the course of the war. Also handy for piloting giant nazi robots.
Not that I'm saying there *will* be giant Nazi robots, but y'know...
Ok, there *will* be giant Nazi robots. Darn, you forced it out of me...
Not that I'm saying there *will* be giant Nazi robots, but y'know...
Ok, there *will* be giant Nazi robots. Darn, you forced it out of me...
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
Why am I thinking Gigantor with a swatiska on his chest? And maybe a little mustache?
DavidMcMahon- Cosmic Level
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Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
Darn. Foiled again. Nothing gets past you lot when it comes to giant robots with moustaches...
Re: World War II - The Vanguard Issue #1 (Crossover Stormwarden, Putty, Frostbite)
with that carrot like long nose, the little mustache would look just perfect on such a robot!
DavidMcMahon- Cosmic Level
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Join date : 2010-05-10
Age : 64
Location : Raleigh, NC, USA
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