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The Vanguard! Issue #3 - The Vanguard, The long dead Queen, and the Holy Grail...

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Post  DavidMcMahon Mon Jul 05 2010, 11:34

PUTTY



[quote="Limerickcot"]Stormwarden

Stormy waded into to get at the Zombies, relying on Putty to put down the 'blob'. "OK, batting times here." He struck twice, one fist after another. But the Zombies were no slouch themselves, his first shot swinging wide as the Zombie moved to the side - just to find another fist crashing into it.

"Let's do this," Putty says grimly as he attacks the zombie Putty-like creature. With spiked sledgehammer fists, he pounds away at the creature.

actions: three attacks on the putty zombie. 4th frame is to be used to dodge, if it is neccessary.
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Post  Admin Mon Jul 05 2010, 18:25

The Vanguard

Stormwarden made his quip, grinned, stepped up and... swoosh! He fell (OOC critical roll 2 - "Slip over: next Frame must be spent recovering, it will also take 1
Frame to get up at some time."
this makes the next attack inapplicable!) going face first in the slimy blue/grey muck of the creature! For a split second his face is submerged, then his head comes up - thankfully the suit protected him or he'd have a mouthful of the vile, evil stuff!

A zombie looms over him...

OOC 1d20+4+9=19 Hit, 1d6-6+18=16 Htk, 1d20+4+9=18 Hit, 1d6-6+18=15 Htk

A spiked lump of a fist belonging to Putty swings down, swiping the Zombie to the side, rotten flesh flying from its' frame! The follow up has the zombie more or less explode, sending already damaged limbs flying into the darker corners of the room!

OOC Zombie is down. There are rather a few more in here though. Only Putty has them in swinging distance, anyone else will have to move 1 frame. It's also difficult to see, even with the torches, as the zombies are moving, you are fighting, the creature is reforming... what you guys wouldn't give for some petrol and a flamethrower eh? Oh, and some oxygen for the fuel to burn Razz

Stormwarden has used 1 frame, lost the next and must spend another frame getting up at some point. Putty has used 2 frames, 2 remaining. Plenty of targets left. You don't have too long before the creature gets up again...Lionheart has used all four frames. I'll run Frostbite this round and post an action later on tonight if Daves' not about, and once you guys have acted, I get to try and eat your braaaaains with my nazi zombies Smile
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Post  Limerickcot Mon Jul 05 2010, 19:29

Stormwarden

"ARghhh" he yelled as he slipped. It was useless, nothing was going right for him here! It seemed an age before he get himself back to his feet and he used the momentum to take another shot at another zombie whilst he did so.

------------------------------------------------------------------------------
1d20+3=18

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Post  Admin Mon Jul 05 2010, 23:42

The Vanguard

Zombies waded through the evil sludge towards those who would give them sustenance! Lionheart shouted "I don't know if they can hurt you, but if they pierce your suit, it's all over!"

That stark reality suddenly struck home amongst the Vanguard.

They were in a near airless environment! One tear, one slice, strong enough to break through the admittedly strong polymer, and they would be exposed to the freezing cold death and suffocation that hard vacuum brought!

Frostbite (OOC run as NPC) nodded. "You heard him! Don't take too many chances! We can take this lot down from a distance, and might not even have to if we can seal them up again!" He levelled his arms and let loose a stream of cold more intense even than that of space! With no moisture there was no ice - until the beam struck a solid form of a zombie!

OOC 1d20+3+9=22 Hit, 6d6=22 Htk Solid hit, Zombie reels, but carries on forward! Frostbite has used 10 of 15 dice (the Htc damage has no effect on the undead...)

Frostbite then levelled his other arm, freezing the air into an icy grip around the Zombie!

OOC two Field Manipulation attacks. 4d6=16 Htk. Another potent strike. Zombie still shambles forward, albeit coated with ice!

Getting to his feet, Stormwarden saw the Zombie Frostbite had been attacking was just about on him! With his longer than usual reach it was a simple matter to step in, deliver a huge fist to the things' head, and step back - but he would be attacked by THREE zombies in the coming moments!

OOC 2d6+18=23 Htk. A mighty blow from Stormwardens' martial arts skills, and enough to...

With a vicious chop Stormwarden scythed the head completely from the zombie, sending it spinning into the darkness! The body floundered for a moment before falling back, submerged into the creatures' body!

OOC another Zombie down.

The Zombies were just about on Stormwarden now, however!

OOC 2 frames left for Putty then the Zombies attack!
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Post  DavidMcMahon Tue Jul 06 2010, 02:11

PUTTY


one attack on a zombie near Stormwarden. Remaining frame to dodge.
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Post  Admin Tue Jul 06 2010, 22:52

The Vanguard

Putty rammed a fist out, sledgehammer style, into a Zombie near Stormwarden...

OOC 1d20+4+9=26 Hit, 1d6-6+18=18 Htk. Solid hit.

Fragments flew off the thing but it shambled on!

The Zombies closed on Stormwarden. Thanks to his large frame three of them could get near him, whilst two more shambled ever nearer to the doorway, and close to the others!

OOC the two near the door will be attacking next round. These things are slow enough already and walking through knee high black/blue murk doesn't help.


Lionheart called out "Look out big man!"

The Zombies seemed to sense warm, living flesh, and their blank dark eye sockets suddenly gleamed, dead flesh pulling back from rotten stumps of teeth and the undead attacked the mighty hero!

OOC 1d20+1+6=20 Hit, 2d6=7 Htk, 1d20+1+6=8 Miss, Critical, 2d6=4, 1d20+1+6=27 Hit, Critical, 2d6=5 Htk. The critical miss was 'too slow attack' but this isn't applicable to Stormwarden as he's used all his frames. As Putty isn't being attacked this round, I'll use his attack instead on the one he'd already damaged... 1d20+4+9=20 Hit, 1d6-6+18=18 Htk Another solid hit. This Zombie has taken 36Htk and is tottering! Response for Stormwarden to the two hits? Then we'll resolve the next round...

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Post  Limerickcot Wed Jul 07 2010, 07:29

Stormwarden

The Zombies seemed to sense warm, living flesh, and their blank dark eye sockets suddenly gleamed, dead flesh pulling back from rotten stumps of teeth and the undead attacked the mighty hero!

OOC 1d20+1+6=20 Hit, 2d6=7 Htk, 1d20+1+6=8 Miss, Critical, 2d6=4, 1d20+1+6=27 Hit, Critical, 2d6=5 Htk. The critical miss was 'too slow attack' but this isn't applicable to Stormwarden as he's used all his frames. As Putty isn't being attacked this round, I'll use his attack instead on the one he'd already damaged... 1d20+4+9=20 Hit, 1d6-6+18=18 Htk Another solid hit. This Zombie has taken 36Htk and is tottering! Response for Stormwarden to the two hits? Then we'll resolve the next round...

"Damn" Stormwarden grunted as he got a terrifying view of these Zombies. Whatever had caused this was terrible. It couldn't be let loose from here. The Nazis should have buried the door, not just sealed the blasted thing! He glanced around. Was there nothing he could do? If they penetrated the suit, just how much air would he loose?

-----------------------------------------------------------------------------------------
ooc:
1. combat response one (if possible): grab a zombie body and auto-parry
2. combat response two: Dodge

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Post  Admin Wed Jul 07 2010, 08:40

The Vanguard

Stormwarden desperately scooped up... he pulled a face. He wasn't sure quite what it was, he just used the dismembered body part as a shield, something for the Zombie to bite down on!

OOC 1d20 → [13] = (13) success. With Stormwardens' strength the amount of damage a dismembered... uhhh.. bit... does is irrelevent.

Reaching forwards, he slammed the body part hard into the Zombies' mouth, eliciting a grunt from the thing as it turned its attention to tearing it to pieces, before realising it'd been duped with a dead lump of flesh!

OOC Dodge=3, glancing blow. The blow is halved to 2.5, then quartered to 0.6, rounded to 1. Stormwarden takes 1 damage.


Stormwarden grinned, dancing to the side. Even to the big man, this was like fighting in slow motion, the zombies were so slow!

Then he glanced down at his arm where the Zombies had grazed him... a score was visible on the near skin tight plastic bubble that surrounded him. The suit held - barely! Whilst it was meant for survival in harsh environments and could withstand some damage, it was not meant for combat! A deeper tear, a vigorous flex of muscle... and would the suit rip or hold? He had no idea!

Sweat gathered on his forehead. This was nastier than first thought!

OOC The characters are in a dilemma. They can pound the foe into mush with a few super powerful blows, but a decent blow from one of these things could open your suit, exposing you to hard vacuum! 1d10=2 you have just one frame to act before the zombies this time. They are in melee range of those in the corridor and Stormwarden has three around him. All the while the floor - or rather the muck/slime covering the floor, continues to bubble and reform...
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Post  Steeple_jackuk Wed Jul 07 2010, 13:33

FROSTBITE

OOC: Ok I'm sort of back, been reading the posts but just not been with it enough to write. So I'm giving it a try, because I don't wish to wait on the sidelines any longer.

IC:

Frostbite could see that his friend was in real danger of being overwhelmed.
"Stormwarden, get back here, we need to regroup."

Turning to Lionheart, Frostbite continued,
"Lionheart I want you to go on and find out where this passage leads, is there a better place to defend ourselves further along. I don't wish to get us trapped, but I'm reluctant to give up on this place unless we've got no options."

And with that Frostbite used his cold powers to chill the closest zombie to Stormwarden to give him time to retreat.

OOC:

Paul I need an update on how many points re energy attack and field manip I've got left.

I think I've got 5 dice on energy attack and I've got maybe 11 or 12 points left for field Manipulation.

I agree with the points use, but I think that if I go back to 1 action = 2d6 it shouldn't cost me?

My reasoning is that firstly the power doesn't cost anything at that rate normally and secondly with 15 points to use, I might run out really quick and like energy attack be standing around doing little else for 2-3 rounds whilst it recharges?

But the downside of this is that it might seem overpowered, so what about we say that it costs points till I'm tapped out, whereby I can continue to use 2d6 per action as it would be a grade one for the time left till I recharge, when I've no points left? So at least I still have an offensive attack besides kick/punch? What do you think?

Also should there be a max amount I can do in one round/action? I mean if I go by you guidelines below does 6 points by me 4d6/frame and 12 points 8d6? I want to do a quick blast again in the frame we've got but not sure how to allocate the points.

So I will leave damage up to you as I know I don't need to roll to attack just for damage depending on what you rule.

OOC: This is something I was going to offer Dave as an option for Frostbite - energy points for his Field Manipulation Grade 2. It will make it slightly weaker than it is (damage wise) but more versatile by far. I'll wait till he comes back for the call on yay/nay but for now I'm using it as : 15 points over 5 rounds. 1 point buys 2d6/action damage, 3 points buys 2d6/frame damage. Various effects for certain point expenditure. It'll need the math working out so it's not rubbish or overpowered, but for now...

Sj



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Post  DavidMcMahon Wed Jul 07 2010, 13:48

Putty


"We can beat them but the vacuum can beat us if they tear our suits," Putty says as he readies to attack again. "Do we try fleeing and hope the other direction leads us to the mineral or stay and fight?" He readies and attacks again

action: attack one of the threatening zombies near Stormwarden
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Post  Admin Wed Jul 07 2010, 23:27

The Vanguard

OOC had a pig of a day at work so rather than rush a post out I'll do what I can and finish the update tomorrow. Dave, I'll knock something out in the OOC thread and we can haggle over details with regards Field Manipulation. I wanted to give you something a bit more than simply upping the power for damage, and agree that once the power points run out you should be able to fall back on grade 1. With regards points, Frostbite has 5 energy over 4 rounds left, and has used 6 points to make the 'shatter ice' effect - hard, until it's shattered then it affects everyone in the area like flying glass, or in the monsters case, cuts them hundreds of times. Nasty, but effective in certain situations. Certainly overwhelmed the creatures' ability to reform and ignore blows like it's body normally would. That means 9 points for Field Manipulation left. As mentioned, take a look in the OOC section when I'm done in this post. Just remember that Field Manipulation does much less damage than an energy attack because of the auto-hit thing, so we have to strike a careful balance. Energy Attack should cause more damage, but Field Manipulation should be more versatile.

Lionheart heard Frostbite, glanced at the Zombies threatening to overwhelm Stormwarden, opened his mouth to argue then nodded. "Right away!" he said, before he disappeared from view!

Frostbite levelled an arm, and the Zombie staggered as a wave of cold - more so than that of vacuum - wafted over it! It's flesh turned white and started peeling away in putrid strips, and it staggered, but kept coming!

OOC 2d6=12. 2 dice of damage, maximum damage rolled Smile I'd have said if an energy attack could do 7d6 quick blast damage, the field manipulation could do 4d6 max in a frame, which is what Energy attack does to Htc or Htk. As it is, the damage is enough to hospitalise the zombie. In other words...

The zombie kept coming... until its feet stuck to the floor, the legs broke off at the shins, and it crashed onto its chest, trying to claw itself forward until the fingers snapped off! Whilst still technically active, it would prove no threat to the Vanguard unless one of them was immobile, lying next to it on the floor, and even then, for an hour or so!

Putty stretched an arm out, striking with a triphammer like blow that spun a Nazi Zombie on the spot! Still, the thing kept coming, kept reaching for Stormwarden! The eerie silence was broken only by the sounds of the Vanguards' powers 'going off' and the slapping sounds occasionally made when Putty tore another lump from a zombie with his accurate blows!

OOC 1d20+4+9=32 hit, 1d6-6+18=18Htk. This Zombie has taken 18Htk, consider it a 'fresh one'. There are two (including this one) on Stormwarden now. More may yet lurk in the shadows, and the creature is still reforming... Stormwarden to act then I get to try and eat your brains again.



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Post  Limerickcot Thu Jul 08 2010, 06:11

Stormwarden

Stormwarden was not panicing but he didn't like this one bit. It was dangerous here. Although he wasn't sure he could succeed, he tried to run back to the rest of the team to try and break contact with the Zombies.
At least they didn't seem the fast kind!

-------------------------------------------------------------------------------
Try to disengage and move away from them, prefereably at a dead run.

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Post  Admin Thu Jul 08 2010, 23:40

The Vanguard

Despite his strength, his power, his durability, Stormwarden was all too aware of how close he'd come to having his protective suit rip.

If that had happened, his life would've been measured in heartbeats. A chilling prospect, and one that struck home for the big man as he clambered to his feet and stumbled/sprinted through the grey/black muck on the floor back into the corridor where Frostbite and Putty waited. Lionheart had gone off looking for the P'utinarians, the others had gone to find Nowhere Man, and somewhere out there in space a craft was coming closer bearing Nazi superhumans, no doubt!

One thing was for sure - Adjutant wouldn't be on the spacecraft. He could survive unaided in space, and flew faster than any conventional spacecraft. When he did arrive, however, the Vanguard knew there wouldn't be much they could do to put up a fight - Majestic had stood his own against the team, and he was a pale shadow of the lead Nazi superhuman!

The Zombies staggered forwards, spilling out into the corridor. In their haste they impeded one another, so that the Vanguard didn't have to face more than one each, but more spilled out into the corridor with every moment! What had been a fairly routine minor annoyance for the superhumans was suddenly becoming serious - whilst the Zombies posed little threat to them, in this environment they were a deadly danger!

One came at Putty, teeth bared.... Another lunged for Frostbite, and yet another trailed Stormwarden out, stumbling forwards to try to grab the big man as he fled!

OOC 1d20+1+6=15 Miss, 2d6=11, 1d20+1+6=21 Hit vs Frostbite, 2d6=9 Htk, 1d20+1+6=15 Miss, 2d6=5. Frostbite, response? By the way, for anyone sharp eyed, these things are fighting as normal humans of WC0 or 1, because of the low G environment, but you will need to spend future frames for responses rather than getting free responses like you would against soldiers. They aren't straight up Zombies, but are a 'super soldier' experiment gone wrong. It made them immortal, stronger than normal humans, and able to survive in any environment. Unfortunately that also entailed them being the walking dead to get round those problems... It's hard to be sure (the corridor is dark save the light from your torches) but there are 5 zombies in the corridor now and more on their way from the room, and the creature is reforming... Frostbite needs to make a response (if any) or take the 9 Htk (reduced by dividers) and hope his suit holds! After that you get 1d10=10 all four frames to act. At the end of this coming round the creature will have recovered sufficiently to reform ...

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Post  Steeple_jackuk Fri Jul 09 2010, 07:03

Frostbite


Despite his strength, his power, his durability, Stormwarden was all too aware of how close he'd come to having his protective suit rip.

As the creatures spilled out and hungrily sped toward the heroes, Frostbite shook himself out of stunned morbid fascination. He quickly dodged the oncoming assault, seeing how close the creature came to attacking him.

OOC: dodge from a future frame], and shouted to the group.

"We've got to get out of here, there are too many and we need to rethink our plan. Make ready to make a fighting retreat."

OOC:
Ok not sure how many have an attack on us before we can move, but as soon as we are able we'll withdraw to a safe distance and try to bring this corridor down on them.

You said Lionheart had gone back to the P'utinarians? I thought I sent him in the other direction, but I'm happy to go with your call because otherwise we'd have no choice but to run on with him possible being trapped as well.

But if Lionheart is the other side of the zombies, then amend my actions as we'll retreat into the unknown, following him. We don't leave people behind if we can help it.

Sj
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Post  Admin Fri Jul 09 2010, 22:19

The Vanguard

OOC the P'utinarians ran in fear at the dead Putty style monster as it gobbled them up with the merest touch! Lionheart sped off after them (i.e. deeper into the complex). With regards Frostbites' dodge... 1d6=2, Glancing blow. Damaged is halved then divided by Frostys' dividers to 1 point. He's on 47/48 Htk


Frostbite ducked to the side, and almost avoided the blow completely. Almost. He heard the hiss of air... then it went quiet as the suit resealed! Breathing a sigh of relief, he bellowed the order to retreat.

OOC Bringing this corridor down would mean your way out is effectively blocked, but seeing as you have several super strength types I'm sure making a new door won't be a problem. Is everyone ok with Frostbites' plan? If so...

Putty moved quickly out of the way, stretching and clinging to the walls and ceiling with incredible agility to avoid the attentions of the Zombies. They continued to come out into the corridor, but the Vanguardians had no problem outpacing them. Stormwarden was already moving away and Frostbite joined them, the team backing off as Zombies walked into the corridor. Sluggish, slow but unnaturally tough and completely determined, they were the stuff of nightmare, and the creature composed of dead P'utinarians would surely pose a severe threat to the Vanguard once it reformed!

OOC How do you want to bring the ceiling down? That, or possibly some kind of ice wall? Stormwarden also set into motion (I believe, will have to check) a build up of the available air still kicking about in the pipes and tubes of this place - with a wiggle of his fingers he could agitate the air enough to build up the pressure to a point where - boom - the pipes burst and make a mess? Unless you have another plan. At any rate consider combat over - with 3( in Frostbites case) and 4 frames in hand over the slow moving Zombies, outrunning them was never going to be an issue. They proved tougher opponents than I'd expect though - you'll have to watch out for more of them in here...

The Vanguard! Issue #3 - The Vanguard, The long dead Queen, and the Holy Grail... - Page 5 Ojp9wo

OOC the red dots are you guys. You've moved to the end of the corridor (east, or to the right of the map, is the way you came in). The P'utinarians came this way, with Lionheart in pursuit, but as to which way they went...? The blue dots are the Zombies. I'm hesitant to say 'hot on your heels' as you could probably walk fast and outrun them.
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Post  Steeple_jackuk Sat Jul 10 2010, 08:37

The Vanguard

OOC How do you want to bring the ceiling down? That, or possibly some kind of ice wall? Stormwarden also set into motion (I believe, will have to check) a build up of the available air still kicking about in the pipes and tubes of this place - with a wiggle of his fingers he could agitate the air enough to build up the pressure to a point where - boom - the pipes burst and make a mess?

OOC:
I think we want to use Stormwarden's attack on the Zombies and the creature first, lets use every advantage - unless anyone thinks differently?

I can't believe how complicated this has got. If anyone has any suggestions at this point - it would much appreciated. My feeling would be to regroup, head back the way we came and see if we can't try again with the others in tow. What does everyone else think...lets canvas before we make a move.

The Vanguard! Issue #3 - The Vanguard, The long dead Queen, and the Holy Grail... - Page 5 Ojp9wo


IC:
At the crossroads, Frostbite floated feet barely off the ground looking around him once again. It was all so familiar and should have been easier. This side trip was meant only to help their new found allies, but in truth it appeared to be, going from bad to worse rapidly.

Gazing back the way they came, Frostbite then turned to Stormwarden. "Can you release those pent up gases as they get down here, sort of get as many in the cross fire as possible."

OOC: I'd prefer at the mouth of the tunnel they're coming down so we can still use the other tunnels to find the ore later if we're favoured with good fortune. But tactically Paul you ought to know when and where its best).


IC:
"Let's hope they went topside the way we came in, find them and regroup. Perhaps Nowhere Man has found what we're looking for and the means by which we might be able to get it."


Sj

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Post  Admin Sat Jul 10 2010, 23:37

The Vanguard

As Frostbite is giving out his thoughts on the teams next course of action, the crackle of a signal over your earpiece radios comes in. "Scrrrzzzz... crrrkle... can really move when they want to... skrrzzzz ... down here. Mine entrance. Sending the other lift back up. Power looks to have been restored by Nowhere... skrrzzzz... Strange green glow. Gonna check it... skrrzzz crackle..." Clearly, or rather, not very clear at all, it was Lionheart. At super speed it hadn't taken him long to catch up with the P'utinarians, but even he couldn't cover the ground so fast, which meant the lift entrance to the lower levels of this base, and the mine itself where the Lunarium is sourced, is close.

There was the part about Nowhere Man restoring...

As you consider the words there's a loud clanking sound coming from somewhere in the complex, and banging/whining of large machinery. Emergency lights flicker on the walls, here, there. Looks like decades of vacuum has preserved some things but reintroducing energy after so long has broken others. It may be a few minutes before the power is fully restored, but at least you'll be able to see without torches soon, and clearly Nowhere Man has been at least partially successful in restoring power...

OOC Thoughts on what you intend to do about the zombies, and when you've done that, the lights will flicker a bit more and give you a clearer view of what's going on...

The Vanguard! Issue #3 - The Vanguard, The long dead Queen, and the Holy Grail... - Page 5 4vs7bq

Even as the Vanguardians look about, more light comes on. Somewhere there is a distant hissing sound in the complex too...

"...repeat, this is Nowhere ... skrrzzzz ... has been partially restored and I found... skrrrzzz crackle ... frozen oxygen and it looks like it might thaw out to fill this place full of air. Of course there'll be leaks all over the... skrrrzzzz crackle buzzz skrrrzzz... uh oh. We have comp...skrzzzz" this time from Nowhere Man. Zombies were bad enough. It seemed the situation was about to escalate!

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Post  Steeple_jackuk Sun Jul 11 2010, 07:33

Frostbite

"Good, at least we're getting somewhere now..." Frostbite said as he listened in on Lionheart's message.


"...repeat, this is Nowhere ... skrrzzzz ... has been partially restored and I found... skrrrzzz crackle ... frozen oxygen and it looks like it might thaw out to fill this place full of air. Of course there'll be leaks all over the... skrrrzzzz crackle buzzz skrrrzzz... uh oh. We have comp...skrzzzz" this time from Nowhere Man. Zombies were bad enough. It seemed the situation was about to escalate!

"Company...! That could mean only one thing, Adjutant. Surely a space craft wouldn't be fast enough to get here or certainly ahead of him."

"Nowhere Man, this is Frostbite, We are being attacked by Zombies, and a P'utinarian creature. But we've located the Lunariam. But first we've got to slow these things down."

As the creature moved forward, Frostbite said to Stormwardan, "You should have a lot more atmosphere to work with now, my friend, how about putting it to good use here."

Sj
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Post  Limerickcot Sun Jul 11 2010, 10:05

Stormwarden

He nodded, and though he was still moving he reached out, trying to locate what oxygen and other gasses he could, forcing them into the pipes where they were. "I just hope theres enough in here to do what I want." he stated.

"Or at least something like a door we could use a sheild."

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Post  Admin Mon Jul 12 2010, 12:54

The Vanguard

"Crackle... Buzzz... Adjutant... but anyone who can get here under their own power in a short space of time has to pose a ... crackle buzzzz..." said Nowhere Man. "As to...buzzz... yeah, we ran into those. Fire. Gets rid of what moisture is left and ...crackle..."

OOC interpreted Stormwardens actions as...

Stormwarden concentrated. Pipes rattled and shook violently, and with a burst of pressure the ceiling cracked and gave way near the Vanguardians! As rubble rained down the air whipped up, stale and foul, but still usable by the master of the Storm! He created a mini tornado, a barrier to use against the shambling dead! Though powerful in their own way, it would take a superhuman effort to push through that wind! In this low gravity, the Zombies slid back and stumbled against the buffeting, though never gave up! Meanwhile the dead P'utinarian creature, like some thing from HP Lovecrafts' nightmares, oozed into the corridor, and slithered towards the group, ignoring the zombies that fell into its gelatinous form! As it got closer to the tornado, its weakened form began to break down, an effect similar to strong wind on the water, sending ripples of the creatures' substance out and spraying the corridor behind with foul smelling ichor!

The dead were stopped - for now! They glared balefully at the living, even as they pressed on and were repulsed time and again! Suddenly, a noise from the nearest door! Clanking! What next?

Meanwhile the Tornado continued to spin, fed by the leaking air and Stormwardens' irresistible power!

OOC marked with the yellow arrow...

The Vanguard! Issue #3 - The Vanguard, The long dead Queen, and the Holy Grail... - Page 5 4rb0h2

OOC just a quick note. My posting times/frequency will be all over the place this week. On night shifts, long ones, i.e. 11-12 hours stuck on a rail grinding machine out and about near Leeds station and surrounding slums, oops, I mean areas. Will try my best to keep the pace up and with a bit of luck you'll be onto the next phase of this little sortie in the next day or so.
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Post  Steeple_jackuk Mon Jul 12 2010, 15:45

Frostbite

Admin wrote: OOC just a quick note. My posting times/frequency will be all over the place this week.

OOC: Understood mate, not worries. Whilst we are posting dates, I am away for my Dad's funeral from Sunday to Tuesday, all being well I'll be posting first thing Sunday and late on Tuesday.



"Crackle... Buzzz... Adjutant... but anyone who can get here under their own power in a short space of time has to pose a ... crackle buzzzz..." said Nowhere Man. "As to...buzzz... yeah, we ran into those. Fire. Gets rid of what moisture is left and ...crackle..."

Frostbite listened harder as he tried to tare his eyes away from the specticle that was Stormwarden's storm as it ripped into the Zombie ranks, scattering them link ninepins. Thankful, for small mercies, even he felt his blood go cold as he registered Nowhere Man's mention of Adjutant.

'Was this it?', "Frostbite thought to himself? He had to push the thought out of his mind. 'If Adjutant was here,' he mused, 'he can take care of himself and more importantly, if he encountered the zombies, then he might get a full measure of his masters. Nowhere Man can take care of himself and hopefully its us who'll prove of interest to Adjutant. No we proceed as planned.' He thought with a sense of grim finality.

With the clanking sound behind him, Frostbite turned to examine the door, continuing to muse that this might be the lift, they'd been seeking to take them to the lower levels.

Sj


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Post  Admin Tue Jul 13 2010, 20:12

The Vanguard

The door closest to the team had been used recently. Forcefully. It swung on its hinges with splinters around where it had been locked. With emergency lighting sporadically bathing the area in light and casting deep shadows, the team entered the large room.

They found themselves on a gantry, a walkway that extended around the the wall and had several points where stairs made their way down to several levels, the lowest of which being the floor where bare rock and moon dust coated it. There was a large hole, a lift apparatus setup, and a cage lift ready to go down it. The lift swung slightly suggesting it'd been used recently.

Even as the Vanguardians considered what next to do, there was a bright light coming from the corridor behind them! It shone brighter than the lights this old dead place provided, a warm yellow glow that, whilst inviting, also told the Vanguardians they were not alone!

OOC the team is inside the doorway, overlooking a walkway looking down at a large (10m across) hole in the surface of the moon and the lift/pulley system that drops a cage into it. Walking would mean a minute or so to get down there, but the Vanguardians have less mundane means of getting about. Then of course there is the bright light curling around the edge of the door that suggests you have company. Stormwardens' tornado is still holding the bad guys at bay in the corridor, and will continue to do so as he desires.
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Post  Steeple_jackuk Tue Jul 13 2010, 20:55

Frostbite


Even as the Vanguardians considered what next to do, there was a bright light coming from the corridor behind them...the Vanguardians they were not alone!

Frostbite will signal to the rest of the team to hold and be ready to attack. Before quickly whispering his idea, which was to turn intangible and float forward through the wall hopefully coming out behind the source of light, if at all possible.

Sj
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Post  Admin Thu Jul 15 2010, 20:58

The Vanguard

Whilst Stormwarden and Putty look down into the entrance of the mine, thankful for their space suits which protected them from the hard vacuum and lack of air, Frostbite drifted, ghostlike, through the wall, a dusty light giving off murky light in the corridor and jutting from his chest, seemingly!

The Vanguard! Issue #3 - The Vanguard, The long dead Queen, and the Holy Grail... - Page 5 2e50a4w

The Nazis were trying, unsuccessfully, to attack a Nazi metahuman. The creature which had once been P'utinarian was lashing tentacle after tentacle at the woman, whilst the Zombies were falling through her in order to get at her. She in turn was pressing a finger to her ear, ignoring all that was going on around her and shouting in German, presumably to try and get through on the radio and having the same problems the Vanguardians were with proximity to the Lunarium rock under the Moons' surface.

Had the Nazi seen Frostbite? He couldn't be sure, but she seemed reasonably confident that the Zombies couldn't touch her, and quite surprised they were there at all.

OOC She's not looking at Frostbite. I'll update tomorrow and autorun Putty/Stormwarden if need be, want to get the mine mission wrapped this weekend, for better, or worse Smile
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Post  Steeple_jackuk Thu Jul 15 2010, 22:49

|Frostbite

Thankful that the women didn't seem to be aware of Frostbite, he slid silently back into the room they'd come from.

Informing the others, he quickly suggested that they withdraw to the lower levels, as they didn't want to give away their presence. And if the metahumans wanted to tackle the Zombies, perhaps they'd soften each other up.

OOC: Not sure where the others are, I will email them on the other list as presumably they are getting emails?

My computer started making a funny noise tonight - not sure if this means I will have to use my laptop, but if for some reason I drop out, its because I'm having problems. But I've got contingency plans just in case.

Sj
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