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Prof Wynde and Wonder Man TEAM UP! Issue #2 "The Invaders!"

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Post  Admin Wed Dec 29 2021, 00:44

"The Invaders!"

Prof Wynde and Wonder Man TEAM UP! Issue #2 "The Invaders!" Invaders

Prof Wynde, sent back in time to the start of the second world war, rescued/freed the fledgling hero Wonder Man from a period of suspended animation in Tibet to return to heroics and the pair were determined to thwart ADVENT's plans to help the Nazis win World War II!

They met and teamed up with Captain America and his sidekick Bucky Barnes after helping allied soldiers escape from the bloodbath at Dunkirk and along the way defeating a number of Nazi super agents! The heroes also encountered Prince Namor, the Sub Mariner, who was hostile to all the surface dwellers until Prof Wynde defeated him!One of the Atlanteans, Meranna, joined their rag tag group of heroes known as the Invaders and set out to find out why the Atlanteans were losing so many of their soldiers in a mysterious crevice at the bottom of the ocean. Using a special seaweed that granted the heroes the ability to breathe underwater Prof Wynde and Wonder Man were the last two heroes looking to solve the mystery after their team was attacked by Lobster Men and Cap, Bucky and Meranna vanished, captives of Advent!

They ventured into the crevasse at the Oceans' bottom only to find... an underwater city! More than that, the missing Atlanteans, or most of them at any rate, were seemingly made into slaves by mind control skull caps by the Alien invaders!

As the pair planned their assault on four Lobster Men guarding dozens of enslaved Atlanteans Prof Wynde turned to find an hitherto unseen Alien rising from the murk behind Prof Wynde! They'd been through so much together... would Prof Wynde lose his most steadfast companion and friend to some dastardly alien fiend?

OOC Prof Wynde can act but he's distant in the dark and murk of the ocean bottom. He can move closer but the Lobster Men will see him. Wonder Man hasn't seen the deadly peril behind him!
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Post  DavidMcMahon Wed Dec 29 2021, 07:40

Magic Blast whichever foe is closest to Prof. Wynde.

"God of darkness, blast my foe," he enchants loudly, not needing to actually use magic cant, but does it so foes will think its his weakness, and to warn Wonderman of the new threat.
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Post  Admin Tue Jan 04 2022, 17:39

OOC Distance is about the same to the Lobster Men guarding the Atlanteans to Wonder Man and the bad guy rising silently from the murk of the sea bed behind him.

Range is 4APs, but that is affected by the darkness (Ocean floor) and the only light given off is the glow from the sea weed that the brain washed Atlanteans are harvesting. In addition there is a +4 OV (+2 Column Shifts in old money) to any dice action because moving through water, or aiming or anything else, is just more difficult. This applies to distance attacks but up close you have Water Freedom (the seaweed grants that) and move without penalty.

That said I can't imagine this would be a problem with 4D from accuracy...

Magic Blast 11 + 4D Accuracy + Roll(6d12)+0: 10,12,3,12,1,5,+0 Total:24 DOUBLE (boom!) plus Roll(2d12)+0: 6,7,+0 Total:37 (48) vs
OV6 + 4 Underwater + Range 4 - Telescopic Vision 1 - Surprise 4 + Roll(2d12)+0: 4,3,+0 Total:7 (16)
Success +8 (to 18EV) vs RV8=10 RAPs. The Lobster Man is DOWN and OUT!


Despite the challenges of attacking something at distance on the ocean floor Prof Wynde conjures up an eldritch bolt and sends it spinning at his distant foe who arches back with a silent scream and falls gently to the ocean bottom!

The other Lobster Men instantly hear their comrade 'scream' and start to 'fly' through the water towards Prof Wynde!

Behind Wonder Man the other enemy levels a weapon and blasts at the hero!

OOC Sonic Blast 10 + Roll(2d12)+0: 9,11,+0 Total:20 (30) vs
OV12 - Surprise 4 + Roll(2d12)+0: 4,8,+0 Total:12 (20)
Success + 4 (and underwater Sonic Beam is +1 EV so the EV is 15) vs RV12 (No Skin Armour vs this kind of attack)= 3RAPs

Wonder Man is on Body 9/12


Clutching his ears as the 'white sound' near deafens the super hero, Wonder Man spins about kicks out at his foe!

OOC Despite being 'surprised' Wonder Man just loses initiative against the guy who bushwhacked him and can strike back, albeit with no skills (i.e. just like being Surprised).

AV12 + Roll(2d12)+0: 2,3,+0 Total:5 (ugh) (17) vs
OV9 + Roll(2d12)+0: 7,5,+0 Total:12 (21) Missed!


Despite being inhumanly fast Wonder Man is caught on the hop and misses with a wild swing.

Two of the Lobster Men seem to slow then turn back to tend to the Atlanteans leaving one heading at Prof Wynde... with those huge pincer like claws aimed at him!

OOC The Lobster Man can move up to PW and attack this round. Any HP (you have 63) on defence or are you hoping you don't get snipped in half? Note that these guys can hurt Wonder Man so you may burn through your HP stash on last ditch defence and end up stunned if the dice rolls are average. If they favour the bad guys... this could get messy!

HP Dice aren't cheap!

Prof Wynde and Wonder Man TEAM UP! Issue #2 "The Invaders!" HP-Dice
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Post  DavidMcMahon Tue Jan 04 2022, 23:45

Yep, Prof Wynde is as squishy as a normal person, which is why he prefers to fight at range. Wink

Let's hope the lobsterman gets a lousy roll so PW can magic blast him too.
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Post  Admin Sun Jan 09 2022, 15:03

OOC this might get messy!

LobsterMan AV8 + 1D Weaponry (Claws) + Roll(3d12)+0: 5,2,4,+0 Total:9 (17) vs
Prof Wynde OV8 + Roll(2d12)+0: 6,5,+0 Total:11 (19) Failed. MISS


Prof Wynde sees those 'cut a car in half' snippers coming at him and ducks aside, just missing as the dark/big shape of the Lobster Man moves past him!

OOC Initiative...

Lobster Man 18 (8/4/6) + Roll(1d12)+0: 1,+0 Total:1 (19)
PW 25 + Roll(1d12)+0: 2,+0 Total:2 (great rolls) (27)
Wonder Man 26 + Roll(1d12)+0: 10,+0 Total:10 (36)
Lobster Men (2 others) 18 + 11 (29) 18 +6 (24)
Mystery webbed feet fellow 20 (9/4/7) + 6 (26)

Wonder Man is going to sock the guy who is directly behind him...

CRIT BLOW AV12 + 3D M Arts (0D Acro) + Roll(5d12)+0: 11,1,6,9,11,+0 Total:22 DOUBLE plus Roll(2d12)+0: 6,10,+0 Total:38 (50) vs
OV9 + Roll(2d12)+0: 8,9,+0 Total:17 (26) + CB 4 =30 OVT
Success +6 (to 19) vs RV10 - 6 CB (RV4)=15 RAPs. Webbed Sonic guy who pops up and vanishes to/from the mud is DOWN and OUT (admittedly that name is a work in progress)


Prof Wynde sees his friend slam the newcomer away from him and into the gloom at the bottom of the ocean! That leaves three Lobster men, the closest of which is on top of him almost!

One of the others is making off to the domed city whilst the other is standing its ground to watch the enslaved Atlanteans...

OOC You're up. Multi Attack? That will be tricky but with your accuracy might be doable...
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Post  DavidMcMahon Sun Jan 09 2022, 16:38

ooc: Yeah, I was thinking multi-attack. Do I have enough HP to buy some dice to help increase the odds? If so, do it.
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Post  Admin Mon Jan 10 2022, 22:35

OOC I didn't spend the HP after our last chat about PW but didn't think it was worth blowing 40Hp on Obscure. Your call though. Currently I have him at:

Prof Wynde and Wonder Man TEAM UP! Issue #2 "The Invaders!" Prof-Wynde-jan-22

you don't need to spend HP on a magic blast. That's what Accuracy is for. If you do spend Hp it gets horribly expensive! To buy one extra die costs 40HP! Not worth it in my humble opinion! Save those points for last ditch defence and getting out of trouble!

MULTI ON THREE Magic Blast 11 + Accuracy 4D + Roll(6d12)+0: 4,11,12,1,5,4,+0 Total:8 DOUBLE (that 23 looks goo tho) plus Roll(2d12)+0:
11,7,+0 Total:26 (37) vs
OV6 + Range 4 + Multi 4 + 4 modifier for underwater range attack - 1 Telescopic + Roll(2d12)+0: 4,1,+0 Total:5 (22)
Success +5 (to 16) vs RV8 + Multi 4 (RV12)=4 RAPs. Three Lobster Men each on Spirit 4/8


The Lobster Men reel but are still standing after Prof Wyndes' powerful attack!

One of them swims off towards the city at high speed!

Another guards the Atlantean captives, unwilling (or unable?) to leave its post.

The final one closes in on Prof Wynde and pulls those great pincers up!

OOC CRIT BLOW! Lobster Man AV8 + 1D Weaponry + Roll(2d12)+0: 10,5,+0 Total:15 (23) vs
OV8 + Crit Blow 4 + Roll(2d12)+0: 7,10,+0 Total:17 (29)
MISSED!


OOC initiative...

Lobster Man 18 (8/4/6) + Roll(1d12)+0: 11,+0 Total:11 (29)
PW 25 + Roll(1d12)+0: 2,+0 Total:2 (same as last time...) (27)
Wonder Man 26 + Roll(1d12)+0: 3,+0 Total:3 (29 acts before Lobster Man due to higher Dex)
Lobster Man guarding 18 + Roll(1d12)+0: 3,+0 Total:3 (21)
Lobster Man fleeing 18 + Roll(1d12)+0: 6,+0 Total:6 (same as last time) (24)


WONDER MAN swims/bounds through the water to aid his friend!

OOC Attack from behind, CRIT BLOW

AV12 + 3D M Arts + Roll(5d12)+0: 9,2,9,12,10,+0 Total:18 DOUBLE plus Roll(2d12)+0: 9,2,+0 Total:29 (41) vs
OV8 - Blindside 2 + Crit Blow 4 + Roll(2d12)+0: 10,8,+0 Total:18 (28)
Success +5 (to 18) vs RV14 (Body 7+ Skin Armour linked) - Crit Blow 6 (RV8)=10 RAPs. Lobster Man attacking Prof Wynde is DOWN and OUT!


'A cheap shot but I didn't think you'd mind a helping... look! That Lobster Man is making for the city!' thought Wonder Man, so close his thoughts were like a shout in PW's mind!

Prof Wynde, aided by his telescopic vision could only see a receding dot in the murk and gloom that would be out of sight in a heartbeat! If he wanted to fire at the Lobster Man he had only one shot at extreme range and would have to make it count! Alternately... there was still the other Lobster Man guarding the Atlanteans...
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Post  DavidMcMahon Mon Jan 10 2022, 23:13

Go for the fleeing lobsterman and leave the one guarding the prisoners for next time or for Wonderman.

and keep the HP instead of Obscure.
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Post  Admin Tue Jan 11 2022, 18:01

Prof Wynde took aim at the receding dot in the murk and darkness of the ocean bottom... then he fired!

OOC This will take a shot and a half!

Magic Blast 11 + Accuracy 4D + Roll(6d12)+0: 7,9,3,12,1,8,+0 Total:21 (decent but no double) (32) vs
OV6 + Underwater 4 - Telescopic Vision 1 + Range 9 (18) + Roll(2d12)+0: 12,9,+0 Total:21 (39)
Attack Missed!


The Lobster Man vanished from view and Wonder Man shrugged. "It was a long shot. I couldn't even see the thing so I'm not surprised. That gives us only limited time. We can sock that Lobster Man over there or zap him, but what to do with the Atlanteans? Also, if that guy tells his buddies we're here, we might use that as a distraction to watch for them leaving their base then get in there to find Captain America, Bucky and Meranna. What do you think?"
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Post  DavidMcMahon Tue Jan 11 2022, 18:46

"Take out this guy and then talk to the Atlanteans. Maybe we can figure out why they aren't fighting back and how to release them," Prof Wynde replies.
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Post  Admin Tue Jan 11 2022, 19:56

Wonder Man nodded. "Keep an eye out."

He swum over to the Lobster Man, making no secret of his approach! The Lobster Man raised those powerful claws...

OOC Wonder Man wins initiative and clobbers the bad guy!

CRIT BLOW AV12 + 3D M Arts + Roll(5d12)+0: 4,8,6,6,12,+0 Total:12 DOUBLE plus Roll(2d12)+0: 12,5,+0 Total:29 (41) vs
OV8 + 1D Acro + Crit Blow 4 + Roll(3d12)+0: 3,6,2,+0 Total:9 (21)
Success +6 (to 19EV) vs RV14 - 6 Crit Blow (RV8)=11 RAPs. The Lobster Man is DOWN and OUT!


Standing over and checking the limp form of the Lobster Man Wonder Man turned and swum over to Prof Wynde. "He's down and out. Normally I find sea food tasty but I'll pass this time..."

Prof Wynde nodded and turned to the slave like Atlanteans who were plucking glowing leaves to put in pouches and sewing new seed pods as they went. They worked without expression and it seemed they were unaware of the presence of the heroes. Those metal caps on their heads might be responsible but would there be any effect in wrenching one off?

"What do you think?" asked Wonder Man, whose alter ego was somewhat of a Scientist. "I think those skull caps are the answer, but might they be booby trapped in some way?"
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Post  DavidMcMahon Tue Jan 11 2022, 21:23

"Let's check out a couple and see what we can figure out,"" Prof. Wynde replies.

Between PW's and WM's military science and science background, maybe we can figure if they are booby-trapped, how they operate and/or how to remove them safely.
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Post  Admin Tue Jan 18 2022, 15:53

At the bottom of the ocean under countless tons of water, in a hidden cavern stood in a 'field' of glowing yellow/green seaweed that is the only way of surviving such hostile conditions, two heroes examine the headset on an Atlantean who mindlessly plucks leaves and plants new seeds in the floor.

The true horror of his surroundings is not lost on Prof Wynde as he considers that the captured/enslaved Atlanteans came looking for seaweed farmers who'd been lured in by the glow and were then captured/enslaved themselves and press ganged into planting more seaweed which would draw in more Atlanteans who would be made into slaves for the Aliens...

Presumably the Atanteans could then be moulded into underwater 'shock' troops by Advent. They had limited resources in this timeline and the number of Aliens that had journeyed back through time can't be that many, so they needed to grow their army in other ways. No Axis or Allied ship or Submarine of the second world war could hope to compete with even a single Atlantean. They were blessed with Superhuman Strength and Durability with reflexes and speed that made each one a one person army!

With skin and bones adapted to life beneath the waves it was a fair bet no conventional weapon could harm them. Only their dependence on being in or near the water limited their usefulness but seeing as the World was covered by 7/10ths by water they could be anywhere within days and strike unwitting shipywards and moored vessels.

Prof Wynde looked about. Pearl Harbour dragged America into the war. If they suffered a similar fate at the hands of the Atlanteans instead of the Japanese, might the Axis powers be able to concentrate their efforts on securing more and more territory whilst the Americans fruitlessly hunted for a foe they had no hope of catching?

Wonder Man broke Prof Wynde from his thoughts. "It's hard to tell if we can just wrench these things off or not. Look here." he pointed out wires trailing from the colander like helmet that ended in sharp needles and were inserted into the Atlanteans scalp!

"Something is going on. We could try on one and hope we don't kill them... But ... what if we yank one and the others turn on us? There are like... fifty or sixty of them."

They looked around. Potentially the pair were stood in amongst an army of super powerful enemies!

OOC Wonder Man uses his Scientist to see what's going on...

Int 7 + 2D Scientist + Roll(4d12)+0: 5,12,4,10,+0 Total:22 (29) vs
OV8 + Roll(2d12)+0: 12,3,+0 Total:15 (23)
Success +3 (to 8 Will) vs RV8=0 RAPs. Failed.


"If there were more light, a lab, some equipment..." he muttered. "Down here? It's a guessing game, and yours is as good as mine pal."

Prof Wynde was running out of time. Right now Captain America, Bucky and Meranna were probably being fitted up with these things in that base which might be crawling with more Atlanteans or those Lobster Clawed horrors. They'd defeated this small group but there were more no doubt in there and it would be a great risk to go in looking for their comrades...



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Post  DavidMcMahon Tue Jan 18 2022, 16:55

"Guess we leave them for now and go find our friends," Prof Wynde says reluctantly after they fail to figure out what to do with the controlled Atlanteans. "Let's get these guards tied up as best we can and then head in."
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Post  Admin Thu Jan 20 2022, 21:30

Wonder Man chuckled (sort of. They communicate via a limited form of telepathy) "Not sure we could find anything down here strong enough to hold these guys!"

Nonetheless they searched about, but as Wonder Man stated, there were no handy steel cables on rolls lying about. "Hate to hit a guy when they're down but I could whack em again to make sure they stay put?"

OOC That's PW's call. Not something Wonder Man would normally do but this is wartime so even the whitest knight hands to get a little dirty.


The pair swum through the gloom, guided by the lights of the structure at the bottom of the ocean. It was otherwise pitch black down here and soon the yellow glow from the seaweed faded. Up closer Wonder Man slowed. "Wow! Did you ever see such a thing?" he muttered inside Prof Wyndes' head. "If I didn't know better I'd say this wasn't a base at all. More like some kind of... ship or vessel of some kind. Darned if I know how it flies without propellers but this really is Buck Rogers stuff!"

The pair swum closer but paused when a large double door/hatch hissed open in the side and multiple figures could be seen exiting - Lobster Men - and a lot of them!

OOC you can try and hide behind rocks if you wish but there will be a chance of being seen! Or maybe you could wade in and see how many of these guys you can take down...
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Post  DavidMcMahon Fri Jan 21 2022, 14:23

ooc: There's some kind of knockout blow that keeps a foe down for a long time isn't there? If there is, use that. If not ... don't really want to kill them but if being bundled in a lot of seaweed won't keep them tied up, not sure what else to do. Find a big rock and lay it down on top of them? As long as it doesn't kill them, having the squashed together so that their combined body wouldn't result in death just trapped. Blast them again with Magic Blast to keep them out as long as possible I guess.

"Do you want to try wading through them, Wonderman," Prof. Wynde asks quickly. "I could probably hit 3 or 4 of them at a time while they are grouped around that hatch but we would have to attack quickly before they can scatter!"

ooc: At what point does the multi-attack get negative dice added into the attack? 1-3 then 4-6 then ...? Or something else? Already got range and murk penalties, don't want to go more than 4 dice negative, plus negative for Crit Blow. Move up and attack to reduce range?
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Post  Admin Mon Jan 31 2022, 09:47

OOC We have a house rule for coup de grace. Basically the OV is Zero and you can smack the guy while he's down. Any damage is then added to the standard time of 1 hour. Note that the time adds, not the APs. So let's say you hit for 12 RAPs of damage. 12 APs of time is 4 hours, so the guy would be out for the standard hour plus another four hours of time. There is a danger of killing an opponent that way despite it not being killing combat. If the damage inflicted would normally be enough to kill an opponent on zero current Body (i.e. reduce their body to negative its starting value or less) then you kill them. This sort of tactic on an ordinary human being would be lethal! I'll think more on this.

Wonder Man took a swing at a Lobster man...


OOC AV12 + Roll(2d12)+0: 12,10,+0 Total:22 (34) vs
OV0 + Roll(2d12)+0: 10,9,+0 Total:19 (19)
Success +5
EV18 vs RV14=4 RAPs.

That adds an extra minute (4 APs of time!) to the hour for that guy.


"I guess I can hit him harder than that." muttered Wonder Man, rubbing his fist. "Forgot how tough these guys are. I'll be a tank shell would ping off their hides!"

Prof Wynde forms a shape in the water with his hands and thrusts at a Downed foe, the eldritch light zapping the target!

OOC Multi Attack Magic Blast 11 + 4D Accuracy + Roll(6d12)+0: 6,11,5,4,5,6,+0 Total:12 DOUBLE plus Roll(2d12)+0: 10,2,+0 Total:24 (35) vs
OV0 + Multi 4 + Roll(2d12)+0: 3,8,+0 Total:11 (15) Success +6 (to EV17)
EV17 vs RV8+Multi 4 (RV12)=5 RAPs

An extra 2 minutes of time added to each. Doesn't sound like a lot (when added to an hour) but the standard time unit is 4 seconds for a round. You can get a lot done in 1 minute!

It is really tricky to whack someone and keep them down though within the game rules. Because we use a four colour/silver age comics style set up maybe we should just go with the 'Golden Heroes' way and assume a coup de grace applied to a downed foe will keep them out so they aren't a problem.


With the Aliens kept down and out for the count the heroes turned to the next problem at hand!

"These guys are tough. Maybe too tough for me to take on a few at a time. One? Sure/ Two? Ok... I guess. Half a dozen? They'd wear me down." he muttered 'mind to mind' as the pair crouched behind a rock and saw ... more than a dozen Lobster Men exiting!

"Too many for me. Maybe we can wait till they've passed and hope they don't see us, or cause a distraction? I can swim off, get some to follow? Your powers are by far the best suited to take these guys out, just as they were that fink Captain Nazi." he admitted.

OOC you count fifteen - a small army! - Lobster Men exiting the ship. Three stand near the hatch and the rest are heading back towards the kelpie fields where their downed comrades are - and the enslaved Atlanteans. They will be passing a short distance within you so there may be a chance of being spotted. You have a couple of rounds till then as they are looking about and going cautiously.

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Post  DavidMcMahon Mon Jan 31 2022, 15:06

"Let's try circling around them and taking on the guards at the door," Prof Wynde suggests. "Maybe we can find a control room inside that controls the Atlanteans and turn off the mind control helmets."

ooc: Circle around and away from oncoming aliens and try to approach the ship's door from the side to attack the remaining guards.
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Post  DavidMcMahon Mon Jan 31 2022, 15:08

OOC: From the 1939 Buck Rogers Movie serial.

Mind control helmet and raygun from the serial.


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Post  DavidMcMahon Mon Jan 31 2022, 15:11

Destruto Beam Gun and Spaceship from Buck Rogers Movie Serial. Raygun from the first Flash Gordon Movie Serial.



Prof Wynde and Wonder Man TEAM UP! Issue #2 "The Invaders!" Buster10


Prof Wynde and Wonder Man TEAM UP! Issue #2 "The Invaders!" Cap52110


Prof Wynde and Wonder Man TEAM UP! Issue #2 "The Invaders!" Flash_12


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Post  Admin Mon Jan 31 2022, 18:46

OOC Crikey I loved those back in the day. Buster Crabbe was a hero of mine when I was growing up (though I'll admit to catching these on a rerun on BBC2 rather than watching in the movie theatre back in the day).

That sort of thing should be funded by Kickstarters these days. Pulp sci fi adventures on a serial released on Youtube or whatever. With modern CGI costs would be slashed to a certain degree and filmed against a green screen then black and white convert it for that pulp serial feel!

One can dream...

Wonder Man nodded and the pair swum away through the gloom and darkness.

Minutes ticked away until they came back at an angle to see one of the Lobster Men from the side and the other two standing on the other side of the doorway. This way, only one could be targeted but they'd taken long enough and with as much care as they could muster not to be spotted.

Only the relatively low numbers of these bizarre alien creatures stopped the war tipping heavily into the path of the Axis war machine! A hundred of these would grind through any Allied army, tearing tanks apart like tin cans even as bullets and bombs pinged off their harder than steel hides without effect! Why even Wonder Man, able to peel a bank vault door open with his bare hands, struggled to put one of these things down and only his bullet like speed and reflexes kept him one step ahead of those deadly claws, easily able to crush a man or worse - snip them in half!

"This is as close as we get without being seen Prof." muttered Wonder Man. "Think you can make the shot?"

OOC It's low light (+2 Opposing value) but low range (fifty feet) so 3AP range. You also have Blindside (-2 Opposing value). If you swim upwards you'll be able to target all three Lobster Men but without the Blindside bonus. So, take one down and hope Wonder Man can rush in fast enough to tackle the other two or swim up, take aim at all three and fire and hope to win initiative and hit. Your call.
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Post  DavidMcMahon Mon Jan 31 2022, 19:26

Magic Blast all three but move to where I can get the best chance of succeeding. Crit attack.

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Post  Admin Wed Feb 02 2022, 11:32

Moving through the water Prof Wynde knew that he'd be spotted soon enough - and so he was!

The 'nearest' Lobster Man turned, the antennae twitching as it detected currents through the water much like a predator would do.

If this went wrong... Wonder Man would have to fend off three Lobster Men!

OOC Multi Attack CRIT BLOW on three Magic Blast 11 + 4D Accuracy

AV11 + Roll(6d12)+0: 10,9,11,8,10,3,+0 Total:20 DOUBLE plus Roll(2d12)+0: 12,6,+0 Total:38 (49) vs
OV6 + multi 4 + Crit Blow 4 + Range 3 - Telescopic Vision 3 (also counteracts the general darkness down here which isn't absolute because of the lights coming from the ship/base) + Roll(2d12)+0: 9,10,+0 Total:19 (33) Success +6
EV11 + 6 (EV17) vs RV8 + multi 4 (RV12) - RV6 Crit Blow (RV6)=11 RAPs.

The Lobster Men are DOWN and OUT!



Wonder Man zipped through the water past the powerful mage and down towards the Lobster Men. With a turn as Prof Wynde himself swum up - slower - Wonder Man gave a thumbs up!

"Remind me never to get on your bad side my friend!" said Wonder Man, mind to mind.

The heroes looked about then ducked inside.

The entrance walls, floor, ceiling, everywhere in fact, were of a shining metal that nonetheless had started to form green algae over it. There were dim yellow lights in the ceiling and Wonder Man whistled. "This is no technology I ever saw in 1939. Clearly from the future... or farther still!" meaning Alien technology.

He pressed the metal and grunted. "As strong as a steel vault door, maybe stronger. If this thing ever flew no bullet would pierce it! As well as rescuing our friends it might be an idea to take it out of commission somehow!"

They were in a corridor running left and right with no clues as to which direction to head in to save their companions. Each corridor curved around the circular shape of the craft/base and Prof Wynde saw outlines rather than door frames suggesting the doors fit snugly into the walls and provided an adequate seal - not all of the aliens would breathe water it seemed, and if breached, the ship would be airtight in space.

"Do we split up or stick together? Those guys outside will be out for a while and the others will find their buddies, look around and head back. We have a few minutes I guess before we have to fight an army off. I'm hoping that was the bulk of them as I don't fancy tangling with those things!" said Wonder Man



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Post  DavidMcMahon Wed Feb 02 2022, 12:12

"Let's stick together," Prof. Wynde replies, "If I miss one of my magic blasts, it's all over for me if you can't run interference. And why is it large vehicles don't have a map with an easy to see "You are here" dot on it?"

He thinks a bit more.

"Let's try moving away from the front of the ship. Back towards the engines. Maybe the holding cells are that way too. Now we just have to figure out which way is back."
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Post  Admin Fri Feb 04 2022, 15:56

Wonder Man thought for a moment then held up a finger. "Be right back!" he said.

He came back in a few moments later and had stripped off his shirt, tied the sleeves and filled it with small rocks!

"Lead on!" he said, dropping a rock and shuffling it to the wall rather than make it obvious in the centre of the floor....

=========

"Which way now?" asked Wonder Man

The pair stood at a crossroads. Left, right, both curved around and out of sight. Ahead a short way that ended in double doors.

If things were working in a logical manner that might be an elevator of some kind...

Wonder Man glanced around. "I'm glad those Lobster Men aren't about. Means this place is somewhat spooky but so far so good."

The pair had tried the first doors set in smooth walls they'd come across and flooded the rooms beyond, which seemed to be living quarters or storage areas full of crates which were instantly flooded and he crates smashed thanks to the water pressure!

"Some kind of wonder material." said Wonder Man, picking up a piece of crate. "Flexible, strong, light."

Like plastic but an alien version, so everything had been 'turned up' to 11!

The pair had returned to the corridor and kept leaving rocks. Now the crossroads. They could go back, go left or right or try forward and maybe some kind of elevator... or something else? As far as he could tell PW thought they'd headed towards the centre of the ship...
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