Chat about the game...

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Re: Chat about the game...

Post  Admin on Tue Mar 01 2011, 00:21

I've lost track of most comic characters these days. The 'done thing' seems to be killing them off to boost sales, then coming up with some scheme to bring the character back. We've seen it with the Barry Allen Flash, Batman, Superman, years ago, and lately, the Human Torch (Johnny Storm, last month). Seems the comic companies try this stuff out. If it don't work, they go back to what does. Can't blame them but it doesn't make much sense in many cases. Spiderman in the FF I believe from next issue for 11 issues until 600 which is probably when the Human Torch returns. I was never a fan of the FF save when John Byrne was on the title, but I'm a fan of his work (Alpha Flight, Superman reboot etc) rather than the characters. Spidermans mutant ability of being able to appear simultaneously across multiple comics every month (Spiderman, Avengers, soon FF, not to mention various guest appearances) is only rivalled by Wolverine, a character I liked before he became 'big', but now I have no time for, who appears in anything and everything Marvel turn out that needs a sales boost. A bit like Deadpool. Who I have no time for.

Rolling Eyes

Anyway, JUST TO LET EVERYONE KNOW

I will be doing some housekeeping (including something along the lines of a 'Who's Who' update because it's been knocking on for two years since I did that) which means my post rate (update every day is the target) might slip a little. Just so you know, but if there's anything you guys want info on specifically that you don't know that your characters should/might know, let me know.

I wonder if the word 'know' appeared enough in that last paragraph...
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Re: Chat about the game...

Post  DavidMcMahon on Wed Feb 23 2011, 22:23

I was a big fan as well. I loved his very simple way of making the terrorist, Plastique, into just a helpless woman. Just transmit her explosive laden costume and her explosives into air, rendering her harmless and naked. Shocked

I hated the later incarnations where they killed off the main characters and had others take over the role. I just stopped reading the titles and have no idea who is Firestorm now.
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Re: Chat about the game...

Post  Admin on Wed Feb 23 2011, 18:00

Just a quick note before I have to scoot (updates later and Kittens new issue too) I was a big fan of Firestorm when he turned up (think I started reading from Firestorm issue #1 whenever that was. That said, I may have bought a 2nd hand copy and started a few years after it started. Paying full price wasn't an option on my pocket money rates in those days...) No problems with the character interpretation anyway - however you want to play it is just fine with me Smile
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Re: Chat about the game...

Post  DavidMcMahon on Wed Feb 23 2011, 14:06

A little something I was thinking about while lying in bed last night and waiting to drop off.

Anyman/Putty. Seems most everyone has combined their characters, future selves with past selves into one being. Originally, I planned to slowly do the same but holding back as Lance didn't want to be upstaged.

Now I think I won't have them combine into one. Instead, I will do like they did with Firestorm, the Nuclear Man when they introduced him back in the late 70s. DC Comics.

If you don't know about Firestorm, he is the combination of two people - teenager Ronnie Raymond and nuclear scientist Prof. Stein. A nuclear accident - actually sabotage - happened which allowed the two to merge together into Firestorm. He had control over the nuclear forces and therefore could create or transmute whatever he could think of. Prof. Stein was unconcious when the accident happened so Ronnie was in control of Firestorm and Stein's subconscious mind floated around inside him offering advice and suggestions. It was Stein's knowledge that allowed Firestorm to use his powers. Originally, Stein didn't even know he was part of Firestorm and kept panicking because he had "blackouts", which is when his body would disapear and merge into the body of Firestorm. Killer Frost was one of his major foes.

I think I like this with Putty and Anyman, except it isn't Putty's unconscious mind but conscious mind.

I will have Putty floating around inside Anyman's head, offering advice, warnings, general rants, observations or what not. That also means that Putty is something of a NPC, so if our GM wants to put words into Putty's mouth, feel free to do so.

And the demon inside HIM is definitely a NPC! So if you want the demon to show up and talk about stuff, go right ahead.

Image-wise. There would be Anyman in whatever guise he is in. And then there would be Putty's head - unseen by all but Anyman - floating in the air next to his head. If the demon shows up, he would then also be a floating head on the otherside of Anyman's head. Sort of like the angel/demon shot in cartoons standing on peoples' shoulders offering their advice. Laughing

But those floating images only show up when they are talking to Anyman.

Anyways, that's what I am currently planning on going with.

I would guess some sort of powerful psychic could see those images as well or the other demons but not anyone else.


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Re: Chat about the game...

Post  DavidMcMahon on Wed Feb 23 2011, 03:25

Since you promoted Anyman to a Lt. Cmdr in the Navy, how about he meet another Lt. Cmdr who will become famous after the war? A man who work in Intelligence and took what he learned to write his books?


Ian Fleming!!!


World War II
In 1939, on the eve of World War II, Rear Admiral John Henry Godfrey, Director of Naval Intelligence of the Royal Navy, recruited Fleming, then a reserve subaltern in the Black Watch, as his personal assistant. Fleming was commissioned first as a lieutenant in the Royal Naval Volunteer Reserve and later as Lieutenant Commander, then Commander. His codename was 17F.[7]

In 1940, Fleming and Rear Admiral Godfrey contacted Kenneth Mason, Professor of Geography at Oxford University, about the preparation of reports on the geography of countries involved in military operations. These reports were the precursors of the Naval Intelligence Division Geographical Handbook Series produced between 1941 and 1946.[8]

Fleming instigated a plan named Operation Ruthless to obtain details of the Enigma codes used by the German Navy by crashing a captured German aircraft into the English Channel, where the British crew, dressed in Luftwaffe uniforms, might be rescued by a German patrol boat. The "survivors" could then kill the German crew and hijack the ship, thus obtaining the required information. Much to the annoyance of Alan Turing and Peter Twinn at Bletchley Park, the mission was never carried out. Fleming's niece Lucy Fleming, on a BBC Radio Four programme entitled "The Bond Correspondence" broadcast on 24 May 2008, stated that the reason given was that an official at the Royal Air Force pointed out that if they were to drop a downed Heinkel bomber in the English Channel, it would probably sink rather quickly.

Fleming also conceived a plan to use the British occultist Aleister Crowley to trick Rudolf Hess into attempting to contact a fake cell of anti-Churchill Englishmen in Britain, but this plan was not used because soon afterwards Rudolf Hess flew to Scotland in an attempt to broker peace behind Hitler's back. Anthony Masters, in his book The Man Who Was M: The Life of Charles Henry Maxwell Knight asserts that Fleming himself conceived the plan that lured Hess into flying to Scotland in May 1941, to negotiate Anglo–German peace with Churchill, and which resulted in Hess's capture. This claim has no other source, however.[9]

Operation Goldeneye was also one of Fleming's conceptions, a plan to maintain communication with Gibraltar and help in its defence in the unlikely event that Spain joined the Axis Powers and assisted Germany in invasion. Fleming is also credited with the idea for Operation Mincemeat, a highly successful deception by the Allies, before the invasion of Sicily in 1943.[10]

30 Assault UnitIn 1944, Fleming was given control of a specialist unit of commandos, known as 30 Commando, or 30 Assault Unit (30AU: not to be confused with the Auxiliary Units in which his elder brother had served). He was not their field commander but their planner. As an intelligence officer at the Naval Intelligence Division (NID), he had an idea of what information and equipment the enemy had that might be of interest to the Allies and where it was likely to be located. He detailed the "scalps" he required and his "Red Indians", as he called them, were then sent off to acquire them. The basic idea lay in the work of the German intelligence Abwehr field units, which had been recognised by the British in the early campaigns of the war and were now taken up with a vengeance by the Allies.

30 Assault Unit consisted of teams of trained commandos that specialized in targeting enemy headquarters, to secure documentation and items of equipment with an intelligence value; items that the ordinary Allied soldier, or commando, might ignore or destroy. Each team would attach itself to whatever main force could get them closest to their intended targets. They were adept in lock picking, safe cracking, unarmed combat and general techniques and skills for collecting intelligence. The unit contained some of the most enterprising men in the commandos.

In the final stages of the war, the teams were trained and equipped to fight their own way into a headquarters building and secure whatever items they required, before the enemy could remove it or destroy it before leaving. They relied upon surprise, toughness and ruthless efficiency. Prior to D-Day, most of the operations were in the Mediterranean. However, because of their successes in Sicily and Italy, 30AU (based at the Marine Hotel, Littlehampton, West Sussex) became greatly trusted by naval intelligence. Having shown the scope of its achievements and its potential to deliver even more, with the right support and direction, the unit was greatly enlarged and given the job of acquiring specific items and documents. Fleming was the man who would issue these specific objectives.[11]

Fleming visited 30AU in the field during and after Operation Overlord, especially following an attack on Cherbourg. He was concerned that the unit had been incorrectly used as a regular commando force, rather than as an intelligence-gathering unit. This wasted the men's specialist skills, risked their safety on operations that did not justify the use of such skilled operatives and threatened the vital gathering of intelligence. Following this, the management of these units was revised.[12]

T-ForceFollowing the success of 30 Assault Unit, it was decided to establish a "Target Force", which became known as T-Force. Fleming sat on the committee that selected the targets for this unit, helping to create what were known as the "Black Books" which were issued to the officers of this unit. The infantry component of T-Force was in part made up of the 5th Battalion of the King's Regiment, which supported the British 2nd Army. It was responsible for securing targets of interest to the British military. These included nuclear laboratories, gas research centres and individual rocket scientists. The unit's most notable coup was during the advance on the German port of Kiel, where it captured the research centre for German rocket engines used for missiles, fighters and high speed U Boats.

Ian Fleming was to use elements of this activity in his 1955 James Bond novel Moonraker. The story of T-Force and Fleming's connection to its work remained unknown until it was revealed in Sean Longden's book T-Force, the Race for Nazi War Secrets, 1945, published in 2009.[13]

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Re: Chat about the game...

Post  Admin on Sun Feb 20 2011, 13:32

Oh, and I saw no mention of Giant Nazi robots or three storey high death machines. Will sort that out.

As grim as things seem, there is hope Smile

If Frostbite and Lionheart/Nowhere Boy succeed in their missions they may (but not certain) secure the aid of the Atlanteans (bye bye U boats) and possibly even their own genetically modified ani-men army

If Kitten and Anyman act together they can go anywhere/be anyone in the ultimate super spy team

Silver Sentinel is no mean fighter and can make mincemeat of the war machines the Nazis have

If Kendal comes back General Wynn can kick into overdrive and have your own superhuman army

With regards the current threats the Ape known as Prof Bedlamm is effectively now on his own, starting from scratch. The bases in scotland have been discovered, and a nazi base has been destroyed. America has their own superhuman population now (albeit small but growing) and itching to get into the fight but having to wait on Pearl Harbour unless something happens otherwise.

That said, we've seen nothing of Japan and Italy yet, nor much of Russia. They are coming...
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Re: Chat about the game...

Post  DavidMcMahon on Sun Feb 20 2011, 13:31

I forgot to mention - the War of the Worlds scare that happened in 1939 with Orson Wells' radio broadcast. You guys know about that, right?

In our timeline, Martians have invaded Earth for real and they have joined the Nazis just months after that broadcast!!!!! affraid
So maybe, just maybe that gets America moving sooner and sends the equipment England needs to equalize the tech advantage.
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Re: Chat about the game...

Post  DavidMcMahon on Sun Feb 20 2011, 13:27

One advantage or equalizer that we do have is some of us are from a future and we know what the Nazis did. Hitler breaking into the neutral countries to go around the fortresses France had buiilt is a big one. If the British forces go into France prepared for that, we have a chance to hold them off. THat means Blitzkrieg might not happen.

Too bad Anyman and Gravity Girl didn't come back with actual weapons. They could be easily reverse engineered. But hopefully some of the plans to make that kind of stuff was brought back.


So the advantage of rocketpacks and the equivalent of chain guns and other modern day weapons can be overcome. In time, if we have time.

The biggest advantage the Nazis will continue to have is the greater number of super powered soldiers and alien tech that will be harder to copy.

But with alien presences, it is possible that America might get into the war sooner. America was literally split 50-50 on whether or not to get involved in the war in Europe. Big important people like Charles Lindbergh wanted the US to stay neutral. This all changed when the Japanese bombed Pearl Harbor. And honestly, it was America's industrial capacity that won the war. England was too hemmed in and isolated to make everything it needed. Germany didn't even get to its full industrial potential until 1943. That's how they designed it to fight the war.

We have folks from the future siding with the Nazis. We have aliens from other planets siding with the Nazis. Both seemed to have attacked America. Maybe in this timeline, America didn't wait until Pearl Harbor because they had alread been attacked by aliens and futuremen? That throws the industrial might onto England's side that will counter-balance Nazi Europes industrial might and eventually outgrow it.

Maybe America becomes the Arsenal of Democracy that FDR claimed it to be, a lot sooner and will overcome the weapons advantage. Now it is just the supers and aliens we have to take down.

flower

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Re: Chat about the game...

Post  Admin on Sun Feb 20 2011, 12:53

Steeple_jackuk wrote:Changes in the War.

Rocketpacks. Man! This makes Operation Lion - the Invasion of England a lot more likely.

What's going on with the Italians and North Africa? Did they get upgraded too?



Agents intercepting information from the highest security and all of us caught up in activities that have us spread so thinly I can't see, what happens next is Hitler marches on No 10 right away - but I'm not seeing the bigger picture, just the separate threads a player.

If I sound a little harsh, I'm not trying to be, just taking what has happened so far and trying to suggest what happens next to say; I honestly can't see why that what happens next; should be Hitler annexing Britain and making us retreat to America as the new front line!

It seems that the Germans have got such a huge head start and we've been so tied up in knots I can't see what else would happen. But I am not a WW2 buff and don't know the bigger picture, but it looks pretty dark to me?

What does everyone else think?

Sj

Great summary - I don't think you missed anything out. What makes the difference from the changed timeline (where the Nazis DID win WWII) is you guys. Remember that the Justiciars (Silver Sentinels original team before he graduates to the first team) is in training, and that individually, the Vanguard, at full power, are some of the most powerful beings in the known universe. The problem comes when they try to use that power. In the timeline that changed history the Nazis had all that you listed and simply walked up Downing Street, vaporising any resistance. The time when they try to do that is on its way (Dunkirk withdrawal - the changed time had the Nazis chasing the army all the way, not just to Dunkirk).

You guys are the fly in the ointment, the stick in the mud, whatever you want to call it. It might still happen, but you are the fighting chance Britain and her allies never had before. They had no superhuman soldiers, no weapons, geniuses, guys from the future.

Now they have.

But no one says it's going to be easy - all the things you list - being outnumbered, outgunned, watched at every turn, infiltrated and separated, all of those are the challenges you need to overcome to stop the Nazis winning again. And even if they do win again, and defeat Britain... what's to say you guys don't raise Britain from the ashes and form a resistance?

The Vanguard (and the 2nd team, the Justiciars) are the only thing holding back the German tide of Darkness... Before, when Britain was conquered, it had been ordinary soldiers with ordinary weapons, and the Blitzkrieg simply steamrollered them...

Good points, all (will look up on Italys contribution to the war. I think it's listed under 'failure' somewhere, a bit like France and those Vichy types especially), any more? Also, nice to see you guys are paying attention Razz (And I'll admit, more than grateful for the summary as I get things muddled from time to time and tend to leave important points in individuals posts rather than a document I can read at any point... oops)

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Re: Chat about the game...

Post  Steeple_jackuk on Sun Feb 20 2011, 09:43

Changes in the War.

Rocketpacks. Man! This makes Operation Lion - the Invasion of England a lot more likely.

What's going on with the Italians and North Africa? Did they get upgraded too?

In the last part of your thread Putty/Dave, Paul asked, ""Where is this going?" And I am assuming that this response is from you on that basis. To be honest I only know broadly what happened in the war, the details are vague to me at best. But given what we've got going down it looks bad to me, from the Allies point of view.

Just as an aside, I'm really enjoying the story as its unfolding, (I want to emphasis this) and I'd like to know in some ways what you're end game is, as I'm holding out for a return to our own time lines as ourselves in some form or other!

But having said that in the meantime I'm happy plodding along doing things here in WW2. Nonetheless I think that as the threads have come together my biggest worry for the allies - is that we are hopelessly outmatched, outnumbered and outgunned - with little or no intelligence and our forces spread so thin as we are tied up in Europe, Scotland, the Arctic or the Atlantic depths!

Lets consider:
1. There are at least two alien races, both of whom are supply unmatched tec and ideas to the Germans who are clearly able to manufacture stuff such that we're seeing it pop up all over -jet packs, Lunarium guns, hand weapons and basis etc?

2. They also have the P'utinrians unmatched ability to infiltrate and cause untold problems for the allies - who do we trust? Who is an imposter? Add to this who knows what production plants they've infiltrated and sabotaged equipment production.

3. They've managed to sneak into and operate freely within British Airspace, via their Air Zeppelins, build freely two bases in Scotland, and who knows where else? Add to this inter planetary travel who knows how fast they can strike at bases, plants or cities without warning?

4. They're genetic experiments have got so far they can combine human and Animal DNA and use these creatures as agents. And they are able to easily manufacture supers with the Lunarium as well.

5. They've got allies from two futures, include Psychic agents and Hitler can now operate on a different tactical basis avoiding mistakes he would have made. Including two principle architects from Lionheart's time line Abraham's and Trowers? Who've also captured Saladin another super powered Psi.

6. We've got the shadows pulling the strings behind all of this. They are not slow in using human agents to get their will done in ways ours wouldn't for fear of damaging the host.

7. We're lacking in intelligence, spread all over the globe, Animal hybrids running all over London, including a super sized intelligent ape.

Agents intercepting information from the highest security and all of us caught up in activities that have us spread so thinly I can't see, what happens next is Hitler marches on No 10 right away - but I'm not seeing the bigger picture, just the separate threads a player.

If I sound a little harsh, I'm not trying to be, just taking what has happened so far and trying to suggest what happens next to say; I honestly can't see why that what happens next; should be Hitler annexing Britain and making us retreat to America as the new front line!

It seems that the Germans have got such a huge head start and we've been so tied up in knots I can't see what else would happen. But I am not a WW2 buff and don't know the bigger picture, but it looks pretty dark to me?

What does everyone else think?

Sj
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Re: Chat about the game...

Post  DavidMcMahon on Sun Feb 20 2011, 01:41

Changes in the War.


Okay, big change in the war. Hitler was not a fan of semi-automatic weapons, something about them jamming too much during WWI. Originally, they used the Mauser rifle only for infantry men. They had no real access to the equivalent of the Tommy Gun, Sten Gun or Bren Gun until late in the war when he was finally convinced to have a few around. It gave the Allies fire superiority which they needed since they tended to attack entrenched foes. Now, the Nazis have better semi-automatic and automatic weapons than the Allies do.

Big problem with the fighting in France from what I've seen on the Military Channel. A French general was in charge of the combined Allied Forces. He never bothered to leave Paris and directed the fighting from there - by phone. When the phone line went down, there were no orders and things fell apart quickly and how Dunkirk happened. He was still thinking the Great War tactics of trench warfare so the Lightning or Blitzkreig totally took him by surprise and he was too old to change tactics fast enough or to even consider them.

This time, the English have the super-soldiers. So maybe one of our generals will be appointed to fight and he will adjust quickly to the new fighting styles. We have two generals who are involved with our super-soldiers, right? So one of them might get the nod to control the British force and tell the French to go eat onions or follow his orders, their choice. lol!


Rocketpacks. Man! This makes Operation Lion - the Invasion of England a lot more likely.

What's going on with the Italians and North Africa? Did they get upgraded too? Rommel was reported to say that the Italian soldier was one of the finest soldiers around but their equipment was terrible and that's what made them losers. They actually wound up using the captured Allied equipment at Dunkirk to fight in North Africa. It finally made them effective but they had no replacement parts.

Okay, those are my rambles.

afro

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Re: Chat about the game...

Post  Admin on Wed Jan 12 2011, 20:31

The problem for them was it was a 1000 year plan and more or less scuppered after a few years (thankfully!) But yeah, the Nazis in our game would have the same plan. We saw what happened when the plan came to fruition (when the Vanguard were in the changed future). I'm willing to bet things might not turn out the same way, but for better or worse, we don't know yet Smile
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Re: Chat about the game...

Post  DavidMcMahon on Wed Jan 12 2011, 14:11

Garland

Notes: Marianne becomes green skinned with leaves for hair and bark covering her comic code authority areas in order to use any of her powers

Back then, the bellybutton was also forbidden, which is why so many movie stars who wore shorts always had high waisted ones. I remember back in the sixties the censors were always trying to make sure Barbara Eden's bellybutton didn't show in the I Dream of Jeanie TV show. tongue

The Nazi Super-Soldiers

Besides trying to exterminate all the non-Arryans in their land, the Germans also encouraged the mating of "pure blood Arryans" and large families to live in the newly depopulated territories. Blonde-haired, blue-eyed Girls would volunteer to go to a special buidling to live and have sex with proper Arryan males in order to have their babies. They would be given medals and such for doing such an important job for the Fatherland as well as government child support. SS troops, since they had to be Arryan, were the ones who usually got to go to these places as a reward for service for the Fatherland.

I imagine in our world, once there were Nazi Supermen, that they too would have been sent off to breed up a new master race for the future.

Sick bunch, the Nazis, when you look deeper into all that they did to control and remake their society.
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Re: Chat about the game...

Post  Admin on Sun Jan 09 2011, 23:45

Or maybe S3, Triple S, 3S, or maybe just 'odd squad' Smile And yeah, they are the ones who think up new stuff and get some superpowered lunk to stand there with it in their hands whilst it blows up, and the boffins go back to the drawing board before someone remembers to help the super up and to stagger away...
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Re: Chat about the game...

Post  DavidMcMahon on Sat Jan 08 2011, 15:03

called the 'Strange Sciences Section'.

Okay, maybe it is just me but I'm sure everyone who works with this section or in it is going to shorten the name. Me, I see them first shortening it to Tri-S's and then to Tri-S and then to TRIES - as in the section that TRIES out all the weird and new shit. Twisted Evil
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Re: Chat about the game...

Post  Admin on Tue Dec 07 2010, 19:30

Or instead the Nazis don't care about that because in one stroke they could wipe out hundreds of thousands of troops and win the war in Europe - food for thought... we'll see what transpires. Right, best be off to work...
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Re: Chat about the game...

Post  DavidMcMahon on Tue Dec 07 2010, 17:06

THE PHONEY WAR

The Phoney War was a phase early in World War II—in the months following Britain's declaration of war on Germany (shortly after the German invasion of Poland) in September 1939 and
preceding the Battle of France in May 1940—that was marked by a lack of major military operations in Continental Europe. The various European powers had declared war on one another but neither side had committed to launching a significant attack, and there was relatively little fighting on the ground, notwithstanding the terms of the Anglo-Polish military alliance and the Franco-Polish military alliance, which obliged the United Kingdom and France to assist Poland.

The period was also called at the time, the Twilight War by Winston Churchill, der Sitzkrieg in German ("the sitting war": a play on the word Blitzkrieg), the Bore War (a play on the Boer War), the Polish dziwna wojna ("strange war"), and the French drôle de guerre ("laughable war").

That's what happened in history.

The Vanguard, and the insidious enemy it faces, will rewrite that. The consequences of their actions will reverberate through time....

I may be wrong but the reason Germany overran France was because of poor communication by the French general in charge of all troops. He apparently was in Paris and had one phone line with which to keep in touch with all troops. Once the line went down, he couldn't coordinate and was so far behind the lines he really didn't understand what was going on.

So what would happen if the British realize this and secretly send in Anyman to replace him? Get him closer to the Front, Get him some decent communications equipment and personnel to use them?

Just an idea. jocolor
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Re: Chat about the game...

Post  Steeple_jackuk on Wed Dec 01 2010, 20:46

DavidMcMahon wrote:OR, Miss Personality. "Feel the Weight of my Personality," Miss Personality says with her Special Smile. Embarassed

Careful Dave you know how ladies are about their weight ;-).

I'm glad you don't picking her up, its good to share the love around with these different characters.

As for a name: Mass Mistress, Mass Variation, Gravitass, Gravity, Steel Core, Heft, Counterweight, Major or Captain force, Mass attack, Miss Mass...Emm I know it needs to be a period name, but that is where I fall down. Just not sure what would be fitting coequally.

But these might get you onto the right tract to something better - hope so.

Sj
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Re: Chat about the game...

Post  DavidMcMahon on Tue Nov 30 2010, 02:25

OOC Power rolls of 51, 87 and 49 they are: Precision, Mass Variation:Other and Vigour. Odd mix, but hey, that's what ya get when the dice decide! Precision will be dropped, unless someone can rationalise it with the other powers. ok, a code name. I cringed when I thought of this one. Mass Lass? Lead Lady? Weight Woman? *groan* Vigour is a roll of 6, adding 12 points to her vigour score.


Since Steed started out as a trained agent, Precision still makes sense. As a trained agent, you could say she has Weapon Skill before she got her powers. You could have the Precision work with the handgun she was carrying. Or a rifle and make her the team's sniper. Idea

As to a name - Gravity Girl comes to mind.

OR she could have a patriotic name, though I don't know what would be a good patriotic name for a British woman, since I ain't one.
American patriotic heroines from the Golden Age included: Miss America; USA, the Spirit of Old Glory; Liberty Belle; Lady Liberty; Pat Patriot; Miss Liberty; Yankee Girl and Miss Victory

OR if we aren't meant to be very visible heroes, to work more in the shadows, going in line with Precision: The Marksman; The Sniper

OR, Since we have a Kitten, how about a Catwoman? Exclamation

OR, Miss Personality. "Feel the Weight of my Personality," Miss Personality says with her Special Smile. Embarassed
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Re: Chat about the game...

Post  Admin on Thu Oct 28 2010, 20:25

DavidMcMahon wrote:Well, I don't know the rules backwards, forwards and sidewise, so everything I'm doing is a guess. I figure you would know it better then me. cheers


Hahhaha! Me! Know the rules? I'm making things up as I go Wink
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Re: Chat about the game...

Post  DavidMcMahon on Thu Oct 28 2010, 12:06

Well, I don't know the rules backwards, forwards and sidewise, so everything I'm doing is a guess. I figure you would know it better then me. cheers
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Re: Chat about the game...

Post  Admin on Thu Oct 28 2010, 06:52

DavidMcMahon wrote:

Okay, If I'm right, Putty has something like 63+[3-18]+[9-24] points of damage modifiers to his hand to hand attack counting his Strength, Larger and Growth, right? Doing a minimum of 75 pts damage or a max of 105 pts damage? And a damage modifier of +1 HTK and +3 HTC due to the strength modifier as well?

Hmmm ... I wonder if taking a Grade two in Martial Arts would be overkill or not? Pugilism would probably be best since a Dodge modifier won't do much for me with the current armor rating. And that Sunday Punch is looking nice too!

Hmmm .... Piledrive fists. Need a battlecry. How about "Let's make some pancakes!" for the Sunday Punch Battlecry? lol!

Sunday Punch modifier would give me a +2 Strike bonus and an extra 3d6+12 HTC. That looks ... really ... really nice!!!! geek

The damage modifier is to your damage dividers, I'll have to check (just about to go to work) but I think I counted those in the 'Dark Putty' sheet. As usual with me, it's possible I missed something Smile

The Sunday Punch takes up 2 frames, you'll be better off swinging single punches and adding damage mod every time, but with 8 frames, you could do one 4 times in a round (again, will have to read on that too, rushing so usual disclaimer about my stupidity applies)

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Putty's Strength

Post  DavidMcMahon on Wed Oct 27 2010, 23:57



Okay, If I'm right, Putty has something like 63+[3-18]+[9-24] points of damage modifiers to his hand to hand attack counting his Strength, Larger and Growth, right? Doing a minimum of 75 pts damage or a max of 105 pts damage? And a damage modifier of +1 HTK and +3 HTC due to the strength modifier as well?

Hmmm ... I wonder if taking a Grade two in Martial Arts would be overkill or not? Pugilism would probably be best since a Dodge modifier won't do much for me with the current armor rating. And that Sunday Punch is looking nice too!

Hmmm .... Piledrive fists. Need a battlecry. How about "Let's make some pancakes!" for the Sunday Punch Battlecry? lol!

Sunday Punch modifier would give me a +2 Strike bonus and an extra 3d6+12 HTC. That looks ... really ... really nice!!!! geek
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Re: Chat about the game...

Post  DavidMcMahon on Sun Oct 17 2010, 03:51

Short answer = yes.


Plan on using a new ID of an actor -did say my first DUPs would be skills. Laughing
Instead of clay-like form, going to be more burn skin-like form because of what happens to him.
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Re: Chat about the game...

Post  Admin on Sun Oct 17 2010, 00:44

Short answer = yes.

I don't want to spoil things but as you may/may not know I've had this 'thing' going on where Nowhere Man (who was Wraith once upon a time) has died and been resurrected in alternate versions of himself, some with super powers, others not, which is why he changes his costume every five minutes. There are different conflicting personalities in his head who say "do this, wear that" but eventually they quieten down and he can use his powers, regain his memories. I have that in mind for all of you. It's not a get out of jail card for avoiding death, but your characters are special - there's no getting round that, and obviously, the stars of the show. That doesn't mean things will be made easy for 'em though :p so yes is the answer to the question but the problem with Putty is he's an alien.

Who's to say the aliens didn't come to Earth ages, even centuries ago, and settled in their new forms as humans, or animals, or whatever, and forgot they were ever aliens? Maybe if they stay in one form for so long they literally get stuck in the form and become for all intents and purposes, human. We can work it any way you like, and I invite ways to do it from you guys, as you've all been GMs and excellent players for as long as I've known you. All I'd say is, expect the odd curveball and complication along the way - wouldn't want to make things too easy Smile
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Re: Chat about the game...

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