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Rules Discussion/Clarification/Head Scratching...

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Post  Admin Fri Jun 21 2013, 22:32

Correct - I've mixed up the two. Serves me right for posting late at night off the top of my head instead of checking. Thanks for keeping an eye out for my slip ups Smile (I mean that) Don't claim to be an expert with the rules but twenty odd years ago I'd have given anyone a run for their money with the DC heroes rules. Shows how time can cause the brains to leak away .... 

To clarify (for Dave):

When you use Power Reserve Lionheart suffers from a mental attack equal to the number of power reserve points used vs Int ( 8 ) and Mind (9). Thus it's a dice check, and he might suffer no ill effects, or be k'od from a single use, or something in between. So I'll have to check for Lionhearts use of 8APs in the last round. 2d10 → [4,6] = (10) (from invisible castle). He suffered no loss (for 8APs a roll of 13 would be required for him to lose Mind points)


Thanks again Ryan, keep watching Smile
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Post  DavidMcMahon Fri Jul 17 2020, 14:21

Found this character on my work computer from 2007.  I have no memory of him.  Golden Hero rules.  From the look of it, he was for an X-Men type game.  Maybe you can use him in Kid Kinetic's game as another classmate or a punk kid gone wrong?  After you convert him to our rules, of course, in your copious spare time.   alien

I think he is a variation of the Toad from the X-Men.



                     











































 GOLDEN HEROES CHARACTER SHEET           
 (Write in the White boxes, Yellow boxes have automatic Stat formula's in them)            
CHARACTER NAMEHorny Toad           Characters Pictures below  The Origin of the Superhero Known Contacts and Friends 
SECRET IDENTITYTod Pratchett          Tod is the half-human son of the alien superhero Captain Chameleon.  His powers started to manifest uncontrollably at a young age.  He has been at the school since Kindergarten.  He is now a sophmore and has control over his powers, though they are still developing.    
OCCUPATIONHigh School StudentAGE:-16             
SEXMHT5' 5"WT in lb122HANDR             
    EGO     STR     DEX      VIG              
Rolled17Rolled11Rolled16Rolled15             
Modified17Modified11Modified16Modified15             
MOVEMENT Defence ClassDiv/ Div/              
RUN "7D.C.6HTK58HTC58             
FLY " TYPE:-                 
DODGE MODIFER DAM MODIFER                
  ignore --4                
FRAMES / ROUNDSTK MODIFIER                
 4 1                
PushbackENERGY POINTS Per/5Rds                  
ThresholdType: :VIG bonus0VIG bonus0             
20Type: :Recover :-1D6P/HRecover :-16D P/R             
unlessType: :      HospitalizedStagStun                 
statedType:   6126                 
   USUAL ATTACKSW.C.    DAMAGE      NOTES   CAMPAIGN RATING     Training / Powers gained via DUPs Notes     
Stunner    3d6 HTC per round attached   BACKING:         
Swing Into Combat 1d6HTK, 2d6+6HTC     HEROISM         
           PUBLIC RELATIONS:         
           IDENTIFICATION:         
         PRACTICE:        
           TOTAL PUBLIC STATUS0        
           METHODS:         
           PUBLICITY:         
SUPERPOWERS AND ADV B.G'sEQUIPMENT CARRIED   APPROACHABILITY:         
Agility Grd 1 +2 dodge +2 damage first strike    POWER USE:         
Chameleon Ability  -2 strike mod  CONTACTS:        
Heightened Senses - Animal     TOTAL DETECTIVE POINTS0        
Unconscious Probability Manipulation 51% Luck    CONSCIENCE:         
Reactions +1 Dodge Opponents -1 all cbt and dodge    SUCCESS RATE:         
Stunner [elongated tongue] Grd 1 -2 damage dividers can be parried    PUBLIC RESPONSE:         
Hide in Shadows     EXPRESSION:         
Stealth   SECURITY:        
      TOTAL PERSONAL STATUS:0        
      MATERIAL RESOURCE:         
      FINANCIAL RESOURCES:             
          SPARE CASH: GP            
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